extends Area2D
class_name ActivationRange
signal player_entered(player)
signal player_left(player)
func _ready():
connect("body_entered", self, "_body_entered")
connect("body_exited", self, "_body_left")
func in_range():
return overlaps_body($"/root/scene/world".player)
func _body_entered(body: Node):
if body == $"/root/scene/world".player:
emit_signal("player_entered", body)
func _body_left(body: Node):
emit_signal("player_left", body)