Better icon and menu
This commit is contained in:
parent
89a4f8ea32
commit
209bafa5f1
18 changed files with 319 additions and 40 deletions
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@ -11,7 +11,9 @@ var grip = 1.0
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var stamina = MAX_STAMINA
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var speed_boost = 0
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onready var scene = $"/root/scene"
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onready var world = $"/root/scene/world"
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onready var camera = $Camera
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export var is_controlled = false setget set_is_controlled
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@ -78,6 +78,7 @@ func _physics_process(_delta: float) -> void:
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sink.available = available_supply
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# Check how much we actually need to drain from sources
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var remaining_drain = total_source - available_supply
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for source in sources:
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var source_load = source.power_source / total_source * remaining_drain
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source.power_load = source_load
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if remaining_drain > 0:
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for source in sources:
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var source_load = source.power_source / total_source * remaining_drain
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source.power_load = source_load
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@ -23,7 +23,7 @@ void fragment() {
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vec2 uv = FRAGCOORD.xy * SCREEN_PIXEL_SIZE - 0.5;
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uv.y *= SCREEN_PIXEL_SIZE.x/SCREEN_PIXEL_SIZE.y;
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vec3 dir = vec3(uv*zoom, 1.);
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vec3 dir = vec3(uv*(zoom+sin(TIME*0.01)*0.4), 1.);
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float time = TIME*speed+.25;
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float a1=.5+TIME*rotx;
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BIN
Graphics/UI/logo-temp-pixel.png
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BIN
Graphics/UI/logo-temp-pixel.png
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Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
34
Graphics/UI/logo-temp-pixel.png.import
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34
Graphics/UI/logo-temp-pixel.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/logo-temp-pixel.png-7960fa53393f7cfe8d3a7306254ddecf.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Graphics/UI/logo-temp-pixel.png"
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dest_files=[ "res://.import/logo-temp-pixel.png-7960fa53393f7cfe8d3a7306254ddecf.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Binary file not shown.
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@ -7,6 +7,8 @@
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[node name="scene" type="Node"]
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script = ExtResource( 5 )
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[node name="systems" type="Node" parent="."]
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[node name="world" type="Node2D" parent="."]
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scale = Vector2( 2, 2 )
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script = ExtResource( 4 )
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@ -17,6 +19,3 @@ mapToLoad = 1
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ui" parent="CanvasLayer" instance=ExtResource( 3 )]
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mouse_filter = 2
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[node name="systems" type="Node" parent="."]
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@ -1,43 +1,108 @@
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extends Node
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signal ms_updated(action, data)
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signal left()
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# Hosting info
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const SERVER_PORT = 5513
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const MAX_PLAYERS = 30
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var port = SERVER_PORT
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# Master server data
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const MASTER_SERVER_ADDR = "fgms.zyg.ovh"
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const MASTER_SERVER_UDP_PORT = 9434
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const MS_GAME_CODE = "odyssey-0-a1"
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# Master server entry
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var ms_active = false
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var ms_key = ""
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var server_name = ""
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export var player_name = ""
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var player_info = {}
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func _ready():
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player_name = "tider-" + str(randi() % 1000)
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func bind_events():
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get_tree().connect("network_peer_connected", self, "_player_connected")
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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get_tree().connect("connected_to_server", self, "_connected_ok")
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get_tree().connect("connection_failed", self, "_connected_fail")
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get_tree().connect("server_disconnected", self, "_server_disconnected")
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func punch_nat():
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var socketUDP = PacketPeerUDP.new()
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if socketUDP.listen(SERVER_PORT) != OK:
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push_error("error listening on port: " + str(SERVER_PORT))
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socketUDP.set_dest_address(MASTER_SERVER_ADDR, MASTER_SERVER_UDP_PORT)
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socketUDP.put_packet("hi server!".to_ascii())
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# Poll for answer from server, since godot doesn't have events for UDP packets (ノへ ̄、)
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var failed = 0
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while failed < 5:
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yield(get_tree().create_timer(.3), "timeout")
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if socketUDP.get_available_packet_count() < 1:
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failed += 1
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print("no reply (attempt #", failed, ")")
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continue
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port = socketUDP.get_var(false)
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print("Received ", port)
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break
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socketUDP.close()
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func discover_upnp():
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var upnp = UPNP.new()
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upnp.discover(2000, 2, "InternetGatewayDevice")
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return upnp.add_port_mapping(SERVER_PORT)
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func host():
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print("Running UPNP magicks")
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if discover_upnp() == UPNP.UPNP_RESULT_SUCCESS:
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print("UPNP mapping added")
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else:
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push_warning("UPNP magicks fail, punching NAT in the face")
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yield(punch_nat(), "completed")
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bind_events()
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var peer = NetworkedMultiplayerENet.new()
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peer.create_server(SERVER_PORT, MAX_PLAYERS)
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get_tree().set_network_peer(peer)
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var server_res = peer.create_server(port, MAX_PLAYERS)
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if server_res != OK:
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match server_res:
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ERR_CANT_CREATE:
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push_error("Can't create server")
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ERR_ALREADY_IN_USE:
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push_error("Already in use")
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return
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get_tree().network_peer = peer
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print("Hosting")
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server_name = player_name + "'s server"
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player_info[1] = { name=player_name }
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#mapLoader.map.spawn_player(peer.get_unique_id())
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get_tree().change_scene("res://Scenes/Game.tscn")
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# Add to master server
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create_ms_entry()
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func join(addr: String):
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bind_events()
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var peer = NetworkedMultiplayerENet.new()
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peer.create_client(addr, SERVER_PORT)
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get_tree().network_peer = peer
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print("Connecting to", addr)
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print("Connecting to ", addr)
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func leave():
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var peer = get_tree().network_peer
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if get_tree().is_network_server():
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#TODO Do something if server
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pass
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# Tell MS we're leaving
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if ms_active:
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_ms_request("remove", { "key": ms_key })
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yield(self, "ms_updated")
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elif peer != null:
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#TODO Send leave message
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pass
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get_tree().network_peer = null
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emit_signal("left")
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func _player_connected(id):
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rpc_id(id, "register_player", player_name)
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if get_tree().is_network_server():
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@ -55,7 +120,7 @@ func _server_disconnected():
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print("Disconnected from server")
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func _connected_fail():
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print("Connection failed")
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push_warning("Connection failed")
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remote func register_player(username: String):
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var id = get_tree().get_rpc_sender_id()
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@ -68,3 +133,57 @@ remote func spawn_players(players):
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#mapLoader.map.spawn_player(player_id)
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# Spawn myself as well
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#mapLoader.map.rpc("spawn_player", get_tree().network_peer.get_unique_id())
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func _ms_request(endpoint: String, data):
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.connect("request_completed", self, "_ms_response", [endpoint])
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print_debug("Telling ms to " + endpoint)
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var error = http_request.request(
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"https://" + MASTER_SERVER_ADDR + "/" + endpoint,
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["Content-Type: application/json"],
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true, HTTPClient.METHOD_POST, JSON.print(data))
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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func get_game_data():
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return {
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"name": server_name,
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"port": port,
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"max_players": MAX_PLAYERS,
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"players": player_info.size()
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}
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func create_ms_entry():
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_ms_request("new", {
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"game_id": MS_GAME_CODE,
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"data": get_game_data()
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})
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update_ms_entry()
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func update_ms_entry():
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if ms_active:
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_ms_request("update", {
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"key": ms_key,
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"data": get_game_data()
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})
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yield(get_tree().create_timer(20), "timeout")
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func _ms_response(_result: int, response_code: int, _headers: PoolStringArray, body: PoolByteArray, action: String):
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print_debug("MS said " + str(response_code))
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if response_code > 299:
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push_error("ms action \"" + action + "\" returned error: " + str(response_code) + " - " + body.get_string_from_utf8())
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return
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var json = JSON.parse(body.get_string_from_utf8())
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match action:
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"new":
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if json.result.ok:
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ms_active = true
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ms_key = json.result.key
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emit_signal("ms_updated", action, json.result)
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func _notification(what):
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# Are we quittin son?
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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leave()
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yield(self, "left")
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@ -2,12 +2,7 @@
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[ext_resource path="res://Sounds/BGM/Bluemillenium_-_Je_suis_un_Phoenix_1.ogg" type="AudioStream" id=1]
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[node name="Music" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Music" type="Node"]
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[node name="BGM" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 1 )
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@ -152,6 +152,7 @@ interlockTargetPath = NodePath("../AirlockExt3")
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[node name="ControlComp" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( 576, 256 )
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direction = 0
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computer_type = 0
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[node name="CommsComp" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( 576, 224 )
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@ -18,7 +18,7 @@ func _process(delta):
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if delta > downThreshold:
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print("GPU is taking too much (", delta, "s < ", downThreshold, "s), adjusting shader scale")
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set_scale(scale+1)
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elif delta < upThreshold and scale > 1:
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elif delta < upThreshold and scale > 2:
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print("GPU is taking it easy (", delta, "s < ", upThreshold, "s), adjusting shader scale")
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set_scale(scale-1)
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@ -30,3 +30,13 @@ func set_scale(val):
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func _on_resized():
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$Viewport.size = rect_size / scale
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$Background.update()
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func _host_pressed():
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$"/root/Music/BGM".stop()
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$"/root/Multiplayer".host()
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func _join_pressed():
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pass
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func _server_addr_changed(new_text: String):
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$CenterContainer/PanelContainer/HBoxContainer/JoinButton.disabled = new_text.length() < 1
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126
Scenes/Menu.tscn
126
Scenes/Menu.tscn
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@ -1,12 +1,25 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Scenes/Menu.gd" type="Script" id=1]
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[ext_resource path="res://Graphics/UI/Background.shader" type="Shader" id=2]
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[ext_resource path="res://Graphics/UI/logo-temp.png" type="Texture" id=3]
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[ext_resource path="res://Graphics/UI/logo-temp-pixel.png" type="Texture" id=3]
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[ext_resource path="res://Graphics/UI/ui_theme.tres" type="Theme" id=4]
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[sub_resource type="ViewportTexture" id=3]
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[sub_resource type="ViewportTexture" id=1]
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viewport_path = NodePath("Viewport")
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[sub_resource type="Shader" id=2]
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code = "shader_type canvas_item;
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void fragment() {
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vec4 tex = texture(TEXTURE, UV);
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COLOR = vec4(tex.rgb * 0., tex.a * 0.5);
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}"
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custom_defines = ""
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 2 )
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shader_param/iterations = 17
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shader_param/rotx = 0.0
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shader_param/roty = 0.001
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[sub_resource type="StyleBoxFlat" id=5]
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content_margin_left = 16.0
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content_margin_right = 16.0
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content_margin_top = 20.0
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content_margin_bottom = 20.0
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bg_color = Color( 0.133333, 0.12549, 0.203922, 0.784314 )
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border_width_left = 4
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border_width_top = 4
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border_width_right = 4
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border_width_bottom = 4
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border_color = Color( 0.27301, 0.417506, 0.984375, 0.392157 )
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corner_radius_top_left = 4
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corner_radius_top_right = 4
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corner_radius_bottom_right = 4
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corner_radius_bottom_left = 4
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -34,23 +63,42 @@ __meta__ = {
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[node name="Background" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = SubResource( 3 )
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texture = SubResource( 1 )
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stretch_mode = 7
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="logo-temp2" type="TextureRect" parent="."]
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material = SubResource( 3 )
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -248.771
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margin_top = -295.282
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margin_right = -8.77124
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margin_bottom = -115.282
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grow_horizontal = 2
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grow_vertical = 2
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rect_scale = Vector2( 2, 2 )
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texture = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="logo-temp" type="TextureRect" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -250.0
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margin_top = -293.953
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margin_right = 250.0
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margin_bottom = 82.0471
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margin_left = -250.58
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margin_top = -296.523
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margin_right = -10.5796
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margin_bottom = -116.523
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grow_horizontal = 2
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grow_vertical = 2
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rect_scale = Vector2( 2, 2 )
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texture = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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@ -63,4 +111,66 @@ size = Vector2( 300, 300 )
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material = SubResource( 4 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="CenterContainer" type="CenterContainer" parent="."]
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 100.0
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margin_top = -300.0
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margin_right = -100.0
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margin_bottom = -50.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="PanelContainer" type="PanelContainer" parent="CenterContainer"]
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margin_left = 390.0
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margin_top = 43.0
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margin_right = 690.0
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margin_bottom = 207.0
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rect_min_size = Vector2( 300, 0 )
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custom_styles/panel = SubResource( 5 )
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[node name="HBoxContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer"]
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margin_left = 16.0
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margin_top = 20.0
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margin_right = 284.0
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margin_bottom = 144.0
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custom_constants/separation = 10
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[node name="HostButton" type="Button" parent="CenterContainer/PanelContainer/HBoxContainer"]
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margin_right = 268.0
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margin_bottom = 24.0
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theme = ExtResource( 4 )
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text = "Start a new game"
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[node name="Label" type="Label" parent="CenterContainer/PanelContainer/HBoxContainer"]
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margin_top = 34.0
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margin_right = 268.0
|
||||
margin_bottom = 52.0
|
||||
theme = ExtResource( 4 )
|
||||
text = "or"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="ServerAddr" type="LineEdit" parent="CenterContainer/PanelContainer/HBoxContainer"]
|
||||
margin_top = 62.0
|
||||
margin_right = 268.0
|
||||
margin_bottom = 90.0
|
||||
theme = ExtResource( 4 )
|
||||
placeholder_text = "Server address or URL"
|
||||
|
||||
[node name="JoinButton" type="Button" parent="CenterContainer/PanelContainer/HBoxContainer"]
|
||||
margin_top = 100.0
|
||||
margin_right = 268.0
|
||||
margin_bottom = 124.0
|
||||
theme = ExtResource( 4 )
|
||||
disabled = true
|
||||
text = "Join an existing game"
|
||||
[connection signal="resized" from="." to="." method="_on_resized"]
|
||||
[connection signal="pressed" from="CenterContainer/PanelContainer/HBoxContainer/HostButton" to="." method="_host_pressed"]
|
||||
[connection signal="text_changed" from="CenterContainer/PanelContainer/HBoxContainer/ServerAddr" to="." method="_server_addr_changed"]
|
||||
[connection signal="pressed" from="CenterContainer/PanelContainer/HBoxContainer/JoinButton" to="." method="_join_pressed"]
|
||||
|
|
|
@ -2,6 +2,8 @@ extends TileMap
|
|||
|
||||
class_name MapTiles
|
||||
|
||||
var transparentImage = preload("res://Graphics/transparent.png")
|
||||
|
||||
export(NodePath) var extended_tilemap_node
|
||||
|
||||
export var occluders = ["Wall"]
|
||||
|
@ -34,7 +36,7 @@ func convert_extended():
|
|||
extended_tilemap.set_cell(x+1, y, extended_id)
|
||||
extended_tilemap.set_cell(x, y+1, extended_id)
|
||||
extended_tilemap.set_cell(x+1, y+1, extended_id)
|
||||
set_cellv(cell, -1)
|
||||
tile_set.tile_set_texture(id, transparentImage)
|
||||
extended_tilemap.update_bitmask_region()
|
||||
extended_tilemap.update_dirty_quadrants()
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ corner_radius_bottom_left = 4
|
|||
[node name="ui" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
script = ExtResource( 2 )
|
||||
|
@ -83,10 +84,10 @@ margin_bottom = 20.0
|
|||
text = "Preferences"
|
||||
|
||||
[node name="ServerInfoPopup" type="WindowDialog" parent="."]
|
||||
margin_left = 536.0
|
||||
margin_top = 272.0
|
||||
margin_right = 792.0
|
||||
margin_bottom = 440.0
|
||||
margin_left = -278.587
|
||||
margin_top = 58.4538
|
||||
margin_right = -22.587
|
||||
margin_bottom = 226.454
|
||||
window_title = "Server info"
|
||||
resizable = true
|
||||
__meta__ = {
|
||||
|
|
|
@ -32,11 +32,11 @@ codesign/timestamp_server_url=""
|
|||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PoolStringArray( )
|
||||
application/icon=""
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/icon="res://icon.ico"
|
||||
application/file_version="0.1.0"
|
||||
application/product_version="0.1.0"
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/product_name="NSS Odyssey"
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
|
|
BIN
icon.ico
Normal file
BIN
icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.7 KiB |
BIN
icon.png
BIN
icon.png
Binary file not shown.
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 11 KiB |
|
@ -128,7 +128,7 @@ _global_script_class_icons={
|
|||
|
||||
[application]
|
||||
|
||||
config/name="odyssey"
|
||||
config/name="NSS Odyssey"
|
||||
run/main_scene="res://Scenes/Menu.tscn"
|
||||
boot_splash/image="res://Graphics/UI/splash.png"
|
||||
boot_splash/fullsize=false
|
||||
|
@ -137,6 +137,11 @@ config/icon="res://icon.png"
|
|||
[autoload]
|
||||
|
||||
Music="*res://Scenes/Global/Music.tscn"
|
||||
Multiplayer="*res://Scenes/Global/Multiplayer.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
settings/stdout/print_fps=true
|
||||
|
||||
[display]
|
||||
|
||||
|
|
Reference in a new issue