Add activation range and leave events
This commit is contained in:
parent
996af50648
commit
485de5791b
9 changed files with 110 additions and 27 deletions
21
Actors/Components/ActivationRange.gd
Normal file
21
Actors/Components/ActivationRange.gd
Normal file
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@ -0,0 +1,21 @@
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extends Area2D
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class_name ActivationRange
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signal player_entered()
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signal player_left()
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func _ready():
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connect("body_entered", self, "_body_entered")
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connect("body_exited", self, "_body_left")
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func in_range():
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return overlaps_body($"/root/scene/world".player)
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func _body_entered(body: Node):
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if body == $"/root/scene/world".player:
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emit_signal("player_entered")
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func _body_left(body: Node):
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if body == $"/root/scene/world".player:
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emit_signal("player_left")
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@ -9,6 +9,9 @@ export(Direction) var direction = Direction.DOWN setget set_direction
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export(ComputerType) var computer_type = ComputerType.ShipCommand setget set_type
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export(ComputerType) var computer_type = ComputerType.ShipCommand setget set_type
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var screen_region_offset = Vector2.ZERO
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var screen_region_offset = Vector2.ZERO
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var open = false
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onready var activationRange = $ActivationRange as ActivationRange
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func set_type(val):
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func set_type(val):
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computer_type = val
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computer_type = val
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@ -52,22 +55,30 @@ func manage_controls(show: bool):
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$Control/ControlComp.visible = show
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$Control/ControlComp.visible = show
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func _input(event):
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func _input(event):
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if event is InputEventMouseButton and event.pressed and not is_inside:
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if event is InputEventMouseButton and event.pressed and not is_inside and open:
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open = false
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$UIAnimation.play("fadeout")
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$UIAnimation.play("fadeout")
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func _input_event(viewport, event, shape_idx):
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func _input_event(viewport, event, shape_idx):
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if Engine.editor_hint:
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if Engine.editor_hint:
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return
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return
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if event is InputEventMouseButton and event.pressed:
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if event is InputEventMouseButton and event.pressed and not open:
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# Must be in range
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if activationRange.in_range():
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open = true
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manage_controls(true)
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manage_controls(true)
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$UIAnimation.play("fadein")
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$UIAnimation.play("fadein")
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var is_inside = false
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var is_inside = false
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func _ui_focus_changed(entered):
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func _ui_focus_changed(entered):
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print(entered)
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is_inside = entered
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is_inside = entered
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func _ui_fade_completed(anim_name):
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func _ui_fade_completed(anim_name):
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if anim_name == "fadeout":
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if anim_name == "fadeout":
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manage_controls(false)
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manage_controls(false)
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func _force_close_ui():
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if open:
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open = false
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$UIAnimation.play("fadeout")
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@ -1,10 +1,11 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Graphics/tgstation/computer-screens.png" type="Texture" id=1]
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[ext_resource path="res://Graphics/tgstation/computer-screens.png" type="Texture" id=1]
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[ext_resource path="res://Graphics/tgstation/computer.png" type="Texture" id=2]
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[ext_resource path="res://Graphics/tgstation/computer.png" type="Texture" id=2]
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[ext_resource path="res://Actors/Objects/Computer/Computer.gd" type="Script" id=3]
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[ext_resource path="res://Actors/Objects/Computer/Computer.gd" type="Script" id=3]
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[ext_resource path="res://Actors/Objects/Computer/UI/ControlComp.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Actors/Objects/Computer/UI/ControlComp.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=5]
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[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=5]
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[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=6]
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[sub_resource type="CanvasItemMaterial" id=1]
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[sub_resource type="CanvasItemMaterial" id=1]
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blend_mode = 1
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blend_mode = 1
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@ -94,6 +95,9 @@ tracks/1/keys = {
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"times": PoolRealArray( 0, 0.2 )
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"times": PoolRealArray( 0, 0.2 )
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}
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}
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[sub_resource type="RectangleShape2D" id=7]
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extents = Vector2( 48, 48 )
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[node name="Computer" type="StaticBody2D"]
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[node name="Computer" type="StaticBody2D"]
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input_pickable = true
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input_pickable = true
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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@ -140,6 +144,14 @@ margin_top = -72.3908
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margin_right = 166.574
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margin_right = 166.574
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margin_bottom = 59.6092
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margin_bottom = 59.6092
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rect_scale = Vector2( 0.5, 0.5 )
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rect_scale = Vector2( 0.5, 0.5 )
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[node name="ActivationRange" type="Area2D" parent="."]
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script = ExtResource( 6 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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position = Vector2( 16, 16 )
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shape = SubResource( 7 )
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[connection signal="animation_finished" from="UIAnimation" to="." method="_ui_fade_completed"]
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[connection signal="animation_finished" from="UIAnimation" to="." method="_ui_fade_completed"]
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[connection signal="mouse_entered" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ true ]]
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[connection signal="mouse_entered" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ true ]]
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[connection signal="mouse_exited" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ false ]]
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[connection signal="mouse_exited" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ false ]]
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[connection signal="player_left" from="ActivationRange" to="." method="_force_close_ui"]
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@ -1,7 +1,12 @@
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extends StaticBody2D
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extends StaticBody2D
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onready var activationRange = $ActivationRange as ActivationRange
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signal changed(open)
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signal changed(open)
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func _ready():
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activationRange.visible = true
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func set_open(open: bool):
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func set_open(open: bool):
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if open:
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if open:
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$Sprite.play("open")
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$Sprite.play("open")
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@ -21,10 +26,11 @@ func _animation_finished():
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collision_layer = 1
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collision_layer = 1
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func _input_event(viewport, event, shape_idx):
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func _input_event(viewport, event, shape_idx):
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# Check if we clicked the item
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if event is InputEventMouseButton and event.pressed:
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if event is InputEventMouseButton and event.pressed:
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# Must be in activation range
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if activationRange.in_range():
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set_open($Sprite.animation == "close")
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set_open($Sprite.animation == "close")
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func _close_timer_triggered():
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func _close_timer_triggered():
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$Sprite.play("close")
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$Sprite.play("close")
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@ -1,7 +1,8 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Actors/Objects/Door/Door.gd" type="Script" id=1]
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[ext_resource path="res://Actors/Objects/Door/Door.gd" type="Script" id=1]
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[ext_resource path="res://Graphics/tgstation/opening-sheet.png" type="Texture" id=2]
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[ext_resource path="res://Graphics/tgstation/opening-sheet.png" type="Texture" id=2]
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[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=3]
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[sub_resource type="AtlasTexture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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atlas = ExtResource( 2 )
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@ -39,6 +40,9 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=7]
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[sub_resource type="RectangleShape2D" id=7]
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extents = Vector2( 16, 16 )
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extents = Vector2( 16, 16 )
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[sub_resource type="CircleShape2D" id=8]
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radius = 64.0
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[node name="Door" type="StaticBody2D"]
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[node name="Door" type="StaticBody2D"]
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input_pickable = true
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input_pickable = true
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -57,5 +61,13 @@ shape = SubResource( 7 )
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[node name="Timer" type="Timer" parent="."]
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[node name="Timer" type="Timer" parent="."]
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wait_time = 5.0
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wait_time = 5.0
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one_shot = true
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one_shot = true
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[node name="ActivationRange" type="Area2D" parent="."]
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visible = false
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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position = Vector2( 16, 16 )
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shape = SubResource( 8 )
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[connection signal="animation_finished" from="Sprite" to="." method="_animation_finished"]
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[connection signal="animation_finished" from="Sprite" to="." method="_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_close_timer_triggered"]
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[connection signal="timeout" from="Timer" to="." method="_close_timer_triggered"]
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@ -5,9 +5,10 @@ extends Area2D
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enum Direction { LEFT, RIGHT, UP, DOWN }
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enum Direction { LEFT, RIGHT, UP, DOWN }
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export(Direction) var direction = Direction.DOWN setget set_direction
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export(Direction) var direction = Direction.DOWN setget set_direction
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export var lit = true setget set_lit
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export var lit = true setget set_lit
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onready var activationRange = $ActivationRange as ActivationRange
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func _ready():
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func _ready():
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$Light2D.set_meta("_edit_lock_", true)
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$Light2D.set_meta("_edit_lock_", true)
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@ -21,26 +22,30 @@ func set_lit(val):
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refresh_sprite()
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refresh_sprite()
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func refresh_sprite():
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func refresh_sprite():
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var rot = 0
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var lit_offset = 0
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var lit_offset = 0
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if not lit:
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if not lit:
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lit_offset = 32
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lit_offset = 32
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match direction:
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match direction:
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Direction.DOWN:
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Direction.DOWN:
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$light.region_rect.position = Vector2(32, lit_offset)
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$light.region_rect.position = Vector2(32, lit_offset)
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$Light2D.rotation = 0
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rot =0
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Direction.UP:
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Direction.UP:
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$light.region_rect.position = Vector2(0, lit_offset)
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$light.region_rect.position = Vector2(0, lit_offset)
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$Light2D.rotation = PI
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rot = PI
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Direction.LEFT:
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Direction.LEFT:
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$light.region_rect.position = Vector2(96, lit_offset)
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$light.region_rect.position = Vector2(96, lit_offset)
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$Light2D.rotation = -PI/2
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rot = -PI/2
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Direction.RIGHT:
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Direction.RIGHT:
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$light.region_rect.position = Vector2(64, lit_offset)
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$light.region_rect.position = Vector2(64, lit_offset)
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$Light2D.rotation = PI/2
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rot = PI/2
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$Light2D.rotation = rot
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$ActivationRange.rotation = rot
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func _input_event(viewport, event, shape_idx):
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func _input_event(viewport, event, shape_idx):
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if Engine.editor_hint:
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if Engine.editor_hint:
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return
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return
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if event is InputEventMouseButton and event.pressed:
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if event is InputEventMouseButton and event.pressed:
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if activationRange.in_range():
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set_lit(!lit)
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set_lit(!lit)
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@ -1,22 +1,26 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Graphics/tgstation/light.png" type="Texture" id=1]
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[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=1]
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[ext_resource path="res://Actors/Lightbulb/Lightbulb.gd" type="Script" id=2]
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[ext_resource path="res://Graphics/tgstation/light.png" type="Texture" id=2]
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[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=3]
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[ext_resource path="res://Actors/Objects/Lightbulb/Lightbulb.gd" type="Script" id=3]
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[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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extents = Vector2( 16, 16 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 48, 32 )
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[node name="Lighttube" type="Area2D"]
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[node name="Lighttube" type="Area2D"]
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script = ExtResource( 2 )
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script = ExtResource( 3 )
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[node name="light" type="Sprite" parent="."]
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[node name="light" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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texture = ExtResource( 2 )
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region_enabled = true
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region_enabled = true
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region_rect = Rect2( 32, 0, 32, 32 )
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region_rect = Rect2( 32, 0, 32, 32 )
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[node name="Light2D" type="Light2D" parent="."]
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[node name="Light2D" type="Light2D" parent="."]
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texture = ExtResource( 3 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, -10 )
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offset = Vector2( 0, -10 )
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texture_scale = 4.0
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texture_scale = 4.0
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energy = 1.2
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energy = 1.2
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@ -32,3 +36,10 @@ __meta__ = {
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="ActivationRange" type="Area2D" parent="."]
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script = ExtResource( 4 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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position = Vector2( 0, 16 )
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shape = SubResource( 2 )
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@ -7,7 +7,7 @@
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[ext_resource path="res://Scenes/Map.gd" type="Script" id=5]
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[ext_resource path="res://Scenes/Map.gd" type="Script" id=5]
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[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
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[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
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[ext_resource path="res://Actors/Lightbulb/Lightbulb.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Actors/Objects/Lightbulb/Lightbulb.tscn" type="PackedScene" id=8]
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[sub_resource type="CanvasItemMaterial" id=1]
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[sub_resource type="CanvasItemMaterial" id=1]
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light_mode = 1
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light_mode = 1
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@ -17,7 +17,6 @@ script = ExtResource( 5 )
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tilemap_path = NodePath("2x2")
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tilemap_path = NodePath("2x2")
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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visible = false
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color = Color( 0, 0, 0, 1 )
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color = Color( 0, 0, 0, 1 )
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__meta__ = {
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__meta__ = {
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"_edit_group_": true,
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"_edit_group_": true,
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@ -69,6 +68,7 @@ position = Vector2( 192, 384 )
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[node name="ControlComp" parent="objects" instance=ExtResource( 6 )]
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[node name="ControlComp" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( 576, 256 )
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position = Vector2( 576, 256 )
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direction = 0
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direction = 0
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computer_type = 0
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[node name="CommsComp" parent="objects" instance=ExtResource( 6 )]
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[node name="CommsComp" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( 576, 224 )
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position = Vector2( 576, 224 )
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@ -76,7 +76,6 @@ direction = 0
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computer_type = 1
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computer_type = 1
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[node name="lights" type="Node2D" parent="."]
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[node name="lights" type="Node2D" parent="."]
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visible = false
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__meta__ = {
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__meta__ = {
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"_edit_group_": true,
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"_edit_group_": true,
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"_edit_lock_": true
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"_edit_lock_": true
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config_version=4
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config_version=4
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_global_script_classes=[ {
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_global_script_classes=[ {
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"base": "Area2D",
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"class": "ActivationRange",
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"language": "GDScript",
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"path": "res://Actors/Components/ActivationRange.gd"
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||||||
|
}, {
|
||||||
"base": "Node",
|
"base": "Node",
|
||||||
"class": "GameInstance",
|
"class": "GameInstance",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
|
@ -45,6 +50,7 @@ _global_script_classes=[ {
|
||||||
"path": "res://Classes/UICommand.gd"
|
"path": "res://Classes/UICommand.gd"
|
||||||
} ]
|
} ]
|
||||||
_global_script_class_icons={
|
_global_script_class_icons={
|
||||||
|
"ActivationRange": "",
|
||||||
"GameInstance": "",
|
"GameInstance": "",
|
||||||
"GameUI": "",
|
"GameUI": "",
|
||||||
"GameWorld": "",
|
"GameWorld": "",
|
||||||
|
|
Reference in a new issue