2020-07-16 12:37:37 +00:00
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tool
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extends Control
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var socketTemplate = preload("res://Actors/Objects/ElectricSocket/ElectricSocket.tscn")
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var api : EditorPlugin
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onready var socket_types = $Commands/MakeSocket/Type
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func _ready():
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# Add make_socket options
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socket_types.add_item("SNK", 0)
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socket_types.add_item("SRC", 1)
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socket_types.add_item("BID", 2)
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func _make_socket(direction: String) -> void:
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var socket_dir = null
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var socket_type = null
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var offset = Vector2.ZERO
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match direction:
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"up":
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socket_dir = ElectricSocket.Direction.DOWN
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offset.y = -32
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"left":
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socket_dir = ElectricSocket.Direction.RIGHT
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offset.x = -32
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"down":
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socket_dir = ElectricSocket.Direction.UP
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offset.y = 32
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"right":
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socket_dir = ElectricSocket.Direction.LEFT
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offset.x = 32
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match socket_types.get_selected_id():
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0:
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socket_type = ElectricSocket.Flow.SINK
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1:
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socket_type = ElectricSocket.Flow.SOURCE
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2:
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socket_type = ElectricSocket.Flow.BIDIRECTIONAL
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var map = api.get_editor_interface().get_edited_scene_root()
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var sockets = map.get_node("sockets")
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var nodes = api.get_editor_interface().get_selection().get_selected_nodes()
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for node in nodes:
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var socket = socketTemplate.instance()
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2020-07-16 15:08:30 +00:00
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sockets.add_child(socket)
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2020-07-16 12:37:37 +00:00
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socket.direction = socket_dir
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socket.flow = socket_type
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socket.owner = map
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socket.global_position = node.global_position + offset
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socket.connectionPaths = [socket.get_path_to(node)]
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2020-07-20 09:15:39 +00:00
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func _area_debug_modified(button_pressed):
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var map = api.get_editor_interface().get_edited_scene_root() as GameMap
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map.debug_areas = button_pressed
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