diff --git a/Actors/Objects/Computer/Computer.gd b/Actors/Objects/Computer/Computer.gd index e93dd9e..57b1731 100644 --- a/Actors/Objects/Computer/Computer.gd +++ b/Actors/Objects/Computer/Computer.gd @@ -5,7 +5,7 @@ extends StaticBody2D class_name GameObjectComputer enum Direction { LEFT, RIGHT, UP, DOWN } -enum ComputerType { ShipCommand, Comms, Medical, Research, ShipEngine, Atmos } +enum ComputerType { ShipCommand, Comms, Medical, Research, Energy, ShipEngine, Atmos } export(Direction) var direction = Direction.DOWN setget set_direction export(ComputerType) var computer_type = ComputerType.ShipCommand setget set_type @@ -30,10 +30,13 @@ func set_type(val): screen_region_offset = Vector2(0, 64) ComputerType.Research: screen_region_offset = Vector2(128, 0) - ComputerType.ShipEngine: + ComputerType.Energy: screen_region_offset = Vector2(128, 224) ComputerType.Atmos: + screen_region_offset = Vector2(128, 192) + ComputerType.ShipEngine: screen_region_offset = Vector2(0, 256) + refresh_sprite() func set_direction(dir): @@ -45,15 +48,19 @@ func refresh_sprite(): Direction.DOWN: $computer.region_rect.position = Vector2(0, 0) $computer/screen.region_rect.position = screen_region_offset + Vector2(0, 0) + $computer/screen/Light2D.rotation = 0 Direction.UP: $computer.region_rect.position = Vector2(0, 32) $computer/screen.region_rect.position = screen_region_offset + Vector2(32, 0) + $computer/screen/Light2D.rotation = PI Direction.LEFT: $computer.region_rect.position = Vector2(32, 32) $computer/screen.region_rect.position = screen_region_offset + Vector2(96, 0) + $computer/screen/Light2D.rotation = PI/2 Direction.RIGHT: $computer.region_rect.position = Vector2(32, 0) $computer/screen.region_rect.position = screen_region_offset + Vector2(64, 0) + $computer/screen/Light2D.rotation = -PI/2 func manage_controls(show: bool): match computer_type: @@ -65,7 +72,7 @@ func _input(event): open = false $UIAnimation.play("fadeout") -func _input_event(viewport, event, shape_idx): +func _input_event(_viewport, event, _shape_idx): if Engine.editor_hint: return if event is InputEventMouseButton and event.pressed and not open: diff --git a/Actors/Objects/Computer/Computer.tscn b/Actors/Objects/Computer/Computer.tscn index 4a1404a..68fa667 100644 --- a/Actors/Objects/Computer/Computer.tscn +++ b/Actors/Objects/Computer/Computer.tscn @@ -119,7 +119,7 @@ region_rect = Rect2( 0, 0, 32, 32 ) position = Vector2( 16, 16 ) texture = ExtResource( 5 ) texture_scale = 0.5 -energy = 0.4 +energy = 0.5 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 16, 16 ) diff --git a/Actors/Objects/Computer/UI/ControlComp.gd b/Actors/Objects/Computer/UI/ControlComp.gd index 29caefd..e7ebd20 100644 --- a/Actors/Objects/Computer/UI/ControlComp.gd +++ b/Actors/Objects/Computer/UI/ControlComp.gd @@ -5,6 +5,12 @@ onready var scene = $"/root/scene" as GameInstance func _ready(): pass +func _physics_process(delta): + var speed_str = "(" + str(round(scene.world.map.current_ship_speed)) + " u/s)" + $Container/VelocityBox/HBoxContainer/CurrentSpeed.text = speed_str + var dir_str = "(" + str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg)" + $Container/DirectionBox/HBoxContainer/CurrentDirection.text = dir_str + func _ship_velocity_changed(value): scene.process_command(UICommand.new(UICommand.CommandType.SetShipSpeed, [value])) diff --git a/Actors/Objects/Computer/UI/ControlComp.tscn b/Actors/Objects/Computer/UI/ControlComp.tscn index fc5c766..fd4bef9 100644 --- a/Actors/Objects/Computer/UI/ControlComp.tscn +++ b/Actors/Objects/Computer/UI/ControlComp.tscn @@ -64,7 +64,7 @@ __meta__ = { [node name="VelocityBox" type="VBoxContainer" parent="Container"] material = ExtResource( 4 ) margin_right = 180.0 -margin_bottom = 45.0 +margin_bottom = 51.0 size_flags_horizontal = 3 size_flags_vertical = 3 alignment = 1 @@ -72,20 +72,37 @@ __meta__ = { "_edit_use_anchors_": false } -[node name="ShipVelocityLabel" type="Label" parent="Container/VelocityBox"] -material = ExtResource( 4 ) -margin_top = 3.0 +[node name="HBoxContainer" type="HBoxContainer" parent="Container/VelocityBox"] +margin_top = 6.0 margin_right = 180.0 -margin_bottom = 21.0 +margin_bottom = 24.0 +custom_constants/separation = 10 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="ShipVelocityLabel" type="Label" parent="Container/VelocityBox/HBoxContainer"] +material = ExtResource( 4 ) +margin_right = 88.0 +margin_bottom = 18.0 mouse_filter = 1 theme = ExtResource( 3 ) text = "Ship velocity" +[node name="CurrentSpeed" type="Label" parent="Container/VelocityBox/HBoxContainer"] +material = ExtResource( 4 ) +margin_left = 98.0 +margin_right = 98.0 +margin_bottom = 18.0 +mouse_filter = 1 +theme = ExtResource( 3 ) +custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 ) + [node name="HSlider" type="HSlider" parent="Container/VelocityBox"] material = ExtResource( 4 ) -margin_top = 25.0 +margin_top = 28.0 margin_right = 180.0 -margin_bottom = 41.0 +margin_bottom = 44.0 mouse_filter = 1 max_value = 1000.0 value = 1000.0 @@ -94,9 +111,9 @@ ticks_on_borders = true [node name="DirectionBox" type="VBoxContainer" parent="Container"] material = ExtResource( 4 ) -margin_top = 65.0 +margin_top = 71.0 margin_right = 180.0 -margin_bottom = 110.0 +margin_bottom = 122.0 size_flags_horizontal = 3 size_flags_vertical = 3 alignment = 1 @@ -104,20 +121,33 @@ __meta__ = { "_edit_use_anchors_": false } -[node name="ShipDirectionLabel" type="Label" parent="Container/DirectionBox"] -material = ExtResource( 4 ) -margin_top = 3.0 +[node name="HBoxContainer" type="HBoxContainer" parent="Container/DirectionBox"] +margin_top = 6.0 margin_right = 180.0 -margin_bottom = 21.0 +margin_bottom = 24.0 + +[node name="ShipDirectionLabel" type="Label" parent="Container/DirectionBox/HBoxContainer"] +material = ExtResource( 4 ) +margin_right = 94.0 +margin_bottom = 18.0 mouse_filter = 1 theme = ExtResource( 3 ) text = "Ship direction" +[node name="CurrentDirection" type="Label" parent="Container/DirectionBox/HBoxContainer"] +material = ExtResource( 4 ) +margin_left = 98.0 +margin_right = 98.0 +margin_bottom = 18.0 +mouse_filter = 1 +theme = ExtResource( 3 ) +custom_colors/font_color = Color( 0.494118, 0.52549, 0.737255, 1 ) + [node name="HSlider" type="HSlider" parent="Container/DirectionBox"] material = ExtResource( 4 ) -margin_top = 25.0 +margin_top = 28.0 margin_right = 180.0 -margin_bottom = 41.0 +margin_bottom = 44.0 mouse_filter = 1 max_value = 360.0 tick_count = 18 diff --git a/Actors/Objects/Door/Door.gd b/Actors/Objects/Door/Door.gd index da5ab79..6ba2bf7 100644 --- a/Actors/Objects/Door/Door.gd +++ b/Actors/Objects/Door/Door.gd @@ -28,14 +28,16 @@ func _animation_finished(): # Disable collider collision_layer = 16 collision_mask = 16 + emit_signal("changed", true) # Start timer for auto-close $Timer.start() else: # Enable collider collision_mask = 1 collision_layer = 1 + emit_signal("changed", false) -func _input_event(viewport, event, shape_idx): +func _input_event(_viewport, event, _shape_idx): # Check if we clicked the item if event is InputEventMouseButton and event.pressed: # Must be in activation range diff --git a/Actors/Objects/Engine/Engine.gd b/Actors/Objects/Engine/Engine.gd index 3d4d608..5326b5c 100644 --- a/Actors/Objects/Engine/Engine.gd +++ b/Actors/Objects/Engine/Engine.gd @@ -47,7 +47,7 @@ func refresh_sprite(): $ActivationRange.rotation = rot -func _input_event(viewport, event, shape_idx): +func _input_event(_viewport, event, _shape_idx): if Engine.editor_hint: return if event is InputEventMouseButton and event.pressed: diff --git a/Actors/Objects/Lightbulb/Lightbulb.gd b/Actors/Objects/Lightbulb/Lightbulb.gd index e4c75c4..91bfc59 100644 --- a/Actors/Objects/Lightbulb/Lightbulb.gd +++ b/Actors/Objects/Lightbulb/Lightbulb.gd @@ -46,7 +46,7 @@ func refresh_sprite(): $ActivationRange.rotation = rot -func _input_event(viewport, event, shape_idx): +func _input_event(_viewport, event, _shape_idx): if Engine.editor_hint: return if event is InputEventMouseButton and event.pressed: diff --git a/Actors/Objects/PowerStorage/PowerStorage.gd b/Actors/Objects/PowerStorage/PowerStorage.gd new file mode 100644 index 0000000..ab29213 --- /dev/null +++ b/Actors/Objects/PowerStorage/PowerStorage.gd @@ -0,0 +1,3 @@ +extends StaticBody2D + +class_name GameObjectPowerStorage diff --git a/Actors/Objects/PowerStorage/PowerStorage.tscn b/Actors/Objects/PowerStorage/PowerStorage.tscn new file mode 100644 index 0000000..498bf14 --- /dev/null +++ b/Actors/Objects/PowerStorage/PowerStorage.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.gd" type="Script" id=1] +[ext_resource path="res://Graphics/tgstation/smes.png" type="Texture" id=2] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 16, 16 ) + +[node name="StaticBody2D" type="StaticBody2D"] +script = ExtResource( 1 ) + +[node name="smes" type="Sprite" parent="."] +texture = ExtResource( 2 ) +centered = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( 16, 16 ) +shape = SubResource( 1 ) diff --git a/Actors/Player/Player.gd b/Actors/Player/Player.gd index 1142796..732b6c4 100644 --- a/Actors/Player/Player.gd +++ b/Actors/Player/Player.gd @@ -11,8 +11,7 @@ var grip = 1.0 var stamina = MAX_STAMINA var speed_boost = 0 -export(NodePath) var mapNode -onready var map = get_node(mapNode) as GameMap +onready var world = $"/root/scene/world" as GameWorld export var is_controlled = false setget set_is_controlled @@ -50,11 +49,12 @@ func _physics_process(delta): velocity = move_and_slide(velocity) # Check what tile I'm on - grip = 0.0 - for tilemap in map.tilemaps: - var cell = tilemap.get_cellv(tilemap.world_to_map(transform.origin)) - if cell >= 0: - grip = 1.0 + if world.map != null: + grip = 0.0 + for tilemap in world.map.tilemaps: + var cell = tilemap.get_cellv(tilemap.world_to_map(transform.origin)) + if cell >= 0: + grip = 1.0 func set_is_controlled(val): is_controlled = val diff --git a/Graphics/tgstation/smes.png b/Graphics/tgstation/smes.png new file mode 100644 index 0000000..6c2ad3d Binary files /dev/null and b/Graphics/tgstation/smes.png differ diff --git a/Graphics/tgstation/smes.png.import b/Graphics/tgstation/smes.png.import new file mode 100644 index 0000000..b72d0cd --- /dev/null +++ b/Graphics/tgstation/smes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/smes.png-984115b5d17ebe6f1b134f5f7587ddf0.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Graphics/tgstation/smes.png" +dest_files=[ "res://.import/smes.png-984115b5d17ebe6f1b134f5f7587ddf0.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Scenes/Game.tscn b/Scenes/Game.tscn index f6654ea..b434dea 100644 --- a/Scenes/Game.tscn +++ b/Scenes/Game.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=7 format=2] -[ext_resource path="res://Scenes/Maps/odyssey.tscn" type="PackedScene" id=1] [ext_resource path="res://Actors/Player/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Scenes/ui.tscn" type="PackedScene" id=3] [ext_resource path="res://Scenes/World.gd" type="Script" id=4] [ext_resource path="res://Scenes/Game.gd" type="Script" id=5] [ext_resource path="res://Scenes/UI.gd" type="Script" id=6] +[ext_resource path="res://Scenes/Maps/runtime.tscn" type="PackedScene" id=7] [node name="scene" type="Node"] script = ExtResource( 5 ) @@ -14,14 +14,13 @@ script = ExtResource( 5 ) scale = Vector2( 2, 2 ) script = ExtResource( 4 ) player_path = NodePath("player") -map_path = NodePath("map") +map_path = NodePath("runtime") -[node name="map" parent="world" instance=ExtResource( 1 )] +[node name="runtime" parent="world" instance=ExtResource( 7 )] [node name="player" parent="world" instance=ExtResource( 2 )] position = Vector2( 206.017, 250.966 ) z_index = 1 -mapNode = NodePath("../map") is_controlled = true [node name="CanvasLayer" type="CanvasLayer" parent="."] diff --git a/Scenes/Map.gd b/Scenes/Map.gd index a6e206c..b9bf3df 100644 --- a/Scenes/Map.gd +++ b/Scenes/Map.gd @@ -50,4 +50,4 @@ func set_engine_strength(val: float): for child in $engines.get_children(): if child is GameObjectEngine: var engine = child as GameObjectEngine - engine.strength = current_ship_speed + engine.strength = val diff --git a/Scenes/Maps/odyssey.tscn b/Scenes/Maps/odyssey.tscn index 2e322bf..71efd39 100644 --- a/Scenes/Maps/odyssey.tscn +++ b/Scenes/Maps/odyssey.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=13 format=2] +[gd_scene load_steps=14 format=2] [ext_resource path="res://Graphics/tgstation/walls.tres" type="TileSet" id=1] [ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2] @@ -11,6 +11,7 @@ [ext_resource path="res://Graphics/tgstation/floor.tres" type="TileSet" id=9] [ext_resource path="res://Actors/Objects/Engine/Engine.tscn" type="PackedScene" id=10] [ext_resource path="res://Graphics/tgstation/base.tres" type="TileSet" id=11] +[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.tscn" type="PackedScene" id=12] [sub_resource type="CanvasItemMaterial" id=1] light_mode = 1 @@ -153,6 +154,38 @@ position = Vector2( 576, 224 ) direction = 0 computer_type = 1 +[node name="Computer2" parent="objects" instance=ExtResource( 6 )] +position = Vector2( -192, 288 ) +direction = 1 +computer_type = 5 + +[node name="Computer4" parent="objects" instance=ExtResource( 6 )] +position = Vector2( -192, 192 ) +direction = 1 +computer_type = 4 + +[node name="Computer" parent="objects" instance=ExtResource( 6 )] +position = Vector2( -256, -160 ) +direction = 1 +computer_type = 4 + +[node name="Computer3" parent="objects" instance=ExtResource( 6 )] +position = Vector2( -256, -128 ) +direction = 1 +computer_type = 5 + +[node name="SMES1" parent="objects" instance=ExtResource( 12 )] +position = Vector2( -320, -160 ) + +[node name="SMES2" parent="objects" instance=ExtResource( 12 )] +position = Vector2( -320, -128 ) + +[node name="SMES3" parent="objects" instance=ExtResource( 12 )] +position = Vector2( -320, -192 ) + +[node name="SMES4" parent="objects" instance=ExtResource( 12 )] +position = Vector2( -320, -96 ) + [node name="lights" type="Node2D" parent="."] modulate = Color( 0.980392, 0.980392, 0.980392, 1 ) __meta__ = { diff --git a/Scenes/Maps/runtime.gd b/Scenes/Maps/runtime.gd new file mode 100644 index 0000000..fafd7aa --- /dev/null +++ b/Scenes/Maps/runtime.gd @@ -0,0 +1,10 @@ +extends GameMap + +func _ready(): + tilemaps = [ + $base, + $cables, + $floor, + $walls + ] + set_unlit(true) diff --git a/Scenes/Maps/runtime.tscn b/Scenes/Maps/runtime.tscn new file mode 100644 index 0000000..e645253 --- /dev/null +++ b/Scenes/Maps/runtime.tscn @@ -0,0 +1,142 @@ +[gd_scene load_steps=12 format=2] + +[ext_resource path="res://Graphics/tgstation/walls.tres" type="TileSet" id=1] +[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2] +[ext_resource path="res://Scenes/Rendering/MapTiles.gd" type="Script" id=3] +[ext_resource path="res://Scenes/Maps/runtime.gd" type="Script" id=5] +[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6] +[ext_resource path="res://Graphics/space.png" type="Texture" id=7] +[ext_resource path="res://Graphics/tgstation/floor.tres" type="TileSet" id=9] +[ext_resource path="res://Actors/Objects/Engine/Engine.tscn" type="PackedScene" id=10] +[ext_resource path="res://Graphics/tgstation/base.tres" type="TileSet" id=11] +[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.tscn" type="PackedScene" id=12] + +[sub_resource type="CanvasItemMaterial" id=1] +light_mode = 1 + +[node name="map" type="Node2D"] +script = ExtResource( 5 ) + +[node name="darkness" type="CanvasModulate" parent="."] +visible = false +color = Color( 0, 0, 0, 1 ) + +[node name="editor" type="Node2D" parent="."] + +[node name="deepspace" type="Sprite" parent="."] +material = SubResource( 1 ) +texture = ExtResource( 7 ) +region_enabled = true +region_rect = Rect2( 0, 0, 10000, 10000 ) +__meta__ = { +"_edit_group_": true, +"_edit_lock_": true +} + +[node name="base" type="TileMap" parent="."] +tile_set = ExtResource( 11 ) +cell_size = Vector2( 32, 32 ) +cell_quadrant_size = 32 +occluder_light_mask = -2147483647 +format = 1 +tile_data = PoolIntArray( 262137, 0, 0, 262138, 0, 0, 262139, 0, 0, 262140, 0, 0, 262141, 0, 0, 262142, 0, 0, 262143, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 196624, 0, 0, 196625, 0, 0, 196626, 0, 0, 196627, 0, 0, 327673, 0, 0, 327674, 0, 0, 327675, 0, 0, 327676, 0, 0, 327677, 0, 0, 327678, 0, 0, 327679, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262155, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 262161, 0, 0, 262162, 0, 0, 262163, 0, 0, 393209, 0, 0, 393210, 0, 0, 393211, 0, 0, 393212, 0, 0, 393213, 0, 0, 393214, 0, 0, 393215, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0, 327695, 0, 0, 327696, 0, 0, 327697, 0, 0, 327698, 0, 0, 327699, 0, 0, 458745, 0, 0, 458746, 0, 0, 458747, 0, 0, 458748, 0, 0, 458749, 0, 0, 458750, 0, 0, 458751, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 393229, 0, 0, 393230, 0, 0, 393231, 0, 0, 393232, 0, 0, 393233, 0, 0, 393234, 0, 0, 393235, 0, 0, 524281, 0, 0, 524282, 0, 0, 524283, 0, 0, 524284, 0, 0, 524285, 0, 0, 524286, 0, 0, 524287, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 0, 0, 458760, 0, 0, 458761, 0, 0, 458762, 0, 0, 458763, 0, 0, 458764, 0, 0, 458765, 0, 0, 458766, 0, 0, 458767, 0, 0, 458768, 0, 0, 458769, 0, 0, 458770, 0, 0, 458771, 0, 0, 589817, 0, 0, 589818, 0, 0, 589819, 0, 0, 589820, 0, 0, 589821, 0, 0, 589822, 0, 0, 589823, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 524305, 0, 0, 524306, 0, 0, 524307, 0, 0, 655353, 0, 0, 655354, 0, 0, 655355, 0, 0, 655356, 0, 0, 655357, 0, 0, 655358, 0, 0, 655359, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 589841, 0, 0, 589842, 0, 0, 589843, 0, 0, 720889, 0, 0, 720890, 0, 0, 720891, 0, 0, 720892, 0, 0, 720893, 0, 0, 720894, 0, 0, 720895, 0, 0, 655360, 0, 0, 655361, 0, 0, 655362, 0, 0, 655363, 0, 0, 655364, 0, 0, 655365, 0, 0, 655366, 0, 0, 655367, 0, 0, 655368, 0, 0, 655369, 0, 0, 655370, 0, 0, 655371, 0, 0, 655372, 0, 0, 655373, 0, 0, 655374, 0, 0, 655375, 0, 0, 655376, 0, 0, 655377, 0, 0, 655378, 0, 0, 655379, 0, 0, 786425, 0, 0, 786426, 0, 0, 786427, 0, 0, 786428, 0, 0, 786429, 0, 0, 786430, 0, 0, 786431, 0, 0, 720896, 0, 0, 720897, 0, 0, 720898, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0, 720903, 0, 0, 720904, 0, 0, 720905, 0, 0, 720906, 0, 0, 720907, 0, 0, 720908, 0, 0, 720909, 0, 0, 720910, 0, 0, 720911, 0, 0, 720912, 0, 0, 720913, 0, 0, 720914, 0, 0, 720915, 0, 0, 851961, 0, 0, 851962, 0, 0, 851963, 0, 0, 851964, 0, 0, 851965, 0, 0, 851966, 0, 0, 851967, 0, 0, 786432, 0, 0, 786433, 0, 0, 786434, 0, 0, 786435, 0, 0, 786436, 0, 0, 786437, 0, 0, 786438, 0, 0, 786439, 0, 0, 786440, 0, 0, 786441, 0, 0, 786442, 0, 0, 786443, 0, 0, 786444, 0, 0, 786445, 0, 0, 786446, 0, 0, 786447, 0, 0, 786448, 0, 0, 786449, 0, 0, 786450, 0, 0, 786451, 0, 0 ) +script = ExtResource( 3 ) +extended_tilemap_node = NodePath("../1x1") + +[node name="cables" type="TileMap" parent="."] +visible = false +tile_set = ExtResource( 1 ) +cell_size = Vector2( 32, 32 ) +cell_quadrant_size = 32 +occluder_light_mask = -2147483647 +format = 1 +script = ExtResource( 3 ) +extended_tilemap_node = NodePath("../1x1") + +[node name="floor" type="TileMap" parent="."] +tile_set = ExtResource( 9 ) +cell_size = Vector2( 32, 32 ) +cell_quadrant_size = 32 +occluder_light_mask = -2147483647 +format = 1 +script = ExtResource( 3 ) +extended_tilemap_node = NodePath("../1x1") + +[node name="walls" type="TileMap" parent="."] +tile_set = ExtResource( 1 ) +cell_size = Vector2( 32, 32 ) +cell_quadrant_size = 32 +occluder_light_mask = -2147483647 +format = 1 +tile_data = PoolIntArray( 196601, 3, 0, 196602, 3, 0, 196603, 3, 0, 196604, 3, 0, 196605, 3, 0, 196606, 3, 0, 196607, 3, 0, 131072, 3, 0, 131073, 3, 0, 131074, 3, 0, 131075, 3, 0, 131076, 3, 0, 131077, 3, 0, 131078, 3, 0, 131079, 3, 0, 131080, 3, 0, 131081, 3, 0, 131082, 3, 0, 131083, 3, 0, 131084, 3, 0, 131085, 3, 0, 131086, 3, 0, 131087, 3, 0, 131088, 3, 0, 131089, 3, 0, 131090, 3, 0, 131091, 3, 0, 196628, 3, 0, 262164, 3, 0, 327700, 3, 0, 393236, 3, 0, 458772, 3, 0, 524308, 3, 0, 589844, 3, 0, 655380, 3, 0, 720916, 3, 0, 786452, 3, 0, 917497, 3, 0, 917498, 3, 0, 917499, 3, 0, 917500, 3, 0, 917501, 3, 0, 917502, 3, 0, 917503, 3, 0, 851968, 3, 0, 851969, 3, 0, 851970, 3, 0, 851971, 3, 0, 851972, 3, 0, 851973, 3, 0, 851974, 3, 0, 851975, 3, 0, 851976, 3, 0, 851977, 3, 0, 851978, 3, 0, 851979, 3, 0, 851980, 3, 0, 851981, 3, 0, 851982, 3, 0, 851983, 3, 0, 851984, 3, 0, 851985, 3, 0, 851986, 3, 0, 851987, 3, 0 ) +script = ExtResource( 3 ) +extended_tilemap_node = NodePath("../1x1") + +[node name="1x1" type="TileMap" parent="."] +tile_set = ExtResource( 2 ) +cell_size = Vector2( 16, 16 ) +format = 1 + +[node name="engines" type="Node2D" parent="."] +modulate = Color( 0.980392, 0.980392, 0.980392, 1 ) +__meta__ = { +"_edit_group_": true, +"_edit_lock_": true +} + +[node name="Engine" parent="engines" instance=ExtResource( 10 )] +position = Vector2( -320, 321 ) +direction = 0 + +[node name="Engine2" parent="engines" instance=ExtResource( 10 )] +position = Vector2( -320, 208 ) +direction = 0 + +[node name="Engine3" parent="engines" instance=ExtResource( 10 )] +position = Vector2( -320, 96 ) +direction = 0 + +[node name="objects" type="Node2D" parent="."] +__meta__ = { +"_editor_description_": "" +} + +[node name="Computer" parent="objects" instance=ExtResource( 6 )] +position = Vector2( -32, 224 ) + +[node name="Computer2" parent="objects" instance=ExtResource( 6 )] +position = Vector2( 0, 224 ) +computer_type = 1 + +[node name="Computer3" parent="objects" instance=ExtResource( 6 )] +position = Vector2( 32, 224 ) +computer_type = 2 + +[node name="Computer4" parent="objects" instance=ExtResource( 6 )] +position = Vector2( 64, 224 ) +computer_type = 3 + +[node name="Computer5" parent="objects" instance=ExtResource( 6 )] +position = Vector2( -64, 224 ) +computer_type = 4 + +[node name="Computer6" parent="objects" instance=ExtResource( 6 )] +position = Vector2( -96, 224 ) +computer_type = 5 + +[node name="Computer7" parent="objects" instance=ExtResource( 6 )] +position = Vector2( 96, 224 ) +computer_type = 6 + +[node name="StaticBody2D" parent="objects/Computer7" instance=ExtResource( 12 )] +position = Vector2( -256, 96 ) + +[node name="StaticBody2D2" parent="objects/Computer7" instance=ExtResource( 12 )] +position = Vector2( -64, 96 ) + +[node name="lights" type="Node2D" parent="."] +modulate = Color( 0.980392, 0.980392, 0.980392, 1 ) +__meta__ = { +"_edit_group_": true, +"_edit_lock_": true +} diff --git a/Scenes/Rendering/Occluder.gd b/Scenes/Rendering/Occluder.gd index 97ca6f6..87f0155 100644 --- a/Scenes/Rendering/Occluder.gd +++ b/Scenes/Rendering/Occluder.gd @@ -30,7 +30,6 @@ func _draw(): for current in range(0, polygon.size()): var next = (current + 1) % polygon.size() - var previous = (current - 1) % polygon.size() if not ignore_sides[current] and not edges[current]: var points = [ diff --git a/project.godot b/project.godot index 542f661..6b4c95f 100644 --- a/project.godot +++ b/project.godot @@ -44,6 +44,11 @@ _global_script_classes=[ { "language": "GDScript", "path": "res://Actors/Objects/Lightbulb/Lightbulb.gd" }, { +"base": "StaticBody2D", +"class": "GameObjectPowerStorage", +"language": "GDScript", +"path": "res://Actors/Objects/PowerStorage/PowerStorage.gd" +}, { "base": "Control", "class": "GameUI", "language": "GDScript", @@ -77,6 +82,7 @@ _global_script_class_icons={ "GameObjectDoor": "", "GameObjectEngine": "", "GameObjectLightbulb": "", +"GameObjectPowerStorage": "", "GameUI": "", "GameWorld": "", "MapTiles": "",