zoned darkness (with workaround)
This commit is contained in:
parent
485de5791b
commit
833fc90b71
7 changed files with 41 additions and 9 deletions
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@ -13,6 +13,10 @@ var open = false
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onready var activationRange = $ActivationRange as ActivationRange
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onready var activationRange = $ActivationRange as ActivationRange
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func _ready():
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if not Engine.editor_hint:
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activationRange.visible = true
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func set_type(val):
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func set_type(val):
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computer_type = val
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computer_type = val
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match computer_type:
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match computer_type:
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@ -146,6 +146,7 @@ margin_bottom = 59.6092
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rect_scale = Vector2( 0.5, 0.5 )
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rect_scale = Vector2( 0.5, 0.5 )
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[node name="ActivationRange" type="Area2D" parent="."]
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[node name="ActivationRange" type="Area2D" parent="."]
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visible = false
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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@ -5,6 +5,7 @@ onready var activationRange = $ActivationRange as ActivationRange
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signal changed(open)
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signal changed(open)
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func _ready():
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func _ready():
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if not Engine.editor_hint:
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activationRange.visible = true
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activationRange.visible = true
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func set_open(open: bool):
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func set_open(open: bool):
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@ -10,7 +10,8 @@ export var lit = true setget set_lit
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onready var activationRange = $ActivationRange as ActivationRange
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onready var activationRange = $ActivationRange as ActivationRange
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func _ready():
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func _ready():
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$Light2D.set_meta("_edit_lock_", true)
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if not Engine.editor_hint:
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activationRange.visible = true
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func set_direction(dir):
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func set_direction(dir):
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direction = dir
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direction = dir
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@ -38,6 +38,7 @@ __meta__ = {
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="ActivationRange" type="Area2D" parent="."]
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[node name="ActivationRange" type="Area2D" parent="."]
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visible = false
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"]
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17
Scenes/Map.gd
Executable file → Normal file
17
Scenes/Map.gd
Executable file → Normal file
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@ -1,3 +1,4 @@
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tool
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extends Node2D
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extends Node2D
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class_name Map
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class_name Map
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@ -15,7 +16,23 @@ const EPSILON = 0.01
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export(NodePath) var tilemap_path
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export(NodePath) var tilemap_path
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onready var tilemap = get_node(tilemap_path) as MapTiles
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onready var tilemap = get_node(tilemap_path) as MapTiles
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export var unlit = false setget set_unlit
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onready var darkness = $darkness
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func _ready():
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set_unlit(false)
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if not Engine.editor_hint:
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$editorDarkness.queue_free()
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func set_unlit(val):
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unlit = val
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if darkness:
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darkness.visible = not val
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func _process(delta):
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func _process(delta):
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if Engine.editor_hint:
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return
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if abs(ship_direction - current_ship_direction) < EPSILON:
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if abs(ship_direction - current_ship_direction) < EPSILON:
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current_ship_direction = ship_direction
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current_ship_direction = ship_direction
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else:
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else:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Graphics/tgstation/2x2.tres" type="TileSet" id=1]
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[ext_resource path="res://Graphics/tgstation/2x2.tres" type="TileSet" id=1]
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[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2]
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[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
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[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
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[ext_resource path="res://Actors/Objects/Lightbulb/Lightbulb.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Actors/Objects/Lightbulb/Lightbulb.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Graphics/white.png" type="Texture" id=9]
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[sub_resource type="CanvasItemMaterial" id=1]
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[sub_resource type="CanvasItemMaterial" id=1]
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light_mode = 1
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light_mode = 1
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@ -15,13 +16,20 @@ light_mode = 1
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[node name="map" type="Node2D"]
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[node name="map" type="Node2D"]
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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tilemap_path = NodePath("2x2")
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tilemap_path = NodePath("2x2")
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unlit = true
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="editorDarkness" type="CanvasModulate" parent="."]
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visible = false
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color = Color( 0, 0, 0, 1 )
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color = Color( 0, 0, 0, 1 )
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__meta__ = {
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"_edit_group_": true,
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[node name="darkness" type="Node2D" parent="."]
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"_edit_lock_": true
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visible = false
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}
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[node name="Light2D" type="Light2D" parent="darkness"]
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position = Vector2( 208, 256 )
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scale = Vector2( 27, 10 )
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texture = ExtResource( 9 )
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mode = 1
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[node name="deepspace" type="Sprite" parent="."]
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[node name="deepspace" type="Sprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 1 )
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@ -68,7 +76,6 @@ position = Vector2( 192, 384 )
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[node name="ControlComp" parent="objects" instance=ExtResource( 6 )]
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[node name="ControlComp" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( 576, 256 )
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position = Vector2( 576, 256 )
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direction = 0
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direction = 0
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computer_type = 0
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[node name="CommsComp" parent="objects" instance=ExtResource( 6 )]
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[node name="CommsComp" parent="objects" instance=ExtResource( 6 )]
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position = Vector2( 576, 224 )
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position = Vector2( 576, 224 )
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