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odyssey-old/Actors/Objects/Door/Door.tscn

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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Actors/Objects/Door/Door.gd" type="Script" id=1]
[ext_resource path="res://Graphics/tgstation/opening-sheet.png" type="Texture" id=2]
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[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=3]
[ext_resource path="res://Actors/Components/PowerManager.gd" type="Script" id=4]
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[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
region = Rect2( 0, 64, 32, 32 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 2 )
region = Rect2( 32, 32, 32, 32 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 2 )
region = Rect2( 0, 32, 32, 32 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )
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[sub_resource type="SpriteFrames" id=7]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
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"loop": false,
"name": "close",
"speed": 20.0
}, {
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"frames": [ SubResource( 6 ), SubResource( 5 ), SubResource( 4 ), SubResource( 3 ), SubResource( 2 ) ],
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"loop": false,
"name": "open",
"speed": 20.0
} ]
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[sub_resource type="CircleShape2D" id=8]
radius = 18.0
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[node name="Door" type="StaticBody2D"]
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input_pickable = true
script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 1 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 7 )
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animation = "close"
frame = 4
playing = true
centered = false
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[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
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[node name="ActivationRange" type="Area2D" parent="."]
visible = false
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
position = Vector2( 16, 16 )
shape = SubResource( 8 )
[node name="CloseRange" type="Area2D" parent="."]
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="CloseRange"]
position = Vector2( 16, 16 )
shape = SubResource( 8 )
[node name="PowerManager" type="Node" parent="."]
script = ExtResource( 4 )
power_usage = 2.0
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[connection signal="animation_finished" from="Sprite" to="." method="_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_close_timer_triggered"]
[connection signal="player_entered" from="CloseRange" to="." method="_open_sensor_triggered"]