156 lines
4.9 KiB
GDScript3
156 lines
4.9 KiB
GDScript3
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# MIT License
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#
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# Copyright (c) 2020-2020 Macaroni Studios AB
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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class_name GotmLobby
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#warnings-disable
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# A lobby is a way of connecting players with eachother as if they
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# were on the same local network.
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#
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# Lobbies can be joined either directly through an 'invite_link', or by
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# joining lobbies fetched with the 'GotmLobbyFetch' class.
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##############################################################
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# SIGNALS
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##############################################################
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# Peer joined the lobby.
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# 'peer_user' is a 'GotmUser' instance.
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# This is only emitted if you are in this lobby.
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signal peer_joined(peer_user)
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# Peer left the lobby.
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# 'peer_user' is a 'GotmUser' instance.
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# This is only emitted if you are in this lobby.
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signal peer_left(peer_user)
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##############################################################
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# READ-ONLY PROPERTIES
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##############################################################
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# Globally unique identifier.
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var id: String
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# Other peers in the lobby with addresses.
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# Is an array of 'GotmUser'.
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var peers: Array = []
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# You with address.
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var me: GotmUser = GotmUser.new()
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# Host user with address.
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var host: GotmUser = GotmUser.new()
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# Peers can join the lobby directly through this link.
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var invite_link: String
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##############################################################
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# WRITABLE PROPERTIES
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##############################################################
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# Note that only the host can write to these properties.
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# Name that is searchable using 'GotmLobbyFetch'
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# Names longer than 64 characters are truncated.
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var name: String = ""
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# Prevent the lobby from showing up in fetches?
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# Peers may still join directly through 'invite_link'
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var hidden: bool = true
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# Prevent new peers from joining?
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# Also prevents the lobby from showing up in fetches.
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var locked: bool = false
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##############################################################
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# METHODS
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##############################################################
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# Asynchronously join this lobby after leaving current lobby.
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#
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# Use 'var success = yield(lobby.join(), "completed")' to wait for the call to complete
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# and retrieve the return value.
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#
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# Sets 'Gotm.lobby' to the joined lobby if successful.
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#
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# Asyncronously returns true if successful, else false.
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func join() -> bool:
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return yield(_GotmImpl._join_lobby(self), "completed")
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# Leave this lobby.
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func leave() -> void:
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_GotmImpl._leave_lobby(self)
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# Am I the host of this lobby?
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func is_host() -> bool:
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return _GotmImpl._is_lobby_host(self)
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# Get a custom property.
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func get_property(name: String):
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return _GotmImpl._get_lobby_property(self, name)
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################################
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# Host-only methods
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################################
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# Kick peer from this lobby.
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# Returns true if successful, else false.
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func kick(peer: GotmUser) -> bool:
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return _GotmImpl._kick_lobby_peer(self, peer)
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# Store up to 10 of your own custom properties in the lobby.
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# These are visible to other peers when fetching lobbies.
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# Only properties of types String, int, float or bool are allowed.
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# Integers are converted to floats.
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# Strings longer than 64 characters are truncated.
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# Setting 'value' to null removes the property.
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func set_property(name: String, value) -> void:
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_GotmImpl._set_lobby_property(self, name, value)
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# Make this lobby filterable by a custom property.
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# Filtering is done when fetching lobbies with 'GotmLobbyFetch'.
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# Up to 3 properties can be set as filterable at once.
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func set_filterable(property_name: String, filterable: bool = true) -> void:
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_GotmImpl._set_lobby_filterable(self, property_name, filterable)
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# Make this lobby sortable by a custom property.
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# Sorting is done when fetching lobbies with 'GotmLobbyFetch'.
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# Up to 3 properties can be set as sortable at once.
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func set_sortable(property_name: String, sortable: bool = true) -> void:
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_GotmImpl._set_lobby_sortable(self, property_name, sortable)
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################################
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# PRIVATE
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################################
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var _impl: Dictionary = {}
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