2020-07-06 12:38:05 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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2020-07-06 22:00:39 +00:00
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"base": "Node",
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"class": "GameInstance",
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"language": "GDScript",
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"path": "res://Scenes/Game.gd"
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}, {
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"base": "Control",
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"class": "GameUI",
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"language": "GDScript",
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"path": "res://Scenes/UI.gd"
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}, {
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"base": "Node2D",
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"class": "GameWorld",
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"language": "GDScript",
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"path": "res://Scenes/World.gd"
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}, {
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"base": "Node2D",
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"class": "Map",
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"language": "GDScript",
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"path": "res://Scenes/Map.gd"
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}, {
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"base": "TileMap",
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"class": "MapTiles",
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"language": "GDScript",
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"path": "res://Scenes/Rendering/MapTiles.gd"
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}, {
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"base": "Node2D",
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"class": "Occluder",
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"language": "GDScript",
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"path": "res://Scenes/Rendering/Occluder.gd"
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2020-07-06 22:00:39 +00:00
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}, {
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"base": "Reference",
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"class": "UICommand",
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"language": "GDScript",
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"path": "res://Classes/UICommand.gd"
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} ]
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_global_script_class_icons={
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"GameInstance": "",
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"GameUI": "",
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"GameWorld": "",
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"Map": "",
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"MapTiles": "",
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"Occluder": "",
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"UICommand": ""
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2020-07-06 12:38:05 +00:00
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}
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[application]
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config/name="odyssey"
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run/main_scene="res://Scenes/Game.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=1280
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window/size/height=800
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[input]
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2020-07-06 19:58:42 +00:00
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ui_accept={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_select={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_cancel={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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sprint={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://default_env.tres"
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