66 lines
2.7 KiB
GDScript3
66 lines
2.7 KiB
GDScript3
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# MIT License
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#
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# Copyright (c) 2020-2020 Macaroni Studios AB
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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class_name GotmDebug
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#warnings-disable
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# Helper library for testing against the API locally, as if it would be live.
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#
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# These functions do not make real API calls. They fake operations and
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# trigger relevant signals as if they happened live.
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#
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# These functions do nothing when the game is running live on gotm.io.
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# Running the game in the web player (gotm.io/web-player) also counts as live.
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# Host a lobby without joining it.
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# Note that the lobby is hidden by default and not fetchable with
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# 'GotmLobbyFetch'. To make it fetchable, set 'hidden' to false.
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# The lobby is only fetchable and joinable in this game process.
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# Returns added lobby.
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static func add_lobby() -> GotmLobby:
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return _GotmDebugImpl._add_lobby(GotmLobby.new())
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# Remove a lobby created with 'add_lobby', as if its host (you) disconnected from it.
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# Triggers 'lobby_changed' if you are in that lobby.
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static func remove_lobby(lobby: GotmLobby) -> void:
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_GotmDebugImpl._remove_lobby(lobby)
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# Remove all lobbies.
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static func clear_lobbies() -> void:
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_GotmDebugImpl._clear_lobbies()
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# Add yourself to the lobby, without joining it.
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# Triggers 'peer_joined' if you are in that lobby.
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# Returns joined peer.
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static func add_lobby_peer(lobby: GotmLobby) -> GotmUser:
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return _GotmDebugImpl._add_lobby_player(lobby, GotmUser.new())
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# Remove a peer created with 'add_lobby_peer' from the lobby, as if the peer (you) disconnected
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# from the lobby.
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# Triggers 'peer_left' if you are in that lobby.
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static func remove_lobby_peer(lobby: GotmLobby, peer: GotmUser) -> void:
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_GotmDebugImpl._remove_lobby_player(lobby, peer)
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