extends Control onready var map_menu = $menu/menubar/MapMenu.get_popup() onready var map_node = $map const MAP_SCALE_MAX = 8 const MAP_SCALE_MIN = 0.25 func _ready(): pass # Prevent input handler from running when other dialogs/actions are focused var input_lock = false # Drag variables var dragging = false var view_origin = Vector2.ZERO var mouse_origin = Vector2.ZERO func _input(ev: InputEvent): if input_lock: return if ev is InputEventMouseMotion: if dragging: map_node.position = view_origin - (mouse_origin - ev.global_position) else: # Map cursor location to grid var mouseOffset = ev.global_position - map_node.global_position if ev is InputEventMouseButton: var mouse = ev as InputEventMouseButton if mouse.pressed: match ev.button_index: BUTTON_WHEEL_UP: # Zoom in if map_node.scale.x < MAP_SCALE_MAX: if map_node.scale.x < 1: map_node.scale *= 2 else: map_node.scale += Vector2.ONE BUTTON_WHEEL_DOWN: # Zoom out if map_node.scale.x > MAP_SCALE_MIN: if map_node.scale.x <= 1: map_node.scale /= 2 else: map_node.scale -= Vector2.ONE BUTTON_MIDDLE: view_origin = map_node.position mouse_origin = ev.global_position dragging = true else: match ev.button_index: BUTTON_MIDDLE: dragging = false map_node.position = view_origin - (mouse_origin - ev.global_position)