Change UI style for computers
This commit is contained in:
parent
23b0112b45
commit
97784eb24e
13 changed files with 229 additions and 8 deletions
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@ -43,3 +43,15 @@ func set_direction(dir):
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Direction.RIGHT:
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Direction.RIGHT:
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$computer.region_rect.position = Vector2(32, 0)
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$computer.region_rect.position = Vector2(32, 0)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(64, 0)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(64, 0)
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func open_controls():
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match computer_type:
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ComputerType.ShipCommand:
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$Control/ControlComp.visible = true
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func _input_event(viewport, event, shape_idx):
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if Engine.editor_hint:
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return
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if event is InputEventMouseButton and event.pressed:
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print(event)
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open_controls()
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@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Graphics/tgstation/computer-screens.png" type="Texture" id=1]
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[ext_resource path="res://Graphics/tgstation/computer-screens.png" type="Texture" id=1]
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[ext_resource path="res://Graphics/tgstation/computer.png" type="Texture" id=2]
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[ext_resource path="res://Graphics/tgstation/computer.png" type="Texture" id=2]
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[ext_resource path="res://Actors/Objects/Computer/Computer.gd" type="Script" id=3]
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[ext_resource path="res://Actors/Objects/Computer/Computer.gd" type="Script" id=3]
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[ext_resource path="res://Actors/Objects/Computer/UI/ControlComp.tscn" type="PackedScene" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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extents = Vector2( 16, 16 )
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@ -41,6 +42,7 @@ tracks/0/keys = {
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}
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}
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[node name="Computer" type="StaticBody2D"]
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[node name="Computer" type="StaticBody2D"]
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input_pickable = true
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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[node name="computer" type="Sprite" parent="."]
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[node name="computer" type="Sprite" parent="."]
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@ -63,3 +65,14 @@ shape = SubResource( 1 )
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autoplay = "on"
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autoplay = "on"
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anims/off = SubResource( 2 )
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anims/off = SubResource( 2 )
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anims/on = SubResource( 3 )
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anims/on = SubResource( 3 )
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[node name="Control" type="Node2D" parent="."]
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z_index = 999
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[node name="ControlComp" parent="Control" instance=ExtResource( 4 )]
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visible = false
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margin_left = -33.1487
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margin_top = -78.3109
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margin_right = 166.851
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margin_bottom = 53.6891
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rect_scale = Vector2( 0.5, 0.5 )
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12
Actors/Objects/Computer/UI/ControlComp.gd
Normal file
12
Actors/Objects/Computer/UI/ControlComp.gd
Normal file
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@ -0,0 +1,12 @@
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extends Control
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onready var scene = $"/root/scene" as GameInstance
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func _ready():
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pass
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func _ship_velocity_changed(value):
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scene.process_command(UICommand.new(UICommand.CommandType.SetShipSpeed, [value]))
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func _ship_direction_changed(value):
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scene.process_command(UICommand.new(UICommand.CommandType.SetShipDirection, [deg2rad(value)]))
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86
Actors/Objects/Computer/UI/ControlComp.tscn
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86
Actors/Objects/Computer/UI/ControlComp.tscn
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@ -0,0 +1,86 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Actors/Objects/Computer/UI/ControlComp.gd" type="Script" id=1]
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[node name="ControlComp" type="Panel"]
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margin_left = -100.0
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margin_top = -150.0
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margin_right = 100.0
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margin_bottom = -20.0
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script = ExtResource( 1 )
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[node name="Panel" type="Panel" parent="."]
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margin_left = 100.0
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margin_top = 90.0
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margin_right = 140.0
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margin_bottom = 130.0
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rect_rotation = 45.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Container" type="VBoxContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 10.0
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margin_top = 10.0
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margin_right = -10.0
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margin_bottom = -10.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 20
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VelocityBox" type="VBoxContainer" parent="Container"]
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margin_right = 180.0
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margin_bottom = 45.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipVelocityLabel" type="Label" parent="Container/VelocityBox"]
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margin_top = 5.0
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margin_right = 180.0
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margin_bottom = 19.0
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text = "Ship velocity"
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[node name="HSlider" type="HSlider" parent="Container/VelocityBox"]
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margin_top = 23.0
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margin_right = 180.0
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margin_bottom = 39.0
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max_value = 1000.0
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value = 1000.0
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tick_count = 10
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ticks_on_borders = true
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[node name="DirectionBox" type="VBoxContainer" parent="Container"]
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margin_top = 65.0
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margin_right = 180.0
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margin_bottom = 110.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ShipDirectionLabel" type="Label" parent="Container/DirectionBox"]
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margin_top = 5.0
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margin_right = 180.0
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margin_bottom = 19.0
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text = "Ship direction"
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[node name="HSlider" type="HSlider" parent="Container/DirectionBox"]
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margin_top = 23.0
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margin_right = 180.0
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margin_bottom = 39.0
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max_value = 360.0
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tick_count = 18
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ticks_on_borders = true
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[connection signal="value_changed" from="Container/VelocityBox/HSlider" to="." method="_ship_velocity_changed"]
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[connection signal="value_changed" from="Container/DirectionBox/HSlider" to="." method="_ship_direction_changed"]
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11
Classes/UICommand.gd
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11
Classes/UICommand.gd
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@ -0,0 +1,11 @@
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class_name UICommand
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enum CommandType {
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SetShipSpeed,
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SetShipDirection
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}
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var cmd_type = null
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var cmd_args = []
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func _init(_type, _args):
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cmd_type = _type
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cmd_args = _args
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16
Scenes/Game.gd
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16
Scenes/Game.gd
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@ -0,0 +1,16 @@
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extends Node
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class_name GameInstance
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onready var ui = $CanvasLayer/ui as GameUI
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onready var world = $world as GameWorld
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func _ready():
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ui.connect("command", world, "process_command")
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func process_command(cmd: UICommand):
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match cmd.cmd_type:
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UICommand.CommandType.SetShipSpeed:
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world.map.ship_speed = cmd.cmd_args[0]
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UICommand.CommandType.SetShipDirection:
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world.map.ship_direction = cmd.cmd_args[0]
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@ -1,10 +1,14 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Scenes/Maps/odyssey.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Maps/odyssey.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Actors/Player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Actors/Player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/ui.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scenes/World.gd" type="Script" id=4]
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[ext_resource path="res://Scenes/World.gd" type="Script" id=4]
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[ext_resource path="res://Scenes/Game.gd" type="Script" id=5]
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[ext_resource path="res://Scenes/UI.gd" type="Script" id=6]
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[node name="scene" type="Node2D"]
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[node name="scene" type="Node"]
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script = ExtResource( 5 )
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[node name="world" type="Node2D" parent="."]
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[node name="world" type="Node2D" parent="."]
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scale = Vector2( 2, 2 )
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scale = Vector2( 2, 2 )
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@ -19,3 +23,15 @@ position = Vector2( 206.017, 250.966 )
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z_index = 1
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z_index = 1
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mapNode = NodePath("../map")
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mapNode = NodePath("../map")
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is_controlled = true
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is_controlled = true
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ui" parent="CanvasLayer" instance=ExtResource( 3 )]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = 0.0
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margin_bottom = 0.0
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mouse_filter = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource( 6 )
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@ -2,11 +2,27 @@ extends Node2D
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class_name Map
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class_name Map
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var ship_direction = Vector2.RIGHT
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var ship_direction = 0
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var ship_speed = 1000
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var ship_speed = 1000
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var current_ship_direction = 0
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var current_ship_speed = 0
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const SPEED_EASE = 0.5
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const DIRECTION_EASE = 0.5
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const EPSILON = 0.01
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export(NodePath) var tilemap_path
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export(NodePath) var tilemap_path
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onready var tilemap = get_node(tilemap_path) as MapTiles
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onready var tilemap = get_node(tilemap_path) as MapTiles
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func _process(delta):
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func _process(delta):
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$deepspace.region_rect.position += ship_direction * ship_speed * delta
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if abs(ship_direction - current_ship_direction) < EPSILON:
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current_ship_direction = ship_direction
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else:
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current_ship_direction = lerp(current_ship_direction, ship_direction, delta * DIRECTION_EASE)
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if abs(ship_speed - current_ship_speed) < EPSILON:
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current_ship_speed = ship_speed
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else:
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current_ship_speed = lerp(current_ship_speed, ship_speed, delta * SPEED_EASE)
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$deepspace.rotation = current_ship_direction-PI/2
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$deepspace.region_rect.position += Vector2(sin(current_ship_direction), cos(current_ship_direction)) * current_ship_speed * delta
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@ -23,7 +23,7 @@ cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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cell_quadrant_size = 32
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occluder_light_mask = -2147483647
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occluder_light_mask = -2147483647
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format = 1
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format = 1
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tile_data = PoolIntArray( 262137, 2, 0, 262138, 2, 0, 262139, 2, 0, 262140, 2, 0, 262141, 2, 0, 262142, 2, 0, 262143, 2, 0, 196608, 2, 0, 196609, 2, 0, 196610, 2, 0, 196611, 2, 0, 196612, 2, 0, 196613, 2, 0, 196614, 2, 0, 196615, 2, 0, 196616, 2, 0, 196617, 2, 0, 196618, 2, 0, 196619, 2, 0, 196620, 2, 0, 196621, 2, 0, 196622, 2, 0, 196623, 2, 0, 196624, 2, 0, 196625, 2, 0, 196626, 2, 0, 196627, 2, 0, 327673, 2, 0, 327674, 1, 0, 327675, 1, 0, 327676, 1, 0, 327677, 1, 0, 327678, 1, 0, 327679, 2, 0, 262144, 1, 0, 262145, 1, 0, 262146, 1, 0, 262147, 1, 0, 262148, 1, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 2, 0, 262158, 1, 0, 262159, 1, 0, 262160, 1, 0, 262161, 1, 0, 262162, 1, 0, 262163, 3, 0, 393209, 2, 0, 393210, 1, 0, 393211, 1, 0, 393212, 1, 0, 393213, 1, 0, 393214, 1, 0, 393215, 2, 0, 327680, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 327691, 1, 0, 327692, 1, 0, 327693, 2, 0, 327694, 1, 0, 327695, 1, 0, 327696, 1, 0, 327697, 1, 0, 327698, 1, 0, 327699, 3, 0, 458745, 2, 0, 458746, 1, 0, 458747, 1, 0, 458748, 1, 0, 458749, 1, 0, 458750, 1, 0, 458751, 1, 0, 393216, 1, 0, 393217, 1, 0, 393218, 1, 0, 393219, 1, 0, 393220, 1, 0, 393221, 1, 0, 393222, 1, 0, 393223, 1, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 393227, 1, 0, 393228, 1, 0, 393229, 1, 0, 393230, 1, 0, 393231, 1, 0, 393232, 1, 0, 393233, 1, 0, 393234, 1, 0, 393235, 3, 0, 524281, 2, 0, 524282, 1, 0, 524283, 1, 0, 524284, 1, 0, 524285, 1, 0, 524286, 1, 0, 524287, 3, 0, 458752, 1, 0, 458753, 1, 0, 458754, 1, 0, 458755, 1, 0, 458756, 1, 0, 458757, 1, 0, 458758, 1, 0, 458759, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 458763, 1, 0, 458764, 1, 0, 458765, 3, 0, 458766, 1, 0, 458767, 1, 0, 458768, 1, 0, 458769, 1, 0, 458770, 1, 0, 458771, 2, 0, 589817, 2, 0, 589818, 1, 0, 589819, 1, 0, 589820, 1, 0, 589821, 1, 0, 589822, 1, 0, 589823, 3, 0, 524288, 1, 0, 524289, 1, 0, 524290, 1, 0, 524291, 1, 0, 524292, 1, 0, 524293, 1, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 3, 0, 524302, 1, 0, 524303, 1, 0, 524304, 1, 0, 524305, 1, 0, 524306, 1, 0, 524307, 2, 0, 655353, 2, 0, 655354, 1, 0, 655355, 1, 0, 655356, 1, 0, 655357, 1, 0, 655358, 1, 0, 655359, 1, 0, 589824, 1, 0, 589825, 1, 0, 589826, 1, 0, 589827, 1, 0, 589828, 1, 0, 589829, 1, 0, 589830, 1, 0, 589831, 1, 0, 589832, 1, 0, 589833, 1, 0, 589834, 1, 0, 589835, 1, 0, 589836, 1, 0, 589837, 1, 0, 589838, 1, 0, 589839, 1, 0, 589840, 1, 0, 589841, 1, 0, 589842, 1, 0, 589843, 3, 0, 720889, 2, 0, 720890, 1, 0, 720891, 1, 0, 720892, 1, 0, 720893, 1, 0, 720894, 1, 0, 720895, 2, 0, 655360, 1, 0, 655361, 1, 0, 655362, 1, 0, 655363, 1, 0, 655364, 1, 0, 655365, 1, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 655371, 1, 0, 655372, 1, 0, 655373, 2, 0, 655374, 1, 0, 655375, 1, 0, 655376, 1, 0, 655377, 1, 0, 655378, 1, 0, 655379, 3, 0, 786425, 2, 0, 786426, 1, 0, 786427, 1, 0, 786428, 1, 0, 786429, 1, 0, 786430, 1, 0, 786431, 2, 0, 720896, 1, 0, 720897, 1, 0, 720898, 1, 0, 720899, 1, 0, 720900, 1, 0, 720901, 1, 0, 720902, 1, 0, 720903, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0, 720907, 1, 0, 720908, 1, 0, 720909, 2, 0, 720910, 1, 0, 720911, 1, 0, 720912, 1, 0, 720913, 1, 0, 720914, 1, 0, 720915, 3, 0, 851961, 2, 0, 851962, 2, 0, 851963, 2, 0, 851964, 2, 0, 851965, 2, 0, 851966, 2, 0, 851967, 2, 0, 786432, 2, 0, 786433, 2, 0, 786434, 2, 0, 786435, 2, 0, 786436, 2, 0, 786437, 1, 0, 786438, 2, 0, 786439, 2, 0, 786440, 2, 0, 786441, 2, 0, 786442, 2, 0, 786443, 2, 0, 786444, 2, 0, 786445, 2, 0, 786446, 2, 0, 786447, 2, 0, 786448, 2, 0, 786449, 2, 0, 786450, 2, 0, 786451, 2, 0 )
|
tile_data = PoolIntArray( 262137, 2, 0, 262138, 2, 0, 262139, 2, 0, 262140, 2, 0, 262141, 2, 0, 262142, 2, 0, 262143, 2, 0, 196608, 2, 0, 196609, 2, 0, 196610, 2, 0, 196611, 2, 0, 196612, 2, 0, 196613, 2, 0, 196614, 2, 0, 196615, 2, 0, 196616, 2, 0, 196617, 2, 0, 196618, 2, 0, 196619, 2, 0, 196620, 2, 0, 196621, 2, 0, 196622, 2, 0, 196623, 2, 0, 196624, 2, 0, 196625, 2, 0, 196626, 2, 0, 196627, 2, 0, 327673, 2, 0, 327674, 1, 0, 327675, 1, 0, 327676, 1, 0, 327677, 1, 0, 327678, 1, 0, 327679, 2, 0, 262144, 1, 0, 262145, 1, 0, 262146, 1, 0, 262147, 1, 0, 262148, 1, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 2, 0, 262158, 1, 0, 262159, 1, 0, 262160, 1, 0, 262161, 1, 0, 262162, 1, 0, 262163, 3, 0, 393209, 2, 0, 393210, 1, 0, 393211, 1, 0, 393212, 1, 0, 393213, 1, 0, 393214, 1, 0, 393215, 2, 0, 327680, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 327691, 1, 0, 327692, 1, 0, 327693, 2, 0, 327694, 1, 0, 327695, 1, 0, 327696, 1, 0, 327697, 1, 0, 327698, 1, 0, 327699, 3, 0, 458745, 2, 0, 458746, 1, 0, 458747, 1, 0, 458748, 1, 0, 458749, 1, 0, 458750, 1, 0, 458751, 1, 0, 393216, 1, 0, 393217, 1, 0, 393218, 1, 0, 393219, 1, 0, 393220, 1, 0, 393221, 1, 0, 393222, 1, 0, 393223, 1, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 393227, 1, 0, 393228, 1, 0, 393229, 1, 0, 393230, 1, 0, 393231, 1, 0, 393232, 1, 0, 393233, 1, 0, 393234, 1, 0, 393235, 3, 0, 524281, 2, 0, 524282, 1, 0, 524283, 1, 0, 524284, 1, 0, 524285, 1, 0, 524286, 1, 0, 524287, 3, 0, 458752, 1, 0, 458753, 1, 0, 458754, 1, 0, 458755, 1, 0, 458756, 1, 0, 458757, 1, 0, 458758, 1, 0, 458759, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 458763, 1, 0, 458764, 1, 0, 458765, 3, 0, 458766, 1, 0, 458767, 1, 0, 458768, 1, 0, 458769, 1, 0, 458770, 1, 0, 458771, 3, 0, 589817, 2, 0, 589818, 1, 0, 589819, 1, 0, 589820, 1, 0, 589821, 1, 0, 589822, 1, 0, 589823, 3, 0, 524288, 1, 0, 524289, 1, 0, 524290, 1, 0, 524291, 1, 0, 524292, 1, 0, 524293, 1, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 3, 0, 524302, 1, 0, 524303, 1, 0, 524304, 1, 0, 524305, 1, 0, 524306, 1, 0, 524307, 3, 0, 655353, 2, 0, 655354, 1, 0, 655355, 1, 0, 655356, 1, 0, 655357, 1, 0, 655358, 1, 0, 655359, 1, 0, 589824, 1, 0, 589825, 1, 0, 589826, 1, 0, 589827, 1, 0, 589828, 1, 0, 589829, 1, 0, 589830, 1, 0, 589831, 1, 0, 589832, 1, 0, 589833, 1, 0, 589834, 1, 0, 589835, 1, 0, 589836, 1, 0, 589837, 1, 0, 589838, 1, 0, 589839, 1, 0, 589840, 1, 0, 589841, 1, 0, 589842, 1, 0, 589843, 3, 0, 720889, 2, 0, 720890, 1, 0, 720891, 1, 0, 720892, 1, 0, 720893, 1, 0, 720894, 1, 0, 720895, 2, 0, 655360, 1, 0, 655361, 1, 0, 655362, 1, 0, 655363, 1, 0, 655364, 1, 0, 655365, 1, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 655371, 1, 0, 655372, 1, 0, 655373, 2, 0, 655374, 1, 0, 655375, 1, 0, 655376, 1, 0, 655377, 1, 0, 655378, 1, 0, 655379, 3, 0, 786425, 2, 0, 786426, 1, 0, 786427, 1, 0, 786428, 1, 0, 786429, 1, 0, 786430, 1, 0, 786431, 2, 0, 720896, 1, 0, 720897, 1, 0, 720898, 1, 0, 720899, 1, 0, 720900, 1, 0, 720901, 1, 0, 720902, 1, 0, 720903, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0, 720907, 1, 0, 720908, 1, 0, 720909, 2, 0, 720910, 1, 0, 720911, 1, 0, 720912, 1, 0, 720913, 1, 0, 720914, 1, 0, 720915, 3, 0, 851961, 2, 0, 851962, 2, 0, 851963, 2, 0, 851964, 2, 0, 851965, 2, 0, 851966, 2, 0, 851967, 2, 0, 786432, 2, 0, 786433, 2, 0, 786434, 2, 0, 786435, 2, 0, 786436, 2, 0, 786437, 1, 0, 786438, 2, 0, 786439, 2, 0, 786440, 2, 0, 786441, 2, 0, 786442, 2, 0, 786443, 2, 0, 786444, 2, 0, 786445, 2, 0, 786446, 2, 0, 786447, 2, 0, 786448, 2, 0, 786449, 2, 0, 786450, 2, 0, 786451, 2, 0 )
|
||||||
script = ExtResource( 3 )
|
script = ExtResource( 3 )
|
||||||
extended_tilemap_node = NodePath("../1x1")
|
extended_tilemap_node = NodePath("../1x1")
|
||||||
|
|
||||||
|
|
5
Scenes/UI.gd
Normal file
5
Scenes/UI.gd
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
extends Control
|
||||||
|
|
||||||
|
class_name GameUI
|
||||||
|
|
||||||
|
signal command(command)
|
|
@ -1,5 +1,7 @@
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
class_name GameWorld
|
||||||
|
|
||||||
export(NodePath) var player_path
|
export(NodePath) var player_path
|
||||||
export(NodePath) var map_path
|
export(NodePath) var map_path
|
||||||
|
|
||||||
|
|
8
Scenes/ui.tscn
Normal file
8
Scenes/ui.tscn
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[gd_scene format=2]
|
||||||
|
|
||||||
|
[node name="ui" type="Control"]
|
||||||
|
margin_right = 40.0
|
||||||
|
margin_bottom = 40.0
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
|
@ -9,6 +9,21 @@
|
||||||
config_version=4
|
config_version=4
|
||||||
|
|
||||||
_global_script_classes=[ {
|
_global_script_classes=[ {
|
||||||
|
"base": "Node",
|
||||||
|
"class": "GameInstance",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://Scenes/Game.gd"
|
||||||
|
}, {
|
||||||
|
"base": "Control",
|
||||||
|
"class": "GameUI",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://Scenes/UI.gd"
|
||||||
|
}, {
|
||||||
|
"base": "Node2D",
|
||||||
|
"class": "GameWorld",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://Scenes/World.gd"
|
||||||
|
}, {
|
||||||
"base": "Node2D",
|
"base": "Node2D",
|
||||||
"class": "Map",
|
"class": "Map",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
|
@ -23,17 +38,26 @@ _global_script_classes=[ {
|
||||||
"class": "Occluder",
|
"class": "Occluder",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://Scenes/Rendering/Occluder.gd"
|
"path": "res://Scenes/Rendering/Occluder.gd"
|
||||||
|
}, {
|
||||||
|
"base": "Reference",
|
||||||
|
"class": "UICommand",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://Classes/UICommand.gd"
|
||||||
} ]
|
} ]
|
||||||
_global_script_class_icons={
|
_global_script_class_icons={
|
||||||
|
"GameInstance": "",
|
||||||
|
"GameUI": "",
|
||||||
|
"GameWorld": "",
|
||||||
"Map": "",
|
"Map": "",
|
||||||
"MapTiles": "",
|
"MapTiles": "",
|
||||||
"Occluder": ""
|
"Occluder": "",
|
||||||
|
"UICommand": ""
|
||||||
}
|
}
|
||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="odyssey"
|
config/name="odyssey"
|
||||||
run/main_scene="res://Scenes/Test.tscn"
|
run/main_scene="res://Scenes/Game.tscn"
|
||||||
config/icon="res://icon.png"
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
Reference in a new issue