Make doors auto-close after a while
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2 changed files with 11 additions and 0 deletions
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@ -13,6 +13,8 @@ func _animation_finished():
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# Disable collider
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# Disable collider
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collision_layer = 16
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collision_layer = 16
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collision_mask = 16
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collision_mask = 16
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# Start timer for auto-close
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$Timer.start()
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else:
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else:
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# Enable collider
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# Enable collider
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collision_mask = 1
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collision_mask = 1
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@ -22,3 +24,7 @@ func _input_event(viewport, event, shape_idx):
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if event is InputEventMouseButton and event.pressed:
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if event is InputEventMouseButton and event.pressed:
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set_open($Sprite.animation == "close")
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set_open($Sprite.animation == "close")
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func _close_timer_triggered():
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$Sprite.play("close")
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@ -53,4 +53,9 @@ centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 16, 16 )
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position = Vector2( 16, 16 )
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shape = SubResource( 7 )
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shape = SubResource( 7 )
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[node name="Timer" type="Timer" parent="."]
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wait_time = 5.0
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one_shot = true
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[connection signal="animation_finished" from="Sprite" to="." method="_animation_finished"]
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[connection signal="animation_finished" from="Sprite" to="." method="_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_close_timer_triggered"]
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