Engines now suck energy juice. Also you can go places. Also readme and stuff
This commit is contained in:
parent
5ca3c191cd
commit
5316affe0e
24 changed files with 427 additions and 109 deletions
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@ -95,6 +95,9 @@ func _force_close_ui():
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if open:
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open = false
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$UIAnimation.play("fadeout")
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match computer_type:
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ComputerType.ShipCommand:
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$Control/ControlComp.force_close()
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func _power_status_changed(powered: bool) -> void:
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activationRange.visible = powered
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@ -165,10 +165,10 @@ z_index = 999
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[node name="ControlComp" parent="Control" instance=ExtResource( 4 )]
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visible = false
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margin_left = -42.0
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margin_top = -58.0
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margin_right = 193.0
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margin_bottom = 47.0
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margin_left = -47.0
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margin_top = -81.0
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margin_right = 208.0
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margin_bottom = 66.0
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rect_scale = Vector2( 0.5, 0.5 )
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[node name="ActivationRange" type="Area2D" parent="."]
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@ -3,13 +3,26 @@ extends Control
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onready var scene = $"/root/scene" as GameInstance
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func _physics_process(_delta):
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var speed_str = str(round(scene.world.map.current_ship_speed)) + " u/s"
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$Container/VelocityBox/HBoxContainer3/CurrentSpeed.text = speed_str
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var speed_str = str(round(scene.world.map.current_ship_speed * 10000)) + " u/s"
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$Margin/Container/VelocityBox/HBoxContainer3/CurrentSpeed.text = speed_str
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var dir_str = str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg"
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$Container/VelocityBox/HBoxContainer2/CurrentDirection.text = dir_str
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$Margin/Container/VelocityBox/HBoxContainer2/CurrentDirection.text = dir_str
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var current_position_str = Coordinates.as_string(scene.world.map.current_ship_position, true)
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$Margin/Container/VelocityBox/HBoxContainer4/CurrentPosition.text = current_position_str
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var current_target_str = scene.world.map.current_ship_target
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if current_target_str == null:
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$Margin/Container/VelocityBox/HBoxContainer/CurrentTarget.text = "None"
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else:
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$Margin/Container/VelocityBox/HBoxContainer/CurrentTarget.text = Coordinates.as_string(current_target_str, true)
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func _ship_velocity_changed(value):
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scene.process_command(UICommand.new(UICommand.CommandType.SetShipSpeed, [value]))
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scene.rpc("process_command", UICommand.new(UICommand.CommandType.SetShipSpeed, [value]))
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func _ship_direction_changed(value):
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scene.process_command(UICommand.new(UICommand.CommandType.SetShipDirection, [deg2rad(value)]))
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scene.rpc("process_command", UICommand.new(UICommand.CommandType.SetShipDirection, [deg2rad(value)]))
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func _map_button_pressed():
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scene.ui.open_map_popup()
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func force_close():
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scene.ui.close_map_popup()
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@ -7,10 +7,12 @@
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[node name="ControlComp" type="Control"]
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material = ExtResource( 4 )
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margin_left = -121.0
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margin_left = -157.0
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margin_top = -150.0
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margin_right = 121.0
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margin_right = 156.0
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margin_bottom = -20.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 1
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script = ExtResource( 1 )
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__meta__ = {
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@ -48,25 +50,37 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Container" type="VBoxContainer" parent="."]
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material = ExtResource( 4 )
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[node name="Margin" type="MarginContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 10.0
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margin_top = 10.0
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margin_right = -10.0
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margin_bottom = -10.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 20
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VelocityBox" type="VBoxContainer" parent="Container"]
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[node name="Container" type="VBoxContainer" parent="Margin"]
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material = ExtResource( 4 )
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margin_right = 222.0
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margin_bottom = 110.0
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margin_right = 293.0
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margin_bottom = 112.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VelocityBox" type="VBoxContainer" parent="Margin/Container"]
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material = ExtResource( 4 )
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margin_right = 293.0
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margin_bottom = 84.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 1
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@ -74,16 +88,15 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="Container/VelocityBox"]
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margin_top = 13.0
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margin_right = 222.0
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margin_bottom = 31.0
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[node name="HBoxContainer" type="HBoxContainer" parent="Margin/Container/VelocityBox"]
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margin_right = 293.0
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margin_bottom = 18.0
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custom_constants/separation = 10
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipTarget" type="Label" parent="Container/VelocityBox/HBoxContainer"]
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[node name="ShipTarget" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer"]
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material = ExtResource( 4 )
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margin_right = 98.0
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margin_bottom = 18.0
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@ -91,10 +104,10 @@ mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Current target"
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[node name="CurrentTarget" type="Label" parent="Container/VelocityBox/HBoxContainer"]
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[node name="CurrentTarget" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer"]
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material = ExtResource( 4 )
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margin_left = 108.0
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margin_right = 222.0
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margin_right = 293.0
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margin_bottom = 18.0
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mouse_filter = 1
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size_flags_horizontal = 3
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@ -103,16 +116,16 @@ custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
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text = "2A.01/10"
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align = 2
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[node name="HBoxContainer4" type="HBoxContainer" parent="Container/VelocityBox"]
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margin_top = 35.0
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margin_right = 222.0
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margin_bottom = 53.0
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[node name="HBoxContainer4" type="HBoxContainer" parent="Margin/Container/VelocityBox"]
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margin_top = 22.0
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margin_right = 293.0
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margin_bottom = 40.0
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custom_constants/separation = 10
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipTarget" type="Label" parent="Container/VelocityBox/HBoxContainer4"]
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[node name="ShipTarget" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer4"]
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material = ExtResource( 4 )
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margin_right = 110.0
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margin_bottom = 18.0
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@ -120,10 +133,10 @@ mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Current position"
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[node name="CurrentPosition" type="Label" parent="Container/VelocityBox/HBoxContainer4"]
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[node name="CurrentPosition" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer4"]
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material = ExtResource( 4 )
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margin_left = 120.0
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margin_right = 222.0
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margin_right = 293.0
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margin_bottom = 18.0
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mouse_filter = 1
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size_flags_horizontal = 3
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@ -132,16 +145,16 @@ custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
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text = "0A.00/00"
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align = 2
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[node name="HBoxContainer3" type="HBoxContainer" parent="Container/VelocityBox"]
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margin_top = 57.0
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margin_right = 222.0
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margin_bottom = 75.0
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[node name="HBoxContainer3" type="HBoxContainer" parent="Margin/Container/VelocityBox"]
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margin_top = 44.0
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margin_right = 293.0
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margin_bottom = 62.0
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custom_constants/separation = 10
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipVelocityLabel" type="Label" parent="Container/VelocityBox/HBoxContainer3"]
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[node name="ShipVelocityLabel" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer3"]
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material = ExtResource( 4 )
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margin_right = 88.0
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margin_bottom = 18.0
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@ -149,10 +162,10 @@ mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Ship velocity"
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[node name="CurrentSpeed" type="Label" parent="Container/VelocityBox/HBoxContainer3"]
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[node name="CurrentSpeed" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer3"]
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material = ExtResource( 4 )
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margin_left = 98.0
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margin_right = 222.0
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margin_right = 293.0
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margin_bottom = 18.0
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mouse_filter = 1
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size_flags_horizontal = 3
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@ -160,12 +173,12 @@ theme = ExtResource( 3 )
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custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
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align = 2
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[node name="HBoxContainer2" type="HBoxContainer" parent="Container/VelocityBox"]
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margin_top = 79.0
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margin_right = 222.0
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margin_bottom = 97.0
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[node name="HBoxContainer2" type="HBoxContainer" parent="Margin/Container/VelocityBox"]
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margin_top = 66.0
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margin_right = 293.0
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margin_bottom = 84.0
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[node name="ShipDirectionLabel" type="Label" parent="Container/VelocityBox/HBoxContainer2"]
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[node name="ShipDirectionLabel" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer2"]
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material = ExtResource( 4 )
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margin_right = 94.0
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margin_bottom = 18.0
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@ -173,13 +186,22 @@ mouse_filter = 1
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theme = ExtResource( 3 )
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text = "Ship direction"
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[node name="CurrentDirection" type="Label" parent="Container/VelocityBox/HBoxContainer2"]
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[node name="CurrentDirection" type="Label" parent="Margin/Container/VelocityBox/HBoxContainer2"]
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material = ExtResource( 4 )
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margin_left = 98.0
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margin_right = 222.0
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margin_right = 293.0
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margin_bottom = 18.0
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mouse_filter = 1
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size_flags_horizontal = 3
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theme = ExtResource( 3 )
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custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
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align = 2
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[node name="Button" type="Button" parent="Margin/Container"]
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material = ExtResource( 4 )
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margin_top = 88.0
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margin_right = 293.0
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margin_bottom = 112.0
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theme = ExtResource( 3 )
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text = "Open map"
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[connection signal="pressed" from="Margin/Container/Button" to="." method="_map_button_pressed"]
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@ -14,13 +14,13 @@ void fragment() {
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if (col.r/col.g > 2.) {
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if (length(cable_color) == 0.) {
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if (UV.y > 0.6 && UV.y < 0.85) {
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if (float(int(UV.x * 200.) % 12) > 4.) {
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if (mod(UV.x * 200., 12.) > 4.) {
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col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb);
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} else {
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col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb);
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}
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} else {
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if (float(int(UV.y * 200.) % 12) > 4.) {
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if (mod(UV.y * 200., 12.) > 4.) {
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col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb);
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} else {
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col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb);
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@ -7,28 +7,30 @@ class_name GameObjectEngine
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const LIGHT_STRENGTH_MULT = 0.002
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const MAX_ENERGY = 2
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const MAX_USAGE = 1
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enum Direction { LEFT, RIGHT, UP, DOWN }
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export(Direction) var direction = Direction.DOWN setget set_direction
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onready var activationRange = $ActivationRange as ActivationRange
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onready var manager = $PowerManager as PowerManager
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export var strength = 1.0 setget set_strength
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func _ready():
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func _ready() -> void:
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if not Engine.editor_hint:
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activationRange.visible = true
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func set_direction(dir):
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func set_direction(dir) -> void:
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direction = dir
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refresh_sprite()
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func set_strength(val):
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func set_strength(val: float) -> void:
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strength = val
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$Light2D.energy = val * LIGHT_STRENGTH_MULT
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func refresh_sprite():
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func refresh_sprite() -> void:
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var rot = 0
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match direction:
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Direction.DOWN:
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$Light2D.rotation = rot
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$ActivationRange.rotation = rot
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func _physics_process(delta: float) -> void:
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manager.power_usage = MAX_USAGE * strength
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func _input_event(_viewport, event, _shape_idx):
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if Engine.editor_hint:
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@ -1,9 +1,10 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=1]
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[ext_resource path="res://Actors/Objects/Engine/Engine.gd" type="Script" id=2]
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[ext_resource path="res://Graphics/tgstation/engine-big.png" type="Texture" id=3]
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[ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=4]
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[ext_resource path="res://Actors/Components/PowerManager.gd" type="Script" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 48, 48 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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position = Vector2( 48, 56 )
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shape = SubResource( 2 )
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[node name="PowerManager" type="Node" parent="."]
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script = ExtResource( 5 )
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@ -2,7 +2,7 @@ extends StaticBody2D
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class_name GameObjectPowerStorage
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const MAX_CHARGE = 100000.0
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const MAX_CHARGE = 5e5
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var open = false
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var attached = true
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@ -11,7 +11,7 @@ onready var manager = $PowerManager as PowerManager
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export var current_charge = MAX_CHARGE setget set_charge
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export var max_charge_rate = 0 setget set_max_charge
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export var max_discharge_rate = 200 setget set_max_discharge
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export var max_discharge_rate = 2000 setget set_max_discharge
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var next_network_update = Multiplayer.SYSTEMS_UPDATE_INTERVAL
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activationRange.visible = true
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$Control/PowerUI.set_current_charge(current_charge)
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$Control/PowerUI.set_max_charge(MAX_CHARGE)
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$Control/PowerUI.init_values(max_charge_rate, max_discharge_rate)
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set_max_charge(max_charge_rate)
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func _physics_process(delta: float) -> void:
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@ -3,8 +3,12 @@ extends Control
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onready var scene = $"/root/scene" as GameInstance
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func set_current_charge(val):
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$Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(" + str(round(val/10)/100) + "kJ)"
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$Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(" + str(round(val/10)/100) + "MJ)"
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$Container/CurrentBox/ProgressBar.value = val
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func set_max_charge(val: float):
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$Container/CurrentBox/ProgressBar.max_value = val
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func init_values(max_charge: float, max_discharge: float):
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$Container/ChargeBox/SpinBox.value = int(max_charge)
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$Container/ChargeBox/SpinBox2.value = int(max_discharge)
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@ -129,7 +129,7 @@ margin_bottom = 28.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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max_value = 200.0
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suffix = "W"
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suffix = "kW"
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[node name="Discharge" type="Label" parent="Container/ChargeBox"]
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material = ExtResource( 4 )
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@ -148,6 +148,6 @@ margin_right = 186.0
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margin_bottom = 60.0
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mouse_filter = 1
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theme = ExtResource( 3 )
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max_value = 200.0
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max_value = 2000.0
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value = 200.0
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suffix = "W"
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suffix = "kW"
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30
Classes/Coordinates.gd
Normal file
30
Classes/Coordinates.gd
Normal file
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@ -0,0 +1,30 @@
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class_name Coordinates
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static func as_string(coord: Vector2, include_subcoord: bool = false) -> String:
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var x = floor(coord.x)
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var y = floor(coord.y)
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var sector_name = to_letter(int(x))
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if y < 0:
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sector_name += to_letter(int(y))
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else:
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sector_name += str(int(y))
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if include_subcoord:
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var x_sub = floor((coord.x - x) * 100)
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var y_sub = floor((coord.y - y) * 100)
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sector_name += "." + str(int(x_sub)).pad_zeros(2) + "/" + str(int(y_sub)).pad_zeros(2)
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return sector_name
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static func to_letter(num: int) -> String:
|
||||
#var letters = "ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩ"
|
||||
var letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
if num == 0:
|
||||
return "Α"
|
||||
elif num < 0:
|
||||
letters = "αβγδεζηθικλμνξοπρστυφχψω"
|
||||
num = abs(num)
|
||||
var out = ""
|
||||
var base = letters.length()
|
||||
while num > 0:
|
||||
out += letters.substr(num % base, 1)
|
||||
num /= base
|
||||
return out
|
5
LICENSE
Normal file
5
LICENSE
Normal file
|
@ -0,0 +1,5 @@
|
|||
Copyright 2020 Alessandro Gatti
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
16
README.md
Normal file
16
README.md
Normal file
|
@ -0,0 +1,16 @@
|
|||
# NSS Odyssey
|
||||
|
||||
**Warning: Toy project**
|
||||
|
||||
Co-op survival space sim, keep the NSS Odyssey alive and kicking while roaming in space.
|
||||
|
||||
Takes heavy inspiration (and for now, graphics) from Space Station 13 and FTL.
|
||||
|
||||
## Credits
|
||||
|
||||
- Title screen music: [Je suis un Phoenix by BlueMillenium](http://ccmixter.org/files/Bluemillenium/61325) (CC 3.0 BY-NC)
|
||||
- Title screen background: [Star Nest by Pablo Roman Andrioli](https://www.shadertoy.com/view/XlfGRj) (MIT)
|
||||
- All graphics in `Graphics/tgstation` is taken from [/tg/station](https://github.com/tgstation/tgstation) (CC 3.0 BY-SA)
|
||||
- Uses the [GOTM API library](https://github.com/PlayGotm/GDGotm) from Macaroni Studios (MIT)
|
||||
|
||||
See `LICENSE` for code license (TL;DR it's [ISC](https://en.wikipedia.org/wiki/ISC_license))
|
12
Scenes/EditorOnly/TestOdyssey.tscn
Normal file
12
Scenes/EditorOnly/TestOdyssey.tscn
Normal file
|
@ -0,0 +1,12 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends Node
|
||||
|
||||
func _ready():
|
||||
$\"/root/Multiplayer\".gotm_mode = true # Faster startup
|
||||
$\"/root/Multiplayer\".host()
|
||||
"
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
script = SubResource( 1 )
|
|
@ -10,9 +10,12 @@ onready var systems = $systems
|
|||
onready var netgame = $"/root/Multiplayer"
|
||||
|
||||
func _ready() -> void:
|
||||
randomize()
|
||||
ui.connect("command", world, "process_command")
|
||||
if netgame.hosting:
|
||||
world.load_map(netgame.get_current_map())
|
||||
world.map.current_ship_position = Vector2(randf() * 1e4, randf() * 1e4)
|
||||
world.map.current_ship_target = world.map.current_ship_position + Vector2(-3, 3)
|
||||
rpc("spawn_player", 1)
|
||||
else:
|
||||
world.load_map(GameWorld.Map.EMPTY)
|
||||
|
@ -49,13 +52,13 @@ master func ready_to_spawn() -> void:
|
|||
rpc("spawn_player", id)
|
||||
|
||||
remotesync func spawn_player(id):
|
||||
print("must spawn ", id)
|
||||
world.spawn_player(id, multiplayer.get_network_unique_id() == id)
|
||||
|
||||
func process_command(cmd: UICommand):
|
||||
match cmd.cmd_type:
|
||||
UICommand.CommandType.SetShipSpeed:
|
||||
world.map.ship_speed = cmd.cmd_args[0]
|
||||
UICommand.CommandType.SetShipDirection:
|
||||
world.map.ship_direction = cmd.cmd_args[0]
|
||||
remotesync func process_command(cmd: UICommand):
|
||||
pass
|
||||
# match cmd.cmd_type:
|
||||
# UICommand.CommandType.SetShipSpeed:
|
||||
# world.map.ship_speed = cmd.cmd_args[0]
|
||||
# UICommand.CommandType.SetShipDirection:
|
||||
# world.map.ship_direction = cmd.cmd_args[0]
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ func join(server):
|
|||
var success = yield(server.join(), "completed")
|
||||
addr = Gotm.lobby.host.address
|
||||
else:
|
||||
addr = server.addr
|
||||
addr = server.address
|
||||
|
||||
peer.create_client(addr, SERVER_PORT)
|
||||
get_tree().network_peer = peer
|
||||
|
|
|
@ -12,9 +12,20 @@ var current_ship_target = Vector2.ZERO
|
|||
var current_ship_direction = 0
|
||||
var current_ship_speed = 0
|
||||
|
||||
const SPEED_EASE = 0.5
|
||||
const DIRECTION_EASE = 0.5
|
||||
puppet var pup_ship_position = Vector2.ZERO
|
||||
puppet var pup_ship_target = Vector2.ZERO
|
||||
puppet var pup_ship_direction = 0
|
||||
puppet var pup_ship_speed = 0
|
||||
|
||||
const MAX_ACCELERATION = 0.03
|
||||
const DIRECTION_EASE = 0.4
|
||||
const EPSILON = 0.01
|
||||
const SCROLL_MULTIPLIER = 1e4
|
||||
const ENGINE_MULTIPLIER = 5000
|
||||
const MAX_SPEED = 0.2 # in Sectors/Second
|
||||
const SLOW_SPEED = 0.02
|
||||
const SLOW_SPEED_THRESHOLD = 0.2
|
||||
const NO_SPEED_THRESHOLD = 0.1
|
||||
|
||||
const ProbeElectricity = preload("res://Actors/Systems/Electricity/ElectricProbe.tscn")
|
||||
|
||||
|
@ -42,22 +53,55 @@ func _ready():
|
|||
# Electricity setup
|
||||
make_electric_probes($cables, "Wire")
|
||||
|
||||
# Set engines to expected power level
|
||||
set_engine_strength(current_ship_speed)
|
||||
|
||||
func _process(delta: float):
|
||||
if Engine.editor_hint:
|
||||
return
|
||||
|
||||
var current_speed_ratio = current_ship_speed / MAX_SPEED
|
||||
|
||||
# Ease ship speed/direction changes
|
||||
if abs(ship_direction - current_ship_direction) < EPSILON:
|
||||
current_ship_direction = ship_direction
|
||||
else:
|
||||
current_ship_direction = lerp(current_ship_direction, ship_direction, delta * DIRECTION_EASE)
|
||||
if abs(ship_speed - current_ship_speed) < EPSILON:
|
||||
current_ship_direction = lerp(current_ship_direction, ship_direction, delta * current_speed_ratio * DIRECTION_EASE)
|
||||
var speed_delta = ship_speed - current_ship_speed
|
||||
if abs(speed_delta) < EPSILON:
|
||||
current_ship_speed = ship_speed
|
||||
else:
|
||||
current_ship_speed = lerp(current_ship_speed, ship_speed, delta * SPEED_EASE)
|
||||
set_engine_strength(current_ship_speed)
|
||||
$deepspace.rotation = current_ship_direction-PI/2
|
||||
$deepspace.region_rect.position += Vector2(sin(current_ship_direction), cos(current_ship_direction)) * current_ship_speed * delta
|
||||
current_ship_speed += MAX_ACCELERATION * max(0.1, 1-ease(current_speed_ratio, 0.6)) * delta * sign(speed_delta)
|
||||
set_engine_strength(current_ship_speed * ENGINE_MULTIPLIER)
|
||||
|
||||
$deepspace.rotation = -current_ship_direction-PI/2
|
||||
$deepspace.region_rect.position += Vector2(-sin(current_ship_direction), cos(current_ship_direction)) * current_ship_speed * SCROLL_MULTIPLIER * delta
|
||||
|
||||
func _physics_process(delta):
|
||||
if Engine.editor_hint:
|
||||
return
|
||||
if is_network_master():
|
||||
var distance = current_ship_position.distance_to(current_ship_target)
|
||||
if distance > NO_SPEED_THRESHOLD:
|
||||
ship_direction = current_ship_target.angle_to_point(current_ship_position)
|
||||
if distance < SLOW_SPEED_THRESHOLD:
|
||||
ship_speed = SLOW_SPEED
|
||||
elif current_ship_speed == 0 or distance / current_ship_speed > ease(current_ship_speed, 2.8)*4000:
|
||||
ship_speed = MAX_SPEED
|
||||
else:
|
||||
ship_speed = 0
|
||||
rset("pup_ship_direction", ship_direction)
|
||||
rset("pup_ship_speed", ship_speed)
|
||||
else:
|
||||
ship_speed = 0
|
||||
rset("pup_ship_speed", ship_speed)
|
||||
if current_ship_speed > EPSILON:
|
||||
current_ship_position += (Vector2.RIGHT * current_ship_speed * delta).rotated(current_ship_direction)
|
||||
rset("pup_ship_position", current_ship_position)
|
||||
else:
|
||||
ship_direction = pup_ship_direction
|
||||
ship_speed = pup_ship_speed
|
||||
current_ship_position = pup_ship_position
|
||||
|
||||
# Serialization / Deserialization
|
||||
|
||||
|
@ -82,22 +126,41 @@ func serialize() -> Dictionary:
|
|||
"objects": objects,
|
||||
"lights": lights,
|
||||
"sockets": sockets,
|
||||
"pois": pois
|
||||
"pois": pois,
|
||||
"ship": {
|
||||
"position": current_ship_position,
|
||||
"target": current_ship_target,
|
||||
"set_speed": ship_speed,
|
||||
"set_direction": ship_direction,
|
||||
"speed": current_ship_speed,
|
||||
"direction": current_ship_direction
|
||||
}
|
||||
}
|
||||
|
||||
func deserialize(data: Dictionary) -> void:
|
||||
# Create maps
|
||||
for tilemap in data["tilemaps"]:
|
||||
var tilemap_node = get_node(tilemap) as TileMap
|
||||
for tile in data["tilemaps"][tilemap]:
|
||||
tilemap_node.set_cellv(tile[0], tile[1])
|
||||
tilemap_node.update_bitmask_region()
|
||||
tilemap_node.update_dirty_quadrants()
|
||||
|
||||
# Create objects
|
||||
deserialize_children($engines, data["engines"])
|
||||
deserialize_children($objects, data["objects"])
|
||||
deserialize_children($lights, data["lights"])
|
||||
deserialize_children($pois, data["pois"])
|
||||
deserialize_children($sockets, data["sockets"])
|
||||
|
||||
# Set ship parameters
|
||||
current_ship_position = data["ship"]["position"]
|
||||
current_ship_target = data["ship"]["target"]
|
||||
ship_speed = data["ship"]["set_speed"]
|
||||
ship_direction = data["ship"]["set_direction"]
|
||||
current_ship_speed = data["ship"]["speed"]
|
||||
current_ship_direction = data["ship"]["direction"]
|
||||
|
||||
# Run autotile conversions and generate occlusions
|
||||
$walls.run_conversions()
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ color = Color( 0, 0, 0, 1 )
|
|||
|
||||
[node name="deepspace" type="Sprite" parent="."]
|
||||
material = SubResource( 1 )
|
||||
position = Vector2( 208, 256 )
|
||||
texture = ExtResource( 7 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 10000, 10000 )
|
||||
|
@ -56,7 +57,7 @@ cell_size = Vector2( 32, 32 )
|
|||
cell_quadrant_size = 32
|
||||
occluder_light_mask = -2147483647
|
||||
format = 1
|
||||
tile_data = PoolIntArray( -524284, 0, 131073, -393224, 0, 131073, -393217, 0, 131073, -458748, 0, 65539, -458744, 0, 131073, -327689, 0, 65537, -327688, 0, 2, -327687, 0, 1, -327686, 0, 65536, -327685, 0, 196608, -327681, 0, 65539, -393212, 0, 65539, -393208, 0, 65539, -262153, 0, 65539, -262151, 0, 65539, -262149, 0, 65538, -262148, 0, 65536, -262147, 0, 1, -262146, 0, 65536, -262145, 0, 2, -327680, 0, 65536, -327679, 0, 65536, -327678, 0, 1, -327677, 0, 65536, -327676, 0, 2, -327675, 0, 65536, -327674, 0, 65536, -327673, 0, 65536, -327672, 0, 131074, -196617, 0, 65539, -196615, 0, 131075, -196611, 0, 131075, -262142, 0, 65539, -262136, 0, 65539, -131081, 0, 65538, -131080, 0, 196608, -196606, 0, 65539, -196600, 0, 65539, -65544, 0, 131075, -131070, 0, 131075, -131066, 0, 65537, -131065, 0, 65536, -131064, 0, 196611, -65530, 0, 65539, 6, 0, 65539, 65542, 0, 65539, 131078, 0, 65539, 196614, 0, 65539, 327676, 0, 131073, 262146, 0, 131073, 262150, 0, 65539, 262154, 0, 131073, 262160, 0, 131073, 393212, 0, 65539, 327682, 0, 65539, 327686, 0, 65539, 327690, 0, 65539, 327696, 0, 65539, 458747, 0, 65537, 458748, 0, 2, 458749, 0, 65536, 458750, 0, 65536, 458751, 0, 65536, 393216, 0, 65536, 393217, 0, 65536, 393218, 0, 2, 393219, 0, 65536, 393220, 0, 65536, 393221, 0, 65536, 393222, 0, 196610, 393223, 0, 65536, 393224, 0, 65536, 393225, 0, 65536, 393226, 0, 2, 393227, 0, 65536, 393228, 0, 65536, 393229, 0, 65536, 393230, 0, 65536, 393231, 0, 65536, 393232, 0, 2, 393233, 0, 196608, 524283, 0, 65539, 458758, 0, 65539, 458769, 0, 65539, 589819, 0, 65539, 524294, 0, 65539, 524305, 0, 65539, 655355, 0, 65538, 655356, 0, 1, 655357, 0, 65536, 655358, 0, 65536, 655359, 0, 65536, 589824, 0, 65536, 589825, 0, 65536, 589826, 0, 1, 589827, 0, 65536, 589828, 0, 65536, 589829, 0, 65536, 589830, 0, 196610, 589831, 0, 65536, 589832, 0, 65536, 589833, 0, 65536, 589834, 0, 1, 589835, 0, 65536, 589836, 0, 65536, 589837, 0, 65536, 589838, 0, 65536, 589839, 0, 65536, 589840, 0, 1, 589841, 0, 196611, 720892, 0, 65539, 655362, 0, 65539, 655366, 0, 65539, 655370, 0, 65539, 655376, 0, 65539, 786428, 0, 131075, 720898, 0, 131075, 720902, 0, 65539, 720906, 0, 131075, 720912, 0, 131075, 786438, 0, 65539, 851974, 0, 65539, 917510, 0, 65539, 983046, 0, 65539, 1048582, 0, 65539, 1179640, 0, 131073, 1114113, 0, 131073, 1114118, 0, 65539, 1245176, 0, 65538, 1245177, 0, 65536, 1245178, 0, 65536, 1245179, 0, 65536, 1245180, 0, 65536, 1245181, 0, 65536, 1245182, 0, 65536, 1245183, 0, 65536, 1179648, 0, 65536, 1179649, 0, 2, 1179650, 0, 65536, 1179651, 0, 65536, 1179652, 0, 65536, 1179653, 0, 65536, 1179654, 0, 131074, 1245190, 0, 65539, 1310726, 0, 65539, 1441784, 0, 65537, 1441785, 0, 65536, 1441786, 0, 65536, 1441787, 0, 65536, 1441788, 0, 65536, 1441789, 0, 65536, 1441790, 0, 65536, 1441791, 0, 65536, 1376256, 0, 65536, 1376257, 0, 65536, 1376258, 0, 1, 1376259, 0, 65536, 1376260, 0, 65536, 1376261, 0, 65536, 1376262, 0, 2, 1376263, 0, 65536, 1376264, 0, 196608, 1507320, 0, 131075, 1441794, 0, 131075, 1441800, 0, 131075 )
|
||||
tile_data = PoolIntArray( -524284, 0, 131073, -393224, 0, 131073, -393217, 0, 131073, -458748, 0, 65539, -458744, 0, 131073, -327689, 0, 65537, -327688, 0, 2, -327687, 0, 1, -327686, 0, 65536, -327685, 0, 196608, -327681, 0, 65539, -393212, 0, 65539, -393208, 0, 65539, -262153, 0, 65539, -262151, 0, 65539, -262149, 0, 65538, -262148, 0, 65536, -262147, 0, 1, -262146, 0, 65536, -262145, 0, 2, -327680, 0, 65536, -327679, 0, 65536, -327678, 0, 1, -327677, 0, 65536, -327676, 0, 2, -327675, 0, 65536, -327674, 0, 65536, -327673, 0, 65536, -327672, 0, 131074, -196617, 0, 65539, -196615, 0, 131075, -196611, 0, 131075, -262142, 0, 65539, -262136, 0, 65539, -131081, 0, 65538, -131080, 0, 196608, -196606, 0, 65539, -196600, 0, 65539, -65544, 0, 131075, -131070, 0, 131075, -131066, 0, 65537, -131065, 0, 65536, -131064, 0, 196611, -65530, 0, 65539, 6, 0, 65539, 65542, 0, 65539, 131078, 0, 65539, 196614, 0, 65539, 327673, 0, 131072, 327674, 0, 65536, 327675, 0, 65536, 327676, 0, 196608, 262146, 0, 131073, 262150, 0, 65539, 262154, 0, 131073, 262160, 0, 131073, 393212, 0, 65539, 327682, 0, 65539, 327686, 0, 65539, 327690, 0, 65539, 327696, 0, 65539, 458747, 0, 65537, 458748, 0, 2, 458749, 0, 65536, 458750, 0, 65536, 458751, 0, 65536, 393216, 0, 65536, 393217, 0, 65536, 393218, 0, 2, 393219, 0, 65536, 393220, 0, 65536, 393221, 0, 65536, 393222, 0, 196610, 393223, 0, 65536, 393224, 0, 65536, 393225, 0, 65536, 393226, 0, 2, 393227, 0, 65536, 393228, 0, 65536, 393229, 0, 65536, 393230, 0, 65536, 393231, 0, 65536, 393232, 0, 2, 393233, 0, 196608, 524276, 0, 131072, 524277, 0, 65536, 524278, 0, 65536, 524279, 0, 65536, 524280, 0, 65536, 524281, 0, 65536, 524282, 0, 65536, 524283, 0, 131074, 458758, 0, 65539, 458769, 0, 65539, 589819, 0, 65539, 524294, 0, 65539, 524305, 0, 65539, 655355, 0, 65538, 655356, 0, 1, 655357, 0, 65536, 655358, 0, 65536, 655359, 0, 65536, 589824, 0, 65536, 589825, 0, 65536, 589826, 0, 1, 589827, 0, 65536, 589828, 0, 65536, 589829, 0, 65536, 589830, 0, 196610, 589831, 0, 65536, 589832, 0, 65536, 589833, 0, 65536, 589834, 0, 1, 589835, 0, 65536, 589836, 0, 65536, 589837, 0, 65536, 589838, 0, 65536, 589839, 0, 65536, 589840, 0, 1, 589841, 0, 196611, 720892, 0, 65539, 655362, 0, 65539, 655366, 0, 65539, 655370, 0, 65539, 655376, 0, 65539, 786425, 0, 131072, 786426, 0, 65536, 786427, 0, 65536, 786428, 0, 196611, 720898, 0, 131075, 720902, 0, 65539, 720906, 0, 131075, 720912, 0, 131075, 786438, 0, 65539, 851974, 0, 65539, 917510, 0, 65539, 983046, 0, 65539, 1048582, 0, 65539, 1179640, 0, 131073, 1114113, 0, 131073, 1114118, 0, 65539, 1245176, 0, 65538, 1245177, 0, 65536, 1245178, 0, 65536, 1245179, 0, 65536, 1245180, 0, 65536, 1245181, 0, 65536, 1245182, 0, 65536, 1245183, 0, 65536, 1179648, 0, 65536, 1179649, 0, 2, 1179650, 0, 65536, 1179651, 0, 65536, 1179652, 0, 65536, 1179653, 0, 65536, 1179654, 0, 131074, 1245190, 0, 65539, 1310726, 0, 65539, 1441784, 0, 65537, 1441785, 0, 65536, 1441786, 0, 65536, 1441787, 0, 65536, 1441788, 0, 65536, 1441789, 0, 65536, 1441790, 0, 65536, 1441791, 0, 65536, 1376256, 0, 65536, 1376257, 0, 65536, 1376258, 0, 1, 1376259, 0, 65536, 1376260, 0, 65536, 1376261, 0, 65536, 1376262, 0, 2, 1376263, 0, 65536, 1376264, 0, 196608, 1507320, 0, 131075, 1441794, 0, 131075, 1441800, 0, 131075 )
|
||||
|
||||
[node name="floor" type="TileMap" parent="."]
|
||||
z_index = 3
|
||||
|
@ -455,6 +456,24 @@ direction = 3
|
|||
connectionPaths = [ NodePath("../../lights/Lighttube23") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket46" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -384, 224 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../../engines/Engine2") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket47" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -224, 128 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../../engines/Engine3") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket48" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -224, 352 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../../engines/Engine") ]
|
||||
flow = 1
|
||||
|
||||
[node name="lights" type="Node2D" parent="."]
|
||||
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
|
||||
z_index = 11
|
||||
|
@ -551,3 +570,4 @@ direction = 2
|
|||
z_index = 999
|
||||
|
||||
[node name="SpawnpointPlayer" parent="pois" instance=ExtResource( 15 )]
|
||||
position = Vector2( 560, 256 )
|
||||
|
|
|
@ -35,7 +35,7 @@ border_width_left = 4
|
|||
border_width_top = 4
|
||||
border_width_right = 4
|
||||
border_width_bottom = 4
|
||||
border_color = Color( 0.27301, 0.417506, 0.984375, 0.392157 )
|
||||
border_color = Color( 0.27451, 0.415686, 0.984314, 0.392157 )
|
||||
corner_radius_top_left = 4
|
||||
corner_radius_top_right = 4
|
||||
corner_radius_bottom_right = 4
|
||||
|
|
|
@ -16,3 +16,9 @@ func _server_option_chosen(id) -> void:
|
|||
match id:
|
||||
ServerMenuItem.SERVER_INFO:
|
||||
$ServerInfoPopup.popup_centered()
|
||||
|
||||
func open_map_popup() -> void:
|
||||
$MapPopup.popup_centered_ratio()
|
||||
|
||||
func close_map_popup() -> void:
|
||||
$MapPopup.visible = false
|
||||
|
|
|
@ -33,20 +33,79 @@ size_flags_horizontal = 3
|
|||
size_flags_vertical = 3
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
|
||||
margin_right = 528.0
|
||||
margin_bottom = 18.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_right = 104.0
|
||||
margin_bottom = 18.0
|
||||
text = "S01\\AR SYSTEM"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 108.0
|
||||
margin_right = 528.0
|
||||
margin_bottom = 18.0
|
||||
size_flags_horizontal = 3
|
||||
alignment = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label2" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer/HBoxContainer"]
|
||||
margin_left = 330.0
|
||||
margin_right = 368.0
|
||||
margin_bottom = 18.0
|
||||
text = "SPD: "
|
||||
align = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="CurrentSpeed" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer/HBoxContainer"]
|
||||
margin_left = 372.0
|
||||
margin_right = 372.0
|
||||
margin_bottom = 18.0
|
||||
custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
|
||||
align = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label3" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer/HBoxContainer"]
|
||||
margin_left = 376.0
|
||||
margin_right = 416.0
|
||||
margin_bottom = 18.0
|
||||
text = "ANGL:"
|
||||
align = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="CurrentAngle" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer/HBoxContainer"]
|
||||
margin_left = 420.0
|
||||
margin_right = 420.0
|
||||
margin_bottom = 18.0
|
||||
custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 )
|
||||
align = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Map" type="Control" parent="MarginContainer/VBoxContainer"]
|
||||
margin_top = 28.0
|
||||
margin_bottom = 28.0
|
||||
margin_right = 528.0
|
||||
margin_bottom = 446.0
|
||||
rect_clip_content = true
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
script = ExtResource( 4 )
|
||||
background = ExtResource( 2 )
|
||||
font = ExtResource( 3 )
|
||||
[connection signal="about_to_show" from="." to="MarginContainer/VBoxContainer/Map" method="_reset_position"]
|
||||
|
|
|
@ -3,35 +3,94 @@ extends Control
|
|||
export var cell_size = 100
|
||||
export var bgzoom = 50
|
||||
|
||||
const BORDER_WIDTH = 4
|
||||
const BORDER_LENGTH = 30
|
||||
const RADAR_EFFECT_DELAY = 1
|
||||
|
||||
export(Texture) var background
|
||||
export(Font) var font
|
||||
|
||||
var dragging = false
|
||||
var origin = Vector2(randf() * -1e4, randf() * -1e4)
|
||||
var origin = Vector2.ZERO
|
||||
var last_origin = origin
|
||||
var last_mouse_pos = Vector2.ZERO
|
||||
var set_position = true
|
||||
var radar_next_remaining = RADAR_EFFECT_DELAY
|
||||
|
||||
onready var scene = $"/root/scene"
|
||||
onready var speed_text = $"../HBoxContainer/HBoxContainer/CurrentSpeed"
|
||||
onready var dir_text = $"../HBoxContainer/HBoxContainer/CurrentAngle"
|
||||
|
||||
var last_pos = []
|
||||
|
||||
func _physics_process(delta):
|
||||
radar_next_remaining -= delta
|
||||
if radar_next_remaining < 0:
|
||||
var current_position = scene.world.map.current_ship_position * 100
|
||||
last_pos.append(current_position)
|
||||
if last_pos.size() > 20:
|
||||
last_pos.pop_front()
|
||||
radar_next_remaining = RADAR_EFFECT_DELAY
|
||||
if not visible:
|
||||
return
|
||||
speed_text.text = str(round(scene.world.map.current_ship_speed * 10000)) + " u/s"
|
||||
dir_text.text = str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg"
|
||||
update()
|
||||
|
||||
func _draw():
|
||||
var win_size = get_global_rect().size
|
||||
var current_position = scene.world.map.current_ship_position * 100
|
||||
if set_position:
|
||||
origin = current_position - win_size/2.0
|
||||
last_origin = origin
|
||||
if win_size.x > 0:
|
||||
set_position = false
|
||||
var cols = int(ceil(win_size.x/cell_size))
|
||||
var rows = int(ceil(win_size.y/cell_size))
|
||||
var xoffset = float(int(origin.x) % cell_size)
|
||||
var yoffset = float(int(origin.y) % cell_size)
|
||||
draw_texture_rect_region(background, Rect2(Vector2.ZERO, win_size), Rect2(-origin*bgzoom, win_size*bgzoom), Color(0.5,0.5,0.5,1))
|
||||
draw_texture_rect_region(background, Rect2(Vector2.ZERO, win_size), Rect2(origin*bgzoom, win_size*bgzoom), Color(0.5,0.5,0.5,1))
|
||||
for i in range(0, cols+1):
|
||||
draw_line(Vector2(i * cell_size+xoffset, 0), Vector2(i * cell_size+xoffset, win_size.y), Color.white * 0.5)
|
||||
draw_line(Vector2(i * cell_size-xoffset, 0), Vector2(i * cell_size-xoffset, win_size.y), Color.white * 0.5)
|
||||
for i in range(0, rows):
|
||||
draw_line(Vector2(0, i * cell_size+yoffset), Vector2(win_size.x, i * cell_size+yoffset), Color.white * 0.5)
|
||||
draw_line(Vector2(0, i * cell_size-yoffset), Vector2(win_size.x, i * cell_size-yoffset), Color.white * 0.5)
|
||||
for x in range(-1, cols+1):
|
||||
for y in range(-1, rows+1):
|
||||
var real_x = x - int(origin.x/cell_size)
|
||||
var real_y = y - int(origin.y/cell_size)
|
||||
var sector_name = to_letter(real_x)
|
||||
if real_y < 0:
|
||||
sector_name += to_letter(real_y)
|
||||
var real_x = x + int(origin.x/cell_size)
|
||||
var real_y = y + int(origin.y/cell_size)
|
||||
var sector_name = Coordinates.as_string(Vector2(real_x, real_y))
|
||||
draw_string(font, Vector2(x * cell_size + 6 - xoffset, y * cell_size + 20 - yoffset), sector_name, Color(1,1,1,0.5))
|
||||
|
||||
var viewport = Rect2(origin, win_size)
|
||||
|
||||
var point_count = last_pos.size()
|
||||
for pos_index in range(0, point_count):
|
||||
draw_circle(last_pos[pos_index] - origin, 2, Color(1, 0, 0, pos_index*1.0/point_count))
|
||||
|
||||
draw_target(viewport, current_position, Color.red)
|
||||
|
||||
var current_target = scene.world.map.current_ship_target
|
||||
if current_target != null:
|
||||
var current_target_adj = current_target * 100
|
||||
draw_target(viewport, current_target_adj, Color.green)
|
||||
draw_line(current_position - origin, current_target_adj - origin, Color.darkcyan)
|
||||
|
||||
func draw_target(viewport: Rect2, position: Vector2, color: Color):
|
||||
# Check if target is in range
|
||||
if viewport.has_point(position):
|
||||
draw_circle(position - viewport.position, 5, color)
|
||||
else:
|
||||
sector_name += str(real_y)
|
||||
draw_string(font, Vector2(x * cell_size + 6 + xoffset, y * cell_size + 20 + yoffset), sector_name, Color(1,1,1,0.5))
|
||||
# Draw line pointing to target
|
||||
var relative_pos = position - viewport.position
|
||||
var clamped = Vector2(clamp(relative_pos.x, 0, viewport.size.x), clamp(relative_pos.y, 0, viewport.size.y))
|
||||
if relative_pos.x < 0:
|
||||
draw_line(Vector2(0, clamped.y-BORDER_LENGTH/2), Vector2(0, clamped.y+BORDER_LENGTH/2), color, BORDER_WIDTH)
|
||||
elif relative_pos.x > viewport.size.x:
|
||||
draw_line(Vector2(viewport.size.x, clamped.y-BORDER_LENGTH/2), Vector2(viewport.size.x, clamped.y+BORDER_LENGTH/2), color, BORDER_WIDTH)
|
||||
if relative_pos.y < 0:
|
||||
draw_line(Vector2(clamped.x-BORDER_LENGTH/2, 0), Vector2(clamped.x+BORDER_LENGTH/2, 0), color, BORDER_WIDTH)
|
||||
elif relative_pos.y > viewport.size.y:
|
||||
draw_line(Vector2(clamped.x-BORDER_LENGTH/2, viewport.size.y), Vector2(clamped.x+BORDER_LENGTH/2, viewport.size.y), color, BORDER_WIDTH)
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton:
|
||||
|
@ -41,20 +100,8 @@ func _input(event):
|
|||
update()
|
||||
elif event is InputEventMouseMotion:
|
||||
if dragging:
|
||||
origin = last_origin + (event.position - last_mouse_pos)
|
||||
origin = last_origin - (event.position - last_mouse_pos)
|
||||
update()
|
||||
|
||||
func to_letter(num: int) -> String:
|
||||
#var letters = "ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩ"
|
||||
var letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
if num == 0:
|
||||
return "Α"
|
||||
elif num < 0:
|
||||
letters = "αβγδεζηθικλμνξοπρστυφχψω"
|
||||
num = abs(num)
|
||||
var out = ""
|
||||
var base = letters.length()
|
||||
while num > 0:
|
||||
out += letters.substr(num % base, 1)
|
||||
num /= base
|
||||
return out
|
||||
func _reset_position():
|
||||
set_position = true
|
||||
|
|
|
@ -6,7 +6,7 @@ runnable=true
|
|||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
exclude_filter="Scenes/EditorOnly/*"
|
||||
export_path="export/odyssey.exe"
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
|
@ -49,7 +49,7 @@ runnable=true
|
|||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
exclude_filter="Scenes/EditorOnly/*"
|
||||
export_path="export/html/odyssey.html"
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
|
|
|
@ -14,6 +14,11 @@ _global_script_classes=[ {
|
|||
"language": "GDScript",
|
||||
"path": "res://Actors/Components/ActivationRange.gd"
|
||||
}, {
|
||||
"base": "Reference",
|
||||
"class": "Coordinates",
|
||||
"language": "GDScript",
|
||||
"path": "res://Classes/Coordinates.gd"
|
||||
}, {
|
||||
"base": "Area2D",
|
||||
"class": "ElectricSocket",
|
||||
"language": "GDScript",
|
||||
|
@ -146,6 +151,7 @@ _global_script_classes=[ {
|
|||
} ]
|
||||
_global_script_class_icons={
|
||||
"ActivationRange": "",
|
||||
"Coordinates": "",
|
||||
"ElectricSocket": "",
|
||||
"GameInstance": "",
|
||||
"GameMap": "",
|
||||
|
|
Reference in a new issue