From d8f2e3f6f70bb809e494a46990fc3ef38348f458 Mon Sep 17 00:00:00 2001 From: Hamcha Date: Thu, 16 Jul 2020 14:44:35 +0200 Subject: [PATCH] Hide computer light in editor --- Actors/Objects/Computer/Computer.gd | 1 + Actors/Objects/Computer/Computer.tscn | 1 + 2 files changed, 2 insertions(+) diff --git a/Actors/Objects/Computer/Computer.gd b/Actors/Objects/Computer/Computer.gd index 0112dc8..d317f4c 100644 --- a/Actors/Objects/Computer/Computer.gd +++ b/Actors/Objects/Computer/Computer.gd @@ -19,6 +19,7 @@ onready var manager = $PowerManager as PowerManager func _ready(): if not Engine.editor_hint: activationRange.visible = true + $computer/screen/Light2D.visible = true func set_type(val): computer_type = val diff --git a/Actors/Objects/Computer/Computer.tscn b/Actors/Objects/Computer/Computer.tscn index ee288ba..6202620 100644 --- a/Actors/Objects/Computer/Computer.tscn +++ b/Actors/Objects/Computer/Computer.tscn @@ -147,6 +147,7 @@ region_enabled = true region_rect = Rect2( 0, 0, 32, 32 ) [node name="Light2D" type="Light2D" parent="computer/screen"] +visible = false position = Vector2( 16, 16 ) enabled = false texture = ExtResource( 5 )