GOOD BYE 1x1
This commit is contained in:
parent
622ea1640d
commit
780b743d8b
8 changed files with 199 additions and 106 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Theme" load_steps=4 format=2]
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[gd_resource type="Theme" load_steps=6 format=2]
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[ext_resource path="res://Graphics/UI/uifont.tres" type="DynamicFont" id=1]
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@ -36,6 +36,40 @@ expand_margin_right = 8.0
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expand_margin_top = 8.0
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expand_margin_bottom = 8.0
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[sub_resource type="StyleBoxFlat" id=3]
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content_margin_left = 10.0
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content_margin_right = 10.0
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content_margin_top = 5.0
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content_margin_bottom = 0.0
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bg_color = Color( 0.09962, 0.0918, 0.17, 1 )
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border_width_left = 4
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border_width_top = 4
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border_width_right = 4
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border_width_bottom = 4
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border_color = Color( 0.0941176, 0.0823529, 0.180392, 1 )
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border_blend = true
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corner_radius_top_left = 4
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corner_radius_top_right = 4
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corner_radius_bottom_right = 4
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corner_radius_bottom_left = 4
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expand_margin_bottom = 2.0
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[sub_resource type="StyleBoxFlat" id=4]
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content_margin_left = 10.0
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content_margin_right = 10.0
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content_margin_top = 5.0
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bg_color = Color( 0.133333, 0.12549, 0.203922, 1 )
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border_width_left = 4
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border_width_top = 4
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border_width_right = 4
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border_color = Color( 0.0941176, 0.0823529, 0.180392, 1 )
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border_blend = true
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corner_radius_top_left = 4
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corner_radius_top_right = 4
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corner_radius_bottom_right = 2
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corner_radius_bottom_left = 2
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expand_margin_bottom = 4.0
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[resource]
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default_font = ExtResource( 1 )
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Button/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
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@ -70,6 +104,44 @@ PopupMenu/styles/labeled_separator_right = null
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PopupMenu/styles/panel = SubResource( 2 )
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PopupMenu/styles/panel_disabled = null
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PopupMenu/styles/separator = null
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TabContainer/colors/font_color_bg = Color( 0.69, 0.69, 0.69, 1 )
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TabContainer/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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TabContainer/colors/font_color_fg = Color( 0.94, 0.94, 0.94, 1 )
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TabContainer/constants/hseparation = 4
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TabContainer/constants/label_valign_bg = 2
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TabContainer/constants/label_valign_fg = 0
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TabContainer/constants/side_margin = 8
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TabContainer/constants/top_margin = 24
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TabContainer/fonts/font = null
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TabContainer/icons/decrement = null
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TabContainer/icons/decrement_highlight = null
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TabContainer/icons/increment = null
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TabContainer/icons/increment_highlight = null
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TabContainer/icons/menu = null
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TabContainer/icons/menu_highlight = null
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TabContainer/styles/panel = SubResource( 1 )
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TabContainer/styles/tab_bg = SubResource( 3 )
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TabContainer/styles/tab_disabled = SubResource( 3 )
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TabContainer/styles/tab_fg = SubResource( 4 )
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Tabs/colors/font_color_bg = Color( 0.69, 0.69, 0.69, 1 )
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Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Tabs/colors/font_color_fg = Color( 0.94, 0.94, 0.94, 1 )
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Tabs/constants/hseparation = 4
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Tabs/constants/label_valign_bg = 2
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Tabs/constants/label_valign_fg = 0
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Tabs/constants/top_margin = 24
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Tabs/fonts/font = null
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Tabs/icons/close = null
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Tabs/icons/decrement = null
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Tabs/icons/decrement_highlight = null
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Tabs/icons/increment = null
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Tabs/icons/increment_highlight = null
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Tabs/styles/button = null
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Tabs/styles/button_pressed = null
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Tabs/styles/panel = SubResource( 1 )
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Tabs/styles/tab_bg = null
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Tabs/styles/tab_disabled = null
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Tabs/styles/tab_fg = SubResource( 1 )
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ToolButton/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
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ToolButton/colors/font_color_disabled = Color( 0.9, 0.95, 1, 0.3 )
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ToolButton/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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@ -6,10 +6,6 @@ code = "shader_type canvas_item;
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uniform sampler2D noise_sparse;
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uniform sampler2D noise_fine;
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uniform float scroll_speed = 0.0;
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uniform float warp_boost: hint_range(1, 10) = 1.0;
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uniform float warp_opacity : hint_range(0, 1) = 0.0;
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const float noise_sparse_scale = 0.0007;
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const float noise_fine_scale = 0.003;
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const float warp_clouds_scale = 0.0003;
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@ -20,10 +16,9 @@ const float PI = 3.1415;
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render_mode unshaded;
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void fragment() {
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float scroll = scroll_speed * TIME;
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float sparse = texture(noise_sparse, (FRAGCOORD.xy + scroll_dir * scroll)*noise_sparse_scale).r;
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float sparse = texture(noise_sparse, FRAGCOORD.xy*noise_sparse_scale).r;
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sparse = ((sparse * sparse) - 0.2) * 1.2;
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float fine = texture(noise_fine, (FRAGCOORD.xy + scroll_dir * scroll)*noise_fine_scale).r;
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float fine = texture(noise_fine, FRAGCOORD.xy*noise_fine_scale).r;
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fine = fine - 0.6;
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if (fine > 0.) {
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fine = fine * 10.0;
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@ -35,17 +30,7 @@ void fragment() {
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vec4 clouds = vec4(vec3(0.3, 0.5, 0.7) * sparse, 1.0);
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vec4 stars = vec4(fine);
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vec2 warp_scroll = scroll_dir * scroll;
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vec2 warp_uv = (FRAGCOORD.xy * sin(SCREEN_UV.y * PI) + warp_scroll)*warp_clouds_scale;
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vec2 warp_uv_inv = (FRAGCOORD.xy * sin((abs(SCREEN_UV.y-0.5)) * SCREEN_UV.x * PI) + warp_scroll*0.5)*warp_clouds_scale;
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float warp_clouds_sparse = texture(noise_sparse, vec2(0.5,1) * warp_uv).r;
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float warp_clouds_fine = texture(noise_sparse, vec2(2,1) * warp_uv_inv).r;
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vec4 warp = vec4(vec3(0), 1);
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warp += vec4(vec3(0.3,0.2,0.9)*warp_clouds_sparse, 0);
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warp += vec4(vec3(0.5,0.0,0.5)*(warp_clouds_fine*0.5+warp_clouds_sparse)*abs(SCREEN_UV.y-0.5), 0);
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COLOR = mix(clouds + stars, warp*warp_boost, warp_opacity);
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COLOR = clouds + stars;
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}"
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[sub_resource type="OpenSimplexNoise" id=2]
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@ -67,8 +52,5 @@ noise = SubResource( 4 )
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[resource]
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shader = SubResource( 1 )
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shader_param/scroll_speed = 0.0
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shader_param/warp_boost = 0.0
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shader_param/warp_opacity = 0.0
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shader_param/noise_sparse = SubResource( 5 )
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shader_param/noise_fine = SubResource( 3 )
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@ -1,54 +1,52 @@
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[gd_resource type="TileSet" load_steps=5 format=2]
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[gd_resource type="TileSet" load_steps=3 format=2]
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[ext_resource path="res://Graphics/tgstation/wall.png" type="Texture" id=2]
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[ext_resource path="res://Graphics/tgstation/window.png" type="Texture" id=3]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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points = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
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[ext_resource path="res://Graphics/tgstation/walls_tiled.png" type="Texture" id=1]
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[ext_resource path="res://Graphics/tgstation/windows_tiled.png" type="Texture" id=4]
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[resource]
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2/name = "Wall"
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2/texture = ExtResource( 2 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 0, 0, 32, 32 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape = SubResource( 1 )
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2/shape_one_way = false
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2/shape_one_way_margin = 1.0
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2/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 1 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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2/z_index = 0
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3/name = "Window"
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3/texture = ExtResource( 3 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 0, 0, 32, 32 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape = SubResource( 2 )
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3/shape_one_way = false
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3/shape_one_way_margin = 1.0
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3/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 2 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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3/z_index = 0
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4/name = "Wall"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 0, 0, 256, 224 )
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4/tile_mode = 1
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4/autotile/bitmask_mode = 1
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4/autotile/bitmask_flags = [ Vector2( 0, 0 ), 176, Vector2( 0, 1 ), 178, Vector2( 0, 2 ), 50, Vector2( 0, 3 ), 442, Vector2( 0, 4 ), 190, Vector2( 0, 5 ), 434, Vector2( 0, 6 ), 182, Vector2( 1, 0 ), 184, Vector2( 1, 1 ), 186, Vector2( 1, 2 ), 58, Vector2( 1, 3 ), 250, Vector2( 1, 4 ), 187, Vector2( 1, 5 ), 218, Vector2( 1, 6 ), 155, Vector2( 2, 0 ), 152, Vector2( 2, 1 ), 154, Vector2( 2, 2 ), 26, Vector2( 2, 3 ), 464, Vector2( 2, 4 ), 23, Vector2( 2, 5 ), 440, Vector2( 2, 6 ), 62, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 3, 4 ), 510, Vector2( 3, 5 ), 248, Vector2( 3, 6 ), 59, Vector2( 4, 0 ), 48, Vector2( 4, 1 ), 432, Vector2( 4, 2 ), 438, Vector2( 4, 3 ), 54, Vector2( 4, 4 ), 507, Vector2( 4, 5 ), 447, Vector2( 4, 6 ), 255, Vector2( 5, 0 ), 56, Vector2( 5, 1 ), 504, Vector2( 5, 2 ), 511, Vector2( 5, 3 ), 63, Vector2( 5, 4 ), 308, Vector2( 5, 5 ), 254, Vector2( 5, 6 ), 443, Vector2( 6, 0 ), 24, Vector2( 6, 1 ), 216, Vector2( 6, 2 ), 219, Vector2( 6, 3 ), 27, Vector2( 6, 4 ), 89, Vector2( 6, 5 ), 443, Vector2( 6, 6 ), 254, Vector2( 7, 0 ), 251, Vector2( 7, 1 ), 446, Vector2( 7, 2 ), 191, Vector2( 7, 3 ), 506 ]
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4/autotile/icon_coordinate = Vector2( 3, 3 )
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4/autotile/tile_size = Vector2( 32, 32 )
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4/autotile/spacing = 0
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4/autotile/occluder_map = [ ]
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4/autotile/navpoly_map = [ ]
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4/autotile/priority_map = [ ]
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4/autotile/z_index_map = [ ]
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape_one_way = false
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4/shape_one_way_margin = 0.0
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4/shapes = [ ]
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4/z_index = 0
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5/name = "Window"
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5/texture = ExtResource( 4 )
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5/tex_offset = Vector2( 0, 0 )
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5/modulate = Color( 1, 1, 1, 1 )
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5/region = Rect2( 0, 0, 256, 224 )
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5/tile_mode = 1
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5/autotile/bitmask_mode = 1
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5/autotile/bitmask_flags = [ Vector2( 0, 0 ), 176, Vector2( 0, 1 ), 178, Vector2( 0, 2 ), 50, Vector2( 0, 3 ), 442, Vector2( 0, 4 ), 190, Vector2( 0, 5 ), 434, Vector2( 0, 6 ), 182, Vector2( 1, 0 ), 184, Vector2( 1, 1 ), 186, Vector2( 1, 2 ), 58, Vector2( 1, 3 ), 250, Vector2( 1, 4 ), 187, Vector2( 1, 5 ), 218, Vector2( 1, 6 ), 155, Vector2( 2, 0 ), 152, Vector2( 2, 1 ), 154, Vector2( 2, 2 ), 26, Vector2( 2, 3 ), 464, Vector2( 2, 4 ), 23, Vector2( 2, 5 ), 440, Vector2( 2, 6 ), 62, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 3, 4 ), 510, Vector2( 3, 5 ), 248, Vector2( 3, 6 ), 59, Vector2( 4, 0 ), 48, Vector2( 4, 1 ), 432, Vector2( 4, 2 ), 438, Vector2( 4, 3 ), 54, Vector2( 4, 4 ), 507, Vector2( 4, 5 ), 447, Vector2( 4, 6 ), 255, Vector2( 5, 0 ), 56, Vector2( 5, 1 ), 504, Vector2( 5, 2 ), 511, Vector2( 5, 3 ), 63, Vector2( 5, 4 ), 308, Vector2( 5, 5 ), 254, Vector2( 5, 6 ), 443, Vector2( 6, 0 ), 24, Vector2( 6, 1 ), 216, Vector2( 6, 2 ), 219, Vector2( 6, 3 ), 27, Vector2( 6, 4 ), 89, Vector2( 6, 5 ), 443, Vector2( 6, 6 ), 254, Vector2( 7, 0 ), 251, Vector2( 7, 1 ), 446, Vector2( 7, 2 ), 191, Vector2( 7, 3 ), 506 ]
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5/autotile/icon_coordinate = Vector2( 3, 3 )
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5/autotile/tile_size = Vector2( 32, 32 )
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5/autotile/spacing = 0
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5/autotile/occluder_map = [ ]
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5/autotile/navpoly_map = [ ]
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5/autotile/priority_map = [ ]
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5/autotile/z_index_map = [ ]
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 0, 0 )
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5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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5/shape_one_way = false
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5/shape_one_way_margin = 0.0
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5/shapes = [ ]
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5/z_index = 0
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BIN
Graphics/tgstation/walls_tiled.png
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BIN
Graphics/tgstation/walls_tiled.png
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After Width: | Height: | Size: 5 KiB |
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Graphics/tgstation/walls_tiled.png.import
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Graphics/tgstation/walls_tiled.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/walls_tiled.png-e9af388078750e44e8d744c580c0c4d5.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Graphics/tgstation/walls_tiled.png"
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dest_files=[ "res://.import/walls_tiled.png-e9af388078750e44e8d744c580c0c4d5.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
Graphics/tgstation/windows_tiled.png
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BIN
Graphics/tgstation/windows_tiled.png
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After Width: | Height: | Size: 12 KiB |
34
Graphics/tgstation/windows_tiled.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/windows_tiled.png-2e919e68bf2e5f8f08c847994c524d05.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Graphics/tgstation/windows_tiled.png"
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dest_files=[ "res://.import/windows_tiled.png-2e919e68bf2e5f8f08c847994c524d05.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -2,48 +2,22 @@ extends TileMap
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class_name MapTiles
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var transparentImage = preload("res://Graphics/transparent.png")
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var transparentImage := preload("res://Graphics/transparent.png")
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export(NodePath) var extended_tilemap_node
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export var occluders = ["Wall"]
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export var occluders := ["Wall"]
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export var shadow_intensity = 0.2
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onready var extended_tilemap = get_node(extended_tilemap_node) as TileMap
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export var shadow_intensity := 0.2
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func run_conversions():
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# Make occluders
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make_occluders()
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# Convert 2x2 tiles to 1x1 if possible
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convert_extended()
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func convert_extended():
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var extended = extended_tilemap.tile_set
|
||||
for id in tile_set.get_tiles_ids():
|
||||
var name = tile_set.tile_get_name(id)
|
||||
var extended_id = extended.find_tile_by_name(name)
|
||||
if extended_id < 0:
|
||||
# Not found, skip it
|
||||
continue
|
||||
# Find all uses of this tile
|
||||
for cell in get_used_cells_by_id(id):
|
||||
var x = cell.x * 2
|
||||
var y = cell.y * 2
|
||||
extended_tilemap.set_cell(x, y, extended_id)
|
||||
extended_tilemap.set_cell(x+1, y, extended_id)
|
||||
extended_tilemap.set_cell(x, y+1, extended_id)
|
||||
extended_tilemap.set_cell(x+1, y+1, extended_id)
|
||||
tile_set.tile_set_texture(id, transparentImage)
|
||||
extended_tilemap.update_bitmask_region()
|
||||
extended_tilemap.update_dirty_quadrants()
|
||||
|
||||
func make_occluders():
|
||||
var occluder_ids = []
|
||||
var occluder_ids := []
|
||||
for occluder_name in occluders:
|
||||
var id = tile_set.find_tile_by_name(occluder_name)
|
||||
var id := tile_set.find_tile_by_name(occluder_name)
|
||||
if id >= 0:
|
||||
occluder_ids.push_back(id)
|
||||
for id in tile_set.get_tiles_ids():
|
||||
|
@ -53,7 +27,7 @@ func make_occluders():
|
|||
# Find all uses of this tile
|
||||
for cell in get_used_cells_by_id(id):
|
||||
# Check sides
|
||||
var occluder = Occluder.new()
|
||||
var occluder := Occluder.new()
|
||||
occluder.ignore_sides = [
|
||||
occluder_ids.find(get_cell(cell.x, cell.y-1)) >= 0, # Top
|
||||
occluder_ids.find(get_cell(cell.x+1, cell.y)) >= 0, # Right
|
||||
|
@ -63,7 +37,6 @@ func make_occluders():
|
|||
occluder.transform.origin = map_to_world(cell)
|
||||
add_child(occluder)
|
||||
|
||||
|
||||
func set_occluder_origin(origin):
|
||||
for child in get_children():
|
||||
if child is Occluder:
|
||||
|
|
Reference in a new issue