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odyssey-old/Actors/Components/ActivationRange.gd

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2020-07-07 07:40:20 +00:00
extends Area2D
class_name ActivationRange
signal player_entered(player)
signal player_left(player)
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func _ready():
connect("body_entered", self, "_body_entered")
connect("body_exited", self, "_body_left")
func in_range():
return overlaps_body($"/root/scene/world".player)
func _body_entered(body: Node):
if body == $"/root/scene/world".player:
emit_signal("player_entered", body)
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func _body_left(body: Node):
if body == $"/root/scene/world".player:
emit_signal("player_left", body)