extends StaticBody2D
signal changed(open)
func set_open(open: bool):
if open:
$Sprite.play("open")
else:
$Sprite.play("close")
func _animation_finished():
if $Sprite.animation == "open":
# Disable collider
collision_layer = 16
collision_mask = 16
# Enable collider
collision_mask = 1
collision_layer = 1
func _input_event(viewport, event, shape_idx):
if event is InputEventMouseButton and event.pressed:
set_open($Sprite.animation == "close")