zoned darkness (with workaround)

This commit is contained in:
Hamcha 2020-07-07 10:38:32 +02:00
parent 485de5791b
commit 833fc90b71
7 changed files with 41 additions and 9 deletions

View File

@ -13,6 +13,10 @@ var open = false
onready var activationRange = $ActivationRange as ActivationRange
func _ready():
if not Engine.editor_hint:
activationRange.visible = true
func set_type(val):
computer_type = val
match computer_type:

View File

@ -146,6 +146,7 @@ margin_bottom = 59.6092
rect_scale = Vector2( 0.5, 0.5 )
[node name="ActivationRange" type="Area2D" parent="."]
visible = false
script = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]

View File

@ -5,7 +5,8 @@ onready var activationRange = $ActivationRange as ActivationRange
signal changed(open)
func _ready():
activationRange.visible = true
if not Engine.editor_hint:
activationRange.visible = true
func set_open(open: bool):
if open:

View File

@ -10,7 +10,8 @@ export var lit = true setget set_lit
onready var activationRange = $ActivationRange as ActivationRange
func _ready():
$Light2D.set_meta("_edit_lock_", true)
if not Engine.editor_hint:
activationRange.visible = true
func set_direction(dir):
direction = dir

View File

@ -38,6 +38,7 @@ __meta__ = {
shape = SubResource( 1 )
[node name="ActivationRange" type="Area2D" parent="."]
visible = false
script = ExtResource( 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]

17
Scenes/Map.gd Executable file → Normal file
View File

@ -1,3 +1,4 @@
tool
extends Node2D
class_name Map
@ -15,7 +16,23 @@ const EPSILON = 0.01
export(NodePath) var tilemap_path
onready var tilemap = get_node(tilemap_path) as MapTiles
export var unlit = false setget set_unlit
onready var darkness = $darkness
func _ready():
set_unlit(false)
if not Engine.editor_hint:
$editorDarkness.queue_free()
func set_unlit(val):
unlit = val
if darkness:
darkness.visible = not val
func _process(delta):
if Engine.editor_hint:
return
if abs(ship_direction - current_ship_direction) < EPSILON:
current_ship_direction = ship_direction
else:

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Graphics/tgstation/2x2.tres" type="TileSet" id=1]
[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
[ext_resource path="res://Actors/Objects/Lightbulb/Lightbulb.tscn" type="PackedScene" id=8]
[ext_resource path="res://Graphics/white.png" type="Texture" id=9]
[sub_resource type="CanvasItemMaterial" id=1]
light_mode = 1
@ -15,13 +16,20 @@ light_mode = 1
[node name="map" type="Node2D"]
script = ExtResource( 5 )
tilemap_path = NodePath("2x2")
unlit = true
[node name="CanvasModulate" type="CanvasModulate" parent="."]
[node name="editorDarkness" type="CanvasModulate" parent="."]
visible = false
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="darkness" type="Node2D" parent="."]
visible = false
[node name="Light2D" type="Light2D" parent="darkness"]
position = Vector2( 208, 256 )
scale = Vector2( 27, 10 )
texture = ExtResource( 9 )
mode = 1
[node name="deepspace" type="Sprite" parent="."]
material = SubResource( 1 )
@ -68,7 +76,6 @@ position = Vector2( 192, 384 )
[node name="ControlComp" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 576, 256 )
direction = 0
computer_type = 0
[node name="CommsComp" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 576, 224 )