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2020-07-06 22:00:39 +00:00
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extends Node
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class_name GameInstance
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onready var ui = $CanvasLayer/ui as GameUI
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onready var world = $world as GameWorld
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func _ready():
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ui.connect("command", world, "process_command")
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2020-07-07 17:52:44 +00:00
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$world/odyssey.queue_free()
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2020-07-06 22:00:39 +00:00
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func process_command(cmd: UICommand):
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match cmd.cmd_type:
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UICommand.CommandType.SetShipSpeed:
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world.map.ship_speed = cmd.cmd_args[0]
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UICommand.CommandType.SetShipDirection:
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world.map.ship_direction = cmd.cmd_args[0]
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