Add door sounds
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187a46eabd
commit
f8d6c29d06
19 changed files with 151 additions and 12 deletions
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@ -105,7 +105,6 @@ func _force_close_ui():
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$Control/ControlComp.force_close()
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func _power_status_changed(powered: bool) -> void:
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print(name, " is ", powered)
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activationRange.visible = powered
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if powered:
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$ScreenAnimation.play("on")
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@ -5,6 +5,9 @@ class_name GameObjectDoor
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export(NodePath) var interlockTargetPath
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var interlockTarget: GameObjectDoor = null
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var open_sound = preload("res://Sounds/SFX/door-open.wav")
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var close_sound = preload("res://Sounds/SFX/door-close.wav")
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export var idle_usage = 2
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export var active_usage = 10
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@ -33,8 +36,11 @@ master func set_open(open: bool):
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remotesync func anim_open(open: bool):
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if open:
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$Sprite.play("open")
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$AudioStreamPlayer2D.stream = open_sound
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else:
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$Sprite.play("close")
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$AudioStreamPlayer2D.stream = close_sound
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$AudioStreamPlayer2D.play()
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func _animation_finished():
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if is_network_master():
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@ -82,6 +82,10 @@ shape = SubResource( 8 )
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[node name="PowerManager" type="Node" parent="."]
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script = ExtResource( 4 )
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power_usage = 2.0
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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max_distance = 512.0
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attenuation = 3.0
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[connection signal="animation_finished" from="Sprite" to="." method="_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_close_timer_triggered"]
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[connection signal="player_entered" from="CloseRange" to="." method="_open_sensor_triggered"]
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@ -99,3 +99,6 @@ func draw_circle_arc_poly(center, radius, angle_from, angle_to, color):
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var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
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points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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draw_polygon(points_arc, colors)
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func _heard(area):
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pass #TODO Sounds
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Graphics/tgstation/sprites/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Actors/Player/Player.gd" type="Script" id=2]
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@ -7,6 +7,9 @@
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radius = 10.4436
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height = 5.44386
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 32, 32 )
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[node name="Player" type="KinematicBody2D"]
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z_index = 10
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collision_layer = 8
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@ -19,3 +22,12 @@ position = Vector2( 0, -3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Earing" type="Area2D" parent="."]
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monitorable = false
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collision_layer = 32
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collision_mask = 32
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Earing"]
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shape = SubResource( 2 )
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[connection signal="area_entered" from="Earing" to="." method="_heard"]
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@ -26,10 +26,6 @@ func _ready():
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scout()
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update()
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func _physics_process(delta):
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if Engine.editor_hint:
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update()
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func scout():
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# Reset lists
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cells = {}
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18
CREDITS.md
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18
CREDITS.md
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@ -0,0 +1,18 @@
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# Graphics
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- Title screen background: [Star Nest by Pablo Roman Andrioli](https://www.shadertoy.com/view/XlfGRj) (MIT)
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- All graphics in `Graphics/tgstation` is from [/tg/station](https://github.com/tgstation/tgstation) (CC 3.0 BY-SA)
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# Music
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- Title screen music: [Je suis un Phoenix by BlueMillenium](http://ccmixter.org/files/Bluemillenium/61325) (CC 3.0 BY-NC)
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# Sound effects
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- Door open/close sounds:
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- [Hatch Seal.wav by Paul368 (freesound)](https://freesound.org/people/Paul368/sounds/264063/) (CC0)
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- [SFX Door Open.wav by Paul368 (freesound)](https://freesound.org/people/Paul368/sounds/264061/) (CC0)
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# Code
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- Uses the [GOTM API library](https://github.com/PlayGotm/GDGotm) from Macaroni Studios (MIT)
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@ -8,9 +8,6 @@ Takes heavy inspiration (and for now, graphics) from Space Station 13 and FTL.
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## Credits
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- Title screen music: [Je suis un Phoenix by BlueMillenium](http://ccmixter.org/files/Bluemillenium/61325) (CC 3.0 BY-NC)
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- Title screen background: [Star Nest by Pablo Roman Andrioli](https://www.shadertoy.com/view/XlfGRj) (MIT)
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- All graphics in `Graphics/tgstation` is taken from [/tg/station](https://github.com/tgstation/tgstation) (CC 3.0 BY-SA)
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- Uses the [GOTM API library](https://github.com/PlayGotm/GDGotm) from Macaroni Studios (MIT)
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See `CREDITS.md` for an exhaustive list of sources for all assets not made by me (Hamcha)
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See `LICENSE` for code license (TL;DR it's [ISC](https://en.wikipedia.org/wiki/ISC_license))
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@ -94,7 +94,7 @@ anchor_bottom = 1.0
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margin_left = 10.0
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margin_top = 40.0
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margin_right = -10.0
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margin_bottom = -10.0
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margin_bottom = -40.0
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focus_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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@ -111,7 +111,9 @@ __meta__ = {
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = 24.0
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margin_left = 10.0
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margin_top = -30.0
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margin_right = -10.0
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focus_mode = 1
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__meta__ = {
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"_edit_use_anchors_": false
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BIN
Sounds/SFX/door-close.wav
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BIN
Sounds/SFX/door-close.wav
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Binary file not shown.
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Sounds/SFX/door-close.wav.import
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Sounds/SFX/door-close.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/door-close.wav-1faad6bf3be9b5e52678e401977fe00a.sample"
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[deps]
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source_file="res://Sounds/SFX/door-close.wav"
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dest_files=[ "res://.import/door-close.wav-1faad6bf3be9b5e52678e401977fe00a.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=true
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edit/normalize=true
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edit/loop=false
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compress/mode=1
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BIN
Sounds/SFX/door-open.wav
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BIN
Sounds/SFX/door-open.wav
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Binary file not shown.
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Sounds/SFX/door-open.wav.import
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Sounds/SFX/door-open.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/door-open.wav-3c5c5376563179dedddb5fd7fd542243.sample"
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[deps]
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source_file="res://Sounds/SFX/door-open.wav"
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dest_files=[ "res://.import/door-open.wav-3c5c5376563179dedddb5fd7fd542243.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=true
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edit/normalize=true
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edit/loop=false
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compress/mode=1
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BIN
Sounds/SFX/door-sound.wav
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BIN
Sounds/SFX/door-sound.wav
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Binary file not shown.
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Sounds/SFX/door-sound.wav.import
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Sounds/SFX/door-sound.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/door-sound.wav-ac68dc9d9bb353e0d4a064d3f6b8439c.sample"
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[deps]
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source_file="res://Sounds/SFX/door-sound.wav"
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dest_files=[ "res://.import/door-sound.wav-ac68dc9d9bb353e0d4a064d3f6b8439c.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=true
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edit/normalize=true
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edit/loop=false
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compress/mode=1
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38
Sounds/SFX/sources/door-sound.aup
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38
Sounds/SFX/sources/door-sound.aup
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@ -0,0 +1,38 @@
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<?xml version="1.0" standalone="no" ?>
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<!DOCTYPE project PUBLIC "-//audacityproject-1.3.0//DTD//EN" "http://audacity.sourceforge.net/xml/audacityproject-1.3.0.dtd" >
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<project xmlns="http://audacity.sourceforge.net/xml/" projname="door-sound_data" version="1.3.0" audacityversion="2.3.3" sel0="0.0000000000" sel1="0.0000000000" vpos="0" h="0.0000000000" zoom="300.2769352499" rate="48000.0" snapto="off" selectionformat="hh:mm:ss + milliseconds" frequencyformat="Hz" bandwidthformat="octaves">
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<tags/>
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<wavetrack name="door-sound" isSelected="0" height="150" minimized="0" channel="2" linked="0" mute="0" solo="0" rate="48000" gain="1.0" pan="0.0" colorindex="0">
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<waveclip offset="0.00000000" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="116852">
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<waveblock start="0">
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<simpleblockfile filename="e0808e31.au" len="116852" min="-1.0" max="1.0" rms="0.106046"/>
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</waveblock>
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</sequence>
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<envelope numpoints="5">
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<controlpoint t="0.725996486605" val="1.000000000000"/>
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<controlpoint t="0.825904259991" val="0.620437979698"/>
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<controlpoint t="0.855876592007" val="0.562043786049"/>
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<controlpoint t="0.929142292490" val="0.445255458355"/>
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<controlpoint t="1.032380324989" val="0.028169035912"/>
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</envelope>
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</waveclip>
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</wavetrack>
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<wavetrack name="264061__paul368__sfx-door-open" isSelected="1" height="150" minimized="0" channel="2" linked="0" mute="0" solo="0" rate="48000" gain="0.501187" pan="0.0" colorindex="0">
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<waveclip offset="0.22643750" colorindex="0">
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<sequence maxsamples="262144" sampleformat="262159" numsamples="85596">
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<waveblock start="0">
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<simpleblockfile filename="e0808367.au" len="85596" min="-0.316331" max="0.389588" rms="0.023447"/>
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</waveblock>
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</sequence>
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<envelope numpoints="6">
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<controlpoint t="0.046643747255" val="0.514084517956"/>
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<controlpoint t="0.166533075318" val="1.000000000000"/>
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<controlpoint t="0.476247172815" val="0.971830964088"/>
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<controlpoint t="0.749328420070" val="0.816901445389"/>
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<controlpoint t="0.885869043698" val="0.598591566086"/>
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<controlpoint t="1.022409667325" val="0.267605662346"/>
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</envelope>
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</waveclip>
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</wavetrack>
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</project>
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BIN
Sounds/SFX/sources/door-sound_data/e08/d08/e0808367.au
Normal file
BIN
Sounds/SFX/sources/door-sound_data/e08/d08/e0808367.au
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Binary file not shown.
BIN
Sounds/SFX/sources/door-sound_data/e08/d08/e0808e31.au
Normal file
BIN
Sounds/SFX/sources/door-sound_data/e08/d08/e0808e31.au
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Binary file not shown.
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@ -272,6 +272,7 @@ sprint={
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2d_physics/layer_3="Electric"
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2d_physics/layer_4="Actors"
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2d_physics/layer_5="AreaBound"
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2d_physics/layer_6="Sound"
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[rendering]
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