extends Node2D
class_name Map
var ship_direction = 0
var ship_speed = 1000
var current_ship_direction = 0
var current_ship_speed = 0
const SPEED_EASE = 0.5
const DIRECTION_EASE = 0.5
const EPSILON = 0.01
export(NodePath) var tilemap_path
onready var tilemap = get_node(tilemap_path) as MapTiles
func _process(delta):
if abs(ship_direction - current_ship_direction) < EPSILON:
current_ship_direction = ship_direction
else:
current_ship_direction = lerp(current_ship_direction, ship_direction, delta * DIRECTION_EASE)
if abs(ship_speed - current_ship_speed) < EPSILON:
current_ship_speed = ship_speed
current_ship_speed = lerp(current_ship_speed, ship_speed, delta * SPEED_EASE)
$deepspace.rotation = current_ship_direction-PI/2
$deepspace.region_rect.position += Vector2(sin(current_ship_direction), cos(current_ship_direction)) * current_ship_speed * delta