Sync systems and go back to GLES2 for now
This commit is contained in:
parent
e1221af9ec
commit
b95246209a
14 changed files with 211 additions and 119 deletions
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@ -64,15 +64,21 @@ func refresh_sprite() -> void:
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socket.material.set_shader_param("cable_color", bidirectional_color)
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func serialize():
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var connection_paths = []
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for conn in connections:
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connection_paths.append({ "path": get_path_to(conn), "powered": conn.powered })
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return {
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"direction": direction,
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"flow": flow,
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"network": "", #TODO
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"connections": [] #TODO
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"connections": connection_paths
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}
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func deserialize(data):
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set_direction(data["direction"])
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set_flow(data["flow"])
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#TODO Connections
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#TODO Network
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for node in data["connections"]:
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var manager = get_node(node.path) as PowerManager
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manager.socket = self
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manager.powered = node.powered
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connections.append(manager)
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@ -42,7 +42,6 @@ shader_param/cable_color = Color( 0, 0, 0, 0 )
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radius = 12.0
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[node name="ElectricSocket" type="Area2D"]
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z_index = -8
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collision_layer = 4
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collision_mask = 2147483652
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script = ExtResource( 2 )
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@ -13,6 +13,8 @@ export var current_charge = MAX_CHARGE setget set_charge
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export var max_charge_rate = 0 setget set_max_charge
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export var max_discharge_rate = 200 setget set_max_discharge
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var next_network_update = Multiplayer.SYSTEMS_UPDATE_INTERVAL
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func _ready() -> void:
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if not Engine.editor_hint:
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activationRange.visible = true
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@ -21,15 +23,28 @@ func _ready() -> void:
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set_max_charge(max_charge_rate)
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func _physics_process(delta: float) -> void:
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if not is_network_master():
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return
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next_network_update -= 1
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if next_network_update < 0:
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next_network_update = Multiplayer.SYSTEMS_UPDATE_INTERVAL
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if manager.wired:
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if current_charge > 0:
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manager.power_source = min(current_charge, max_discharge_rate)
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if manager.power_load > 0:
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set_charge(current_charge - manager.power_load * delta)
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var new_charge = current_charge - manager.power_load * delta
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if next_network_update == 0:
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rpc("set_charge", new_charge)
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else:
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set_charge(new_charge)
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if PowerNetwork.DEBUG:
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update()
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if manager.powered:
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set_charge(current_charge + max_charge_rate * delta)
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var new_charge = current_charge + max_charge_rate * delta
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if next_network_update == 0:
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rpc("set_charge", new_charge)
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else:
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set_charge(new_charge)
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func _input(event):
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if event is InputEventMouseButton and event.pressed and not is_inside and open:
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@ -69,15 +84,15 @@ func _draw():
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charge_color = Color.red
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draw_rect(Rect2(32, 32-charge_px, 4, charge_px), charge_color)
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func set_max_discharge(val: float) -> void:
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remotesync func set_max_discharge(val: float) -> void:
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max_discharge_rate = val
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func set_max_charge(val: float) -> void:
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remotesync func set_max_charge(val: float) -> void:
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max_charge_rate = val
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if manager != null:
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manager.power_usage = val
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func set_charge(val: float) -> void:
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remotesync func set_charge(val: float) -> void:
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current_charge = val
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$Control/PowerUI.set_current_charge(current_charge)
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@ -2,7 +2,7 @@ extends Node
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class_name PowerNetwork
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const DEBUG = true
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const DEBUG = false
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var nodes = []
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var sockets = []
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@ -86,3 +86,18 @@ func _physics_process(_delta: float) -> void:
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for source in sources:
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var source_load = source.power_source / total_source * remaining_drain
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source.power_load = source_load
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func serialize():
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var node_paths = []
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var socket_paths = []
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for node in nodes:
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node_paths.append(get_path_to(node))
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for socket in sockets:
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socket_paths.append(get_path_to(socket))
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return { "nodes": node_paths, "sockets": socket_paths }
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func deserialize(data):
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for node_path in data["nodes"]:
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nodes.append(get_node(node_path))
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for socket_path in data["sockets"]:
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sockets.append(get_node(socket_path))
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@ -4,7 +4,6 @@
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code = "shader_type canvas_item;
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render_mode unshaded;"
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custom_defines = ""
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[resource]
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shader = SubResource( 1 )
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@ -2,6 +2,8 @@ extends Node
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class_name GameInstance
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signal state_received()
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onready var ui = $CanvasLayer/ui
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onready var world = $world
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onready var systems = $systems
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@ -15,13 +17,25 @@ func _ready() -> void:
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else:
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world.load_map(GameWorld.Map.EMPTY)
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rpc_id(1, "send_map")
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yield(world.map, "map_received")
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yield(self, "state_received")
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rpc_id(1, "ready_to_spawn")
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master func send_map() -> void:
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var id = get_tree().get_rpc_sender_id()
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var map_data = world.map.serialize()
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var systems_data = systems.serialize()
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print("sending map data to ", id)
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world.map.send_data(id)
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rpc_id(id, "receive_data", {
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"map": map_data,
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"systems": systems_data
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})
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puppet func receive_data(data: Dictionary) -> void:
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print(data.systems)
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world.map.deserialize(data["map"])
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systems.deserialize(data["systems"])
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print("Received map data from master")
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emit_signal("state_received")
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master func ready_to_spawn() -> void:
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var id = get_tree().get_rpc_sender_id()
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@ -1,5 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Scenes/systems.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/UI.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scenes/World.gd" type="Script" id=4]
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[ext_resource path="res://Scenes/Game.gd" type="Script" id=5]
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@ -8,6 +9,7 @@
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script = ExtResource( 5 )
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[node name="systems" type="Node" parent="."]
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script = ExtResource( 1 )
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[node name="world" type="Node2D" parent="."]
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scale = Vector2( 2, 2 )
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@ -8,6 +8,9 @@ const SERVER_PORT = 5513
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const MAX_PLAYERS = 30
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var port = SERVER_PORT
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# Throttle network updates of often-changed variables by this many physics frames
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const SYSTEMS_UPDATE_INTERVAL = 10
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# Master server data
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const MASTER_SERVER_ADDR = "fgms.zyg.ovh"
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const MASTER_SERVER_UDP_PORT = 9434
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@ -3,8 +3,6 @@ extends Node2D
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class_name GameMap
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signal map_received()
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var ship_direction = 0
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var ship_speed = 0
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@ -33,18 +31,16 @@ func _ready():
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if Engine.editor_hint:
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return
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$editor.queue_free()
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set_unlit(true)
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set_unlit(false)
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if not is_network_master():
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return
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# Run special tiling
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# Run autotile conversions and generate occlusions
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$walls.run_conversions()
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# Electricity setup
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make_electric_probes($cables, "Wire")
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print(serialize())
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func _process(delta: float):
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if Engine.editor_hint:
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@ -73,18 +69,19 @@ func serialize() -> Dictionary:
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for cell in tilemap.get_used_cells():
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data.append([cell, tilemap.get_cellv(cell)])
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tilemapdata[tilemap.name] = data
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# Get objects
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var engines = serialize_children($engines)
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var objects = serialize_children($objects)
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var lights = serialize_children($lights)
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var sockets = serialize_children($sockets)
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var pois = serialize_children($pois)
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return {
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"tilemaps": tilemapdata,
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"engines": engines,
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"objects": objects,
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"lights": lights,
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"sockets": sockets,
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"pois": pois
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}
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@ -99,16 +96,11 @@ func deserialize(data: Dictionary) -> void:
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deserialize_children($objects, data["objects"])
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deserialize_children($lights, data["lights"])
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deserialize_children($pois, data["pois"])
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deserialize_children($sockets, data["sockets"])
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# Run autotile conversions and generate occlusions
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$walls.run_conversions()
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master func send_data(id: int) -> void:
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rpc_id(id, "receive_data", serialize())
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puppet func receive_data(data: Dictionary) -> void:
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deserialize(data)
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print("Received map data from master")
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emit_signal("map_received")
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func serialize_children(node: Node) -> Dictionary:
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var data = {}
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for child in node.get_children():
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@ -125,8 +117,8 @@ func deserialize_children(node: Node, data: Dictionary) -> void:
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var node_scene = load(node_data.filename).instance()
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node_scene.name = node_name
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node_scene.transform = node_data.transform
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node_scene.deserialize(node_data.data)
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node.add_child(node_scene, true)
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node_scene.deserialize(node_data.data)
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# Lighting
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@ -33,6 +33,7 @@ __meta__ = {
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[node name="base" type="TileMap" parent="."]
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z_index = 1
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z_as_relative = false
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tile_set = ExtResource( 11 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -41,6 +42,7 @@ format = 1
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[node name="cables" type="TileMap" parent="."]
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z_index = 2
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z_as_relative = false
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tile_set = ExtResource( 13 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -49,6 +51,7 @@ format = 1
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[node name="floor" type="TileMap" parent="."]
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z_index = 3
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z_as_relative = false
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tile_set = ExtResource( 9 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -57,6 +60,7 @@ format = 1
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[node name="walls" type="TileMap" parent="."]
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z_index = 4
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z_as_relative = false
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -67,6 +71,7 @@ extended_tilemap_node = NodePath("../1x1")
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[node name="1x1" type="TileMap" parent="."]
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z_index = 5
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z_as_relative = false
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 16, 16 )
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format = 1
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@ -84,6 +89,10 @@ __meta__ = {
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"_editor_description_": ""
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}
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[node name="sockets" type="Node2D" parent="."]
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z_index = 2
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z_as_relative = false
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[node name="lights" type="Node2D" parent="."]
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modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
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z_index = 11
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@ -40,6 +40,7 @@ __meta__ = {
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[node name="base" type="TileMap" parent="."]
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z_index = 1
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z_as_relative = false
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tile_set = ExtResource( 11 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -49,6 +50,7 @@ tile_data = PoolIntArray( -589821, 0, 0, -589820, 0, 0, -589819, 0, 0, -458763,
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[node name="cables" type="TileMap" parent="."]
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z_index = 2
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z_as_relative = false
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tile_set = ExtResource( 13 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -58,6 +60,7 @@ tile_data = PoolIntArray( -524284, 0, 131073, -393224, 0, 131073, -393217, 0, 13
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[node name="floor" type="TileMap" parent="."]
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z_index = 3
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z_as_relative = false
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tile_set = ExtResource( 9 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -67,6 +70,7 @@ tile_data = PoolIntArray( -589820, 1, 0, -524284, 1, 0, -393226, 1, 0, -393225,
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[node name="walls" type="TileMap" parent="."]
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z_index = 4
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z_as_relative = false
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 32 )
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cell_quadrant_size = 32
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@ -78,6 +82,7 @@ extended_tilemap_node = NodePath("../1x1")
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[node name="1x1" type="TileMap" parent="."]
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z_index = 5
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z_as_relative = false
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 16, 16 )
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format = 1
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@ -190,257 +195,261 @@ position = Vector2( -320, -192 )
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[node name="SMES4" parent="objects" instance=ExtResource( 12 )]
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position = Vector2( -320, -96 )
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[node name="ElectricSocket" parent="objects" instance=ExtResource( 14 )]
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[node name="sockets" type="Node2D" parent="."]
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z_index = 2
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z_as_relative = false
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[node name="ElectricSocket" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( -288, -160 )
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direction = 0
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connectionPaths = [ NodePath("../SMES1") ]
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connectionPaths = [ NodePath("../../objects/SMES1") ]
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[node name="ElectricSocket2" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket2" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( -288, -128 )
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direction = 0
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connectionPaths = [ NodePath("../SMES2") ]
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connectionPaths = [ NodePath("../../objects/SMES2") ]
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[node name="ElectricSocket3" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket3" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( -288, -192 )
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direction = 0
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connectionPaths = [ NodePath("../SMES3") ]
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connectionPaths = [ NodePath("../../objects/SMES3") ]
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[node name="ElectricSocket4" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket4" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( -288, -96 )
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direction = 0
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connectionPaths = [ NodePath("../SMES4") ]
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connectionPaths = [ NodePath("../../objects/SMES4") ]
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[node name="ElectricSocket5" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket5" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( 320, 128 )
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connectionPaths = [ NodePath("../../lights/Lighttube2") ]
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flow = 1
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[node name="ElectricSocket34" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket34" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( 384, 192 )
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direction = 1
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connectionPaths = [ NodePath("../BridgeDoor") ]
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connectionPaths = [ NodePath("../../objects/BridgeDoor") ]
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flow = 1
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[node name="ElectricSocket36" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket36" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( 0, 192 )
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direction = 0
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connectionPaths = [ NodePath("../EngineDoor") ]
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connectionPaths = [ NodePath("../../objects/EngineDoor") ]
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flow = 1
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[node name="ElectricSocket37" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket37" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( 0, 288 )
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direction = 0
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connectionPaths = [ NodePath("../EngineDoor2") ]
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connectionPaths = [ NodePath("../../objects/EngineDoor2") ]
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flow = 1
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[node name="ElectricSocket35" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket35" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( 384, 288 )
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direction = 1
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connectionPaths = [ NodePath("../BridgeDoor2") ]
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connectionPaths = [ NodePath("../../objects/BridgeDoor2") ]
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flow = 1
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[node name="ElectricSocket6" parent="objects" instance=ExtResource( 14 )]
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[node name="ElectricSocket6" parent="sockets" instance=ExtResource( 14 )]
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position = Vector2( 64, 128 )
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connectionPaths = [ NodePath("../../lights/Lighttube") ]
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flow = 1
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[node name="ElectricSocket7" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket7" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 64, -64 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube9") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket8" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket8" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 256, -64 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube10") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket32" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket32" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 192, -32 )
|
||||
direction = 1
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube16") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket33" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket33" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 192, 96 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube15") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket9" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket9" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 256, -224 )
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube11") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket42" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket42" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 128, -192 )
|
||||
connectionPaths = [ NodePath("../AirlockInt") ]
|
||||
connectionPaths = [ NodePath("../../objects/AirlockInt") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket43" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket43" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 128, -256 )
|
||||
connectionPaths = [ NodePath("../AirlockExt") ]
|
||||
connectionPaths = [ NodePath("../../objects/AirlockExt") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket10" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket10" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -32, -224 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube12") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket44" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket44" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -96, -160 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../StorageDoor") ]
|
||||
connectionPaths = [ NodePath("../../objects/StorageDoor") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket45" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket45" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -96, -128 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../StorageDoor2") ]
|
||||
connectionPaths = [ NodePath("../../objects/StorageDoor2") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket11" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket11" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -256, -224 )
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube13") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket12" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket12" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -256, -64 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube14") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket13" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket13" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -128, 352 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube8") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket14" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket14" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -128, 128 )
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube7") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket15" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket15" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -160, 192 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../Computer4") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer4") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket16" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket16" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -160, 288 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../Computer2") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer2") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket17" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket17" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -224, -128 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../Computer3") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer3") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket18" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket18" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -224, -160 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../Computer") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket19" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket19" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 544, 224 )
|
||||
direction = 1
|
||||
connectionPaths = [ NodePath("../CommsComp") ]
|
||||
connectionPaths = [ NodePath("../../objects/CommsComp") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket20" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket20" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 544, 256 )
|
||||
direction = 1
|
||||
connectionPaths = [ NodePath("../ControlComp") ]
|
||||
connectionPaths = [ NodePath("../../objects/ControlComp") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket21" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket21" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 512, 128 )
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube6") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket22" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket22" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 512, 352 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube5") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket23" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket23" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 320, 352 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube3") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket24" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket24" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 64, 352 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube4") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket38" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket38" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -32, 576 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../AirlockInt3") ]
|
||||
connectionPaths = [ NodePath("../../objects/AirlockInt3") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket39" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket39" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -128, 576 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../AirlockExt3") ]
|
||||
connectionPaths = [ NodePath("../../objects/AirlockExt3") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket40" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket40" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -128, 672 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../AirlockExt2") ]
|
||||
connectionPaths = [ NodePath("../../objects/AirlockExt2") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket41" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket41" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -32, 672 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../AirlockInt2") ]
|
||||
connectionPaths = [ NodePath("../../objects/AirlockInt2") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket25" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket25" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 192, 384 )
|
||||
direction = 1
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube17") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket26" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket26" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 192, 512 )
|
||||
direction = 0
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube18") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket27" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket27" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 64, 704 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube22") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket28" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket28" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 256, 704 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube20") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket29" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket29" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( 32, 544 )
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube19") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket30" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket30" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -256, 544 )
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube21") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket31" parent="objects" instance=ExtResource( 14 )]
|
||||
[node name="ElectricSocket31" parent="sockets" instance=ExtResource( 14 )]
|
||||
position = Vector2( -256, 704 )
|
||||
direction = 3
|
||||
connectionPaths = [ NodePath("../../lights/Lighttube23") ]
|
||||
|
|
|
@ -24,6 +24,7 @@ func _ready():
|
|||
light_mode = 1
|
||||
|
||||
[node name="map" type="Node2D"]
|
||||
z_as_relative = false
|
||||
script = SubResource( 1 )
|
||||
|
||||
[node name="darkness" type="CanvasModulate" parent="."]
|
||||
|
@ -44,6 +45,7 @@ __meta__ = {
|
|||
|
||||
[node name="base" type="TileMap" parent="."]
|
||||
z_index = 1
|
||||
z_as_relative = false
|
||||
tile_set = ExtResource( 11 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
|
@ -53,6 +55,7 @@ tile_data = PoolIntArray( 262137, 0, 0, 262138, 0, 0, 262139, 0, 0, 262140, 0, 0
|
|||
|
||||
[node name="cables" type="TileMap" parent="."]
|
||||
z_index = 2
|
||||
z_as_relative = false
|
||||
tile_set = ExtResource( 4 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
|
@ -62,6 +65,7 @@ tile_data = PoolIntArray( 393212, 0, 131072, 393213, 0, 65536, 393214, 0, 65536,
|
|||
|
||||
[node name="floor" type="TileMap" parent="."]
|
||||
z_index = 3
|
||||
z_as_relative = false
|
||||
tile_set = ExtResource( 9 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
|
@ -70,6 +74,7 @@ format = 1
|
|||
|
||||
[node name="walls" type="TileMap" parent="."]
|
||||
z_index = 4
|
||||
z_as_relative = false
|
||||
tile_set = ExtResource( 1 )
|
||||
cell_size = Vector2( 32, 32 )
|
||||
cell_quadrant_size = 32
|
||||
|
@ -81,6 +86,7 @@ extended_tilemap_node = NodePath("../1x1")
|
|||
|
||||
[node name="1x1" type="TileMap" parent="."]
|
||||
z_index = 5
|
||||
z_as_relative = false
|
||||
tile_set = ExtResource( 2 )
|
||||
cell_size = Vector2( 16, 16 )
|
||||
format = 1
|
||||
|
@ -140,44 +146,48 @@ position = Vector2( 128, 128 )
|
|||
position = Vector2( 64, 128 )
|
||||
computer_type = 6
|
||||
|
||||
[node name="ElectricSocket4" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="sockets" type="Node2D" parent="."]
|
||||
z_index = 2
|
||||
z_as_relative = false
|
||||
|
||||
[node name="ElectricSocket4" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( -128, 160 )
|
||||
connectionPaths = [ NodePath("../Computer6") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer6") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket5" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="ElectricSocket5" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( -96, 160 )
|
||||
connectionPaths = [ NodePath("../Computer5") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer5") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket6" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="ElectricSocket6" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( -64, 160 )
|
||||
connectionPaths = [ NodePath("../Computer") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket7" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="ElectricSocket7" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( -32, 160 )
|
||||
connectionPaths = [ NodePath("../Computer2") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer2") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket8" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="ElectricSocket8" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( 0, 160 )
|
||||
connectionPaths = [ NodePath("../Computer3") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer3") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket9" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="ElectricSocket9" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( 32, 160 )
|
||||
connectionPaths = [ NodePath("../Computer4") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer4") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket10" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="ElectricSocket10" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( 64, 160 )
|
||||
connectionPaths = [ NodePath("../Computer7") ]
|
||||
connectionPaths = [ NodePath("../../objects/Computer7") ]
|
||||
flow = 1
|
||||
|
||||
[node name="ElectricSocket3" parent="objects" instance=ExtResource( 13 )]
|
||||
[node name="ElectricSocket3" parent="sockets" instance=ExtResource( 13 )]
|
||||
position = Vector2( 128, 160 )
|
||||
connectionPaths = [ NodePath("../SMES2") ]
|
||||
connectionPaths = [ NodePath("../../objects/SMES2") ]
|
||||
|
||||
[node name="lights" type="Node2D" parent="."]
|
||||
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
|
||||
|
@ -191,5 +201,3 @@ z_index = 999
|
|||
|
||||
[node name="SpawnpointPlayer" parent="pois" instance=ExtResource( 5 )]
|
||||
position = Vector2( 80, 272 )
|
||||
poitype = 1
|
||||
poiclass = 1
|
||||
|
|
18
Scenes/systems.gd
Normal file
18
Scenes/systems.gd
Normal file
|
@ -0,0 +1,18 @@
|
|||
extends Node
|
||||
|
||||
func serialize() -> Dictionary:
|
||||
var systems = {}
|
||||
for child in get_children():
|
||||
systems[child.name] = {
|
||||
"script": child.script.resource_path,
|
||||
"data": child.serialize()
|
||||
}
|
||||
return systems
|
||||
|
||||
func deserialize(data: Dictionary) -> void:
|
||||
for system_name in data:
|
||||
var system_data = data[system_name] as Dictionary
|
||||
var system_node = load(system_data.script).new()
|
||||
system_node.name = system_name
|
||||
add_child(system_node, true)
|
||||
system_node.deserialize(system_data.data)
|
|
@ -202,6 +202,9 @@ sprint={
|
|||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
quality/2d/use_pixel_snap=true
|
||||
threads/thread_model=2
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_clear_color=Color( 0, 0, 0, 1 )
|
||||
|
|
Reference in a new issue