Power grid works!
This commit is contained in:
parent
db74d4135d
commit
2283afbf51
11 changed files with 245 additions and 42 deletions
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@ -12,11 +12,21 @@ var wired setget , get_wired
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export var power_usage = 0.0
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export var power_source = 0.0
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const DEBUG = true
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var power_load = 0.0
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var available = 0.0
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var powered = false setget set_powered
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func get_wired() -> bool:
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return socket != null
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func _physics_process(_delta):
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func set_powered(val: bool) -> void:
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var current = powered
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powered = val
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if current and not val:
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emit_signal("power_disconnected")
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elif not current and val:
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emit_signal("power_connected")
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func _physics_process(_delta: float) -> void:
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if wired:
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pass
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@ -14,6 +14,7 @@ var screen_region_offset = Vector2.ZERO
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var open = false
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onready var activationRange = $ActivationRange as ActivationRange
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onready var manager = $PowerManager as PowerManager
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func _ready():
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if not Engine.editor_hint:
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@ -77,7 +78,7 @@ func _input_event(_viewport, event, _shape_idx):
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return
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if event is InputEventMouseButton and event.pressed and not open:
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# Must be in range
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if activationRange.in_range():
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if activationRange.in_range() and manager.powered:
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open = true
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manage_controls(true)
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$UIAnimation.play("fadein")
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@ -94,3 +95,10 @@ func _force_close_ui():
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if open:
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open = false
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$UIAnimation.play("fadeout")
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func _power_status_changed(powered: bool) -> void:
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activationRange.visible = powered
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if powered:
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$ScreenAnimation.play("on")
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else:
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$ScreenAnimation.play("off")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Graphics/tgstation/computer-screens.png" type="Texture" id=1]
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[ext_resource path="res://Graphics/tgstation/computer.png" type="Texture" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://Actors/Objects/Computer/UI/ControlComp.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=5]
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[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=6]
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[ext_resource path="res://Actors/Components/PowerManager.gd" type="Script" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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@ -14,6 +15,7 @@ extents = Vector2( 16, 16 )
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blend_mode = 1
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[sub_resource type="Animation" id=3]
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("computer/screen:modulate")
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tracks/0/interp = 1
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@ -127,7 +129,7 @@ texture_scale = 0.5
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energy = 0.5
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[node name="ScreenAnimation" type="AnimationPlayer" parent="."]
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autoplay = "on"
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autoplay = "off"
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anims/off = SubResource( 3 )
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anims/on = SubResource( 4 )
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@ -155,7 +157,13 @@ script = ExtResource( 6 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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position = Vector2( 16, 16 )
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shape = SubResource( 7 )
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[node name="PowerManager" type="Node" parent="."]
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script = ExtResource( 7 )
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power_usage = 20.0
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[connection signal="animation_finished" from="UIAnimation" to="." method="_ui_fade_completed"]
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[connection signal="mouse_entered" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ true ]]
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[connection signal="mouse_exited" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ false ]]
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[connection signal="player_left" from="ActivationRange" to="." method="_force_close_ui"]
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[connection signal="power_connected" from="PowerManager" to="." method="_power_status_changed" binds= [ true ]]
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[connection signal="power_disconnected" from="PowerManager" to="." method="_power_status_changed" binds= [ false ]]
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@ -1,9 +1,9 @@
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tool
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class_name ElectricSocket
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extends Area2D
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class_name ElectricSocket
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enum Direction { LEFT, RIGHT, UP, DOWN }
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enum Flow { SOURCE, SINK, BIDIRECTIONAL }
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@ -22,25 +22,28 @@ onready var socket = $socket
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var network = null
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func _ready():
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func _ready() -> void:
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socket.material = socket.material.duplicate()
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refresh_sprite()
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if Engine.editor_hint:
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return
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for connection in connectionPaths:
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add_connection(get_node(connection))
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func add_connection(node: Node):
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func add_connection(node: Node) -> void:
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var manager = node.get_node("PowerManager") as PowerManager
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manager.socket = self
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connections.append(manager)
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func set_direction(dir):
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func set_direction(dir) -> void:
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direction = dir
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refresh_sprite()
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func set_flow(val):
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func set_flow(val) -> void:
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flow = val
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refresh_sprite()
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func refresh_sprite():
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func refresh_sprite() -> void:
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if socket == null:
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return
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match direction:
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@ -2,22 +2,29 @@ extends StaticBody2D
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class_name GameObjectPowerStorage
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const MAX_CHARGE = 5000.0
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const MAX_CHARGE = 100000.0
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var open = false
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var attached = true
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onready var activationRange = $ActivationRange as ActivationRange
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onready var manager = $PowerManager as PowerManager
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var current_charge = MAX_CHARGE
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export var current_charge = MAX_CHARGE
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export var max_discharge_rate = 200
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func _ready():
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if not Engine.editor_hint:
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activationRange.visible = true
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func _physics_process(_delta):
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if $PowerManager.wired:
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if $PowerManager.DEBUG:
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func _physics_process(delta: float):
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if manager.wired:
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if current_charge > 0:
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manager.power_source = min(current_charge, max_discharge_rate)
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if manager.power_load > 0:
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current_charge -= manager.power_load * delta
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if PowerNetwork.DEBUG:
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update()
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$Control/PowerUI.displayed_charge = current_charge
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func _input(event):
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if event is InputEventMouseButton and event.pressed and not is_inside and open:
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@ -48,7 +55,7 @@ func _force_close_ui():
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$UIAnimation.play("fadeout")
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func _draw():
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if $PowerManager.DEBUG and $PowerManager.wired:
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if PowerNetwork.DEBUG and manager.wired:
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var charge_px = int(current_charge / MAX_CHARGE * 32)
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var charge_color = Color.greenyellow
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if charge_px < 20:
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@ -60,7 +60,7 @@ tracks/1/keys = {
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"times": PoolRealArray( 0, 0.2 )
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}
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[sub_resource type="CircleShape2D" id=5]
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[sub_resource type="CircleShape2D" id=4]
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radius = 56.0
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[node name="StaticBody2D" type="StaticBody2D"]
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@ -89,7 +89,7 @@ z_index = 999
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[node name="PowerUI" parent="Control" instance=ExtResource( 4 )]
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visible = false
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margin_left = -50.0
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margin_top = -73.0
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margin_top = -85.0
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margin_right = 150.0
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margin_bottom = 57.0
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rect_scale = Vector2( 0.5, 0.5 )
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@ -100,7 +100,7 @@ position = Vector2( 16, 16 )
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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shape = SubResource( 5 )
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shape = SubResource( 4 )
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[connection signal="mouse_entered" from="Control/PowerUI" to="." method="_ui_focus_changed" binds= [ true ]]
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[connection signal="mouse_exited" from="Control/PowerUI" to="." method="_ui_focus_changed" binds= [ false ]]
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[connection signal="player_left" from="ActivationRange" to="." method="_force_close_ui"]
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@ -2,5 +2,12 @@ extends Control
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onready var scene = $"/root/scene" as GameInstance
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func _physics_process(_delta):
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pass
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var displayed_charge = 0 setget set_current_charge
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var max_charge = 1 setget set_max_charge
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func set_current_charge(val):
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$Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(" + str(round(val/10)/100) + "kJ)"
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$Container/CurrentBox/ProgressBar.value = val
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func set_max_charge(val: float):
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$Container/CurrentBox/ProgressBar.max_value = max_charge
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@ -1,14 +1,15 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Actors/Objects/PowerStorage/UI/PowerUI.gd" type="Script" id=1]
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[ext_resource path="res://Graphics/UI/ui-popup-panel.png" type="Texture" id=2]
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[ext_resource path="res://Graphics/UI/ui_theme.tres" type="Theme" id=3]
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[ext_resource path="res://Graphics/unshaded_mat.tres" type="Material" id=4]
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[node name="PowerUI" type="Control"]
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material = ExtResource( 4 )
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margin_left = -100.0
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margin_top = -150.0
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margin_right = 100.0
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margin_left = -110.0
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margin_top = -160.0
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margin_right = 110.0
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margin_bottom = -20.0
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mouse_filter = 1
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script = ExtResource( 1 )
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@ -19,11 +20,13 @@ __meta__ = {
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[node name="TextureRect" type="TextureRect" parent="."]
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material = ExtResource( 4 )
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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margin_left = -8.0
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margin_top = 111.826
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margin_top = -18.0
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margin_right = 8.27014
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margin_bottom = 143.855
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margin_bottom = 14.182
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texture = ExtResource( 2 )
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stretch_mode = 3
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__meta__ = {
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@ -34,6 +37,7 @@ __meta__ = {
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material = ExtResource( 4 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 1
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texture = ExtResource( 2 )
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region_rect = Rect2( 0, 0, 16, 16 )
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patch_margin_left = 4
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@ -59,3 +63,81 @@ custom_constants/separation = 20
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CurrentBox" type="VBoxContainer" parent="Container"]
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margin_right = 200.0
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margin_bottom = 40.0
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[node name="HBoxContainer" type="HBoxContainer" parent="Container/CurrentBox"]
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margin_right = 200.0
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margin_bottom = 18.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="Container/CurrentBox/HBoxContainer"]
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margin_right = 102.0
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margin_bottom = 18.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Current charge"
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[node name="CurrentChargeLabel" type="Label" parent="Container/CurrentBox/HBoxContainer"]
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margin_left = 106.0
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margin_right = 106.0
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margin_bottom = 18.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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[node name="ProgressBar" type="ProgressBar" parent="Container/CurrentBox"]
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margin_top = 22.0
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margin_right = 200.0
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margin_bottom = 40.0
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mouse_filter = 1
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size_flags_horizontal = 3
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size_flags_vertical = 3
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theme = ExtResource( 3 )
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[node name="ChargeBox" type="GridContainer" parent="Container"]
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margin_top = 60.0
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margin_right = 200.0
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margin_bottom = 120.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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columns = 2
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[node name="Charge rate" type="Label" parent="Container/ChargeBox"]
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margin_top = 5.0
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margin_right = 84.0
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margin_bottom = 23.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Limit charge"
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[node name="SpinBox" type="SpinBox" parent="Container/ChargeBox"]
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margin_left = 88.0
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margin_right = 186.0
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margin_bottom = 28.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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max_value = 200.0
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suffix = "W"
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[node name="Discharge" type="Label" parent="Container/ChargeBox"]
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margin_top = 37.0
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margin_right = 84.0
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margin_bottom = 55.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Limit output"
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[node name="SpinBox2" type="SpinBox" parent="Container/ChargeBox"]
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margin_left = 88.0
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margin_top = 32.0
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margin_right = 186.0
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margin_bottom = 60.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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max_value = 200.0
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value = 200.0
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suffix = "W"
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@ -21,3 +21,4 @@ centered = false
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[node name="PowerManager" type="Node" parent="."]
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script = ExtResource( 3 )
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power_usage = 10.0
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@ -2,23 +2,26 @@ extends Node
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class_name PowerNetwork
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const DEBUG = true
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const DEBUG = false
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var nodes = []
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var sockets = []
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var total_source = 0
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var total_usage = 0
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var debugColor = Color.cyan
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func _ready():
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name = "PowerNetwork"
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debugColor = Color.from_hsv(randf(), 0.8, 0.8)
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func add_node(node):
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func add_node(node) -> void:
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nodes.append(node)
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if node is ElectricSocket:
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if "connections" in node:
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sockets.append(node)
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func remove_node(node):
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func remove_node(node) -> void:
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var node_idx = nodes.find(node)
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if node_idx >= 0:
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nodes.remove(node_idx)
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# Do other splitting here
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node.network = null
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func join(network):
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func join(network) -> void:
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for node in network.nodes:
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nodes.append(node)
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node.network = self
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for socket in network.sockets:
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sockets.append(socket)
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socket.network = self
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# Do other merging here
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network.queue_free()
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func _physics_process(_delta):
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func _physics_process(_delta: float) -> void:
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# Recalculate power availability and usage
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var total_source = 0
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var total_usage = 0
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total_source = 0
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total_usage = 0
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var sources = []
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var sinks = []
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# Calculate totals
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for socket in sockets:
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for connection in socket.connections:
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var manager = connection as PowerManager
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total_source += manager.power_source
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total_usage += manager.power_usage
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match socket.flow:
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ElectricSocket.Flow.SINK:
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total_usage += manager.power_usage
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sinks.append(manager)
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ElectricSocket.Flow.SOURCE:
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total_source += manager.power_source
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sources.append(manager)
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ElectricSocket.Flow.BIDIRECTIONAL:
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total_usage += manager.power_usage
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total_source += manager.power_source
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sinks.append(manager)
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sources.append(manager)
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# Update manager stats
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var available_supply = total_source
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for sink in sinks:
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# Check if item can be powered this cycle
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if sink.power_usage > 0:
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if available_supply > sink.power_usage:
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available_supply -= sink.power_usage
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sink.powered = true
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else:
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sink.powered = false
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# Update available power to sinks
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for sink in sinks:
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sink.available = available_supply
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# Check how much we actually need to drain from sources
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var remaining_drain = total_source - available_supply
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for source in sources:
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var source_load = source.power_source / total_source * remaining_drain
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source.power_load = source_load
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@ -50,7 +50,7 @@ cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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occluder_light_mask = -2147483647
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format = 1
|
||||
tile_data = PoolIntArray( 393214, 0, 327681, 393215, 0, 262145, 327680, 0, 458752, 458749, 0, 65537, 458750, 0, 262150, 458751, 0, 458754, 393216, 0, 393218, 524284, 0, 327681, 524285, 0, 131078, 524287, 0, 262151, 458752, 0, 458755, 458755, 0, 131072, 458756, 0, 0, 589820, 0, 262151, 589821, 0, 6, 589822, 0, 1, 589823, 0, 196611, 655355, 0, 131072, 655356, 0, 131074, 655358, 0, 65539, 589828, 0, 131073, 720892, 0, 65538, 720893, 0, 1, 720894, 0, 2, 720895, 0, 262144, 655363, 0, 131072, 655364, 0, 2, 655365, 0, 65536, 655366, 0, 65536, 655367, 0, 1, 655368, 0, 262144, 786429, 0, 131075, 720903, 0, 131075 )
|
||||
tile_data = PoolIntArray( 393212, 0, 131072, 393213, 0, 65536, 393214, 0, 65536, 393215, 0, 65536, 327680, 0, 65536, 327681, 0, 65536, 327682, 0, 65536, 327683, 0, 65536, 327684, 0, 262144, 589828, 0, 131073, 655364, 0, 65538, 655365, 0, 65536, 655366, 0, 65536, 655367, 0, 1, 655368, 0, 262144, 720903, 0, 131075 )
|
||||
|
||||
[node name="floor" type="TileMap" parent="."]
|
||||
tile_set = ExtResource( 9 )
|
||||
|
@ -121,8 +121,8 @@ computer_type = 4
|
|||
position = Vector2( -128, 128 )
|
||||
computer_type = 5
|
||||
|
||||
[node name="StaticBody2D2" parent="objects" instance=ExtResource( 12 )]
|
||||
position = Vector2( 193, 128 )
|
||||
[node name="SMES2" parent="objects" instance=ExtResource( 12 )]
|
||||
position = Vector2( 128, 128 )
|
||||
|
||||
[node name="SMES1" parent="objects" instance=ExtResource( 12 )]
|
||||
position = Vector2( 128, 256 )
|
||||
|
@ -137,6 +137,7 @@ position = Vector2( 288, 320 )
|
|||
[node name="ElectricSocket" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( 128, 288 )
|
||||
connectionPaths = [ NodePath("../SMES1") ]
|
||||
flow = 0
|
||||
|
||||
[node name="ElectricSocket2" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( 256, 320 )
|
||||
|
@ -144,6 +145,45 @@ direction = 1
|
|||
connectionPaths = [ NodePath("../Scanner") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket4" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( -128, 160 )
|
||||
connectionPaths = [ NodePath("../Computer6") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket5" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( -96, 160 )
|
||||
connectionPaths = [ NodePath("../Computer5") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket6" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( -64, 160 )
|
||||
connectionPaths = [ NodePath("../Computer") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket7" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( -32, 160 )
|
||||
connectionPaths = [ NodePath("../Computer2") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket8" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( 0, 160 )
|
||||
connectionPaths = [ NodePath("../Computer3") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket9" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( 32, 160 )
|
||||
connectionPaths = [ NodePath("../Computer4") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket10" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( 64, 160 )
|
||||
connectionPaths = [ NodePath("../Computer7") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket3" parent="objects" instance=ExtResource( 13 )]
|
||||
position = Vector2( 128, 160 )
|
||||
connectionPaths = [ NodePath("../SMES2") ]
|
||||
|
||||
[node name="lights" type="Node2D" parent="."]
|
||||
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
|
||||
__meta__ = {
|
||||
|
|
Reference in a new issue