Simple charging setup for power cells

This commit is contained in:
Hamcha 2020-07-09 17:12:18 +02:00
parent 2283afbf51
commit aca7f95a70
Signed by: hamcha
GPG key ID: 41467804B19A3315
2 changed files with 24 additions and 10 deletions

View file

@ -9,22 +9,27 @@ var attached = true
onready var activationRange = $ActivationRange as ActivationRange
onready var manager = $PowerManager as PowerManager
export var current_charge = MAX_CHARGE
export var max_discharge_rate = 200
export var current_charge = MAX_CHARGE setget set_charge
export var max_charge_rate = 0 setget set_max_charge
export var max_discharge_rate = 200 setget set_max_discharge
func _ready():
func _ready() -> void:
if not Engine.editor_hint:
activationRange.visible = true
$Control/PowerUI.set_current_charge(current_charge)
$Control/PowerUI.set_max_charge(MAX_CHARGE)
set_max_charge(max_charge_rate)
func _physics_process(delta: float):
func _physics_process(delta: float) -> void:
if manager.wired:
if current_charge > 0:
manager.power_source = min(current_charge, max_discharge_rate)
if manager.power_load > 0:
current_charge -= manager.power_load * delta
set_charge(current_charge - manager.power_load * delta)
if PowerNetwork.DEBUG:
update()
$Control/PowerUI.displayed_charge = current_charge
if manager.powered:
set_charge(current_charge + max_charge_rate * delta)
func _input(event):
if event is InputEventMouseButton and event.pressed and not is_inside and open:
@ -63,3 +68,15 @@ func _draw():
if charge_px < 10:
charge_color = Color.red
draw_rect(Rect2(32, 32-charge_px, 4, charge_px), charge_color)
func set_max_discharge(val: float) -> void:
max_discharge_rate = val
func set_max_charge(val: float) -> void:
max_charge_rate = val
if manager != null:
manager.power_usage = val
func set_charge(val: float) -> void:
current_charge = val
$Control/PowerUI.set_current_charge(current_charge)

View file

@ -2,12 +2,9 @@ extends Control
onready var scene = $"/root/scene" as GameInstance
var displayed_charge = 0 setget set_current_charge
var max_charge = 1 setget set_max_charge
func set_current_charge(val):
$Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(" + str(round(val/10)/100) + "kJ)"
$Container/CurrentBox/ProgressBar.value = val
func set_max_charge(val: float):
$Container/CurrentBox/ProgressBar.max_value = max_charge
$Container/CurrentBox/ProgressBar.max_value = val