extends Control class_name GameUI enum ServerMenuItem { ServerInfo } enum PopupName { SpaceMap, EnergyUsage } onready var logs = $Logs onready var inspect_box = $InspectBox as RichTextLabel onready var scene = $"/root/scene" onready var netgame = $"/root/Multiplayer" const WHISPER_RADIUS = 32*3 const CHAT_RADIUS = 32*10 const SHOUT_RADIUS = 32*14 var inspect_mode = false var current_inspecting = null func _ready() -> void: # Add options to menu buttons var serverMenu = $Menu/Margins/Grid/Server.get_popup() serverMenu.connect("id_pressed", self, "_server_option_chosen") serverMenu.add_item("Server info", ServerMenuItem.ServerInfo) func _physics_process(_delta: float) -> void: if inspect_mode: var mouse_pos = scene.world.get_local_mouse_position() * scene.world.scale var results = scene.physics.intersect_point(mouse_pos, 1, [], 2) if results.size() > 0: var obj = results[0].collider if obj != current_inspecting: current_inspecting = obj if obj.has_method("inspect"): var data = obj.inspect() inspect_box.bbcode_text = "" inspect_box.rect_size.y = 0 if "object_name" in obj and obj.object_name != "": inspect_box.append_bbcode("[b]%s[/b] (%s)" % [obj.object_name, data.type]) else: inspect_box.append_bbcode("A [b]%s[/b]" % data.type) if "description" in data: inspect_box.append_bbcode("\n" + data.description) if "interaction" in data: inspect_box.append_bbcode("\n\n[i]%s[/i]" % data.interaction) inspect_box.visible = true else: current_inspecting = null inspect_box.visible = false func _server_option_chosen(id) -> void: match id: ServerMenuItem.ServerInfo: $ServerInfoPopup.popup_centered() func open_popup(popup_name) -> void: match popup_name: PopupName.SpaceMap: $MapPopup.popup_centered_ratio() PopupName.EnergyUsage: pass func close_popup(popup_name) -> void: match popup_name: PopupName.SpaceMap: $MapPopup.visible = false PopupName.EnergyUsage: pass const say_format = "%s says \"%s\"\n" const shout_format = "%s shouts \"[b]%s[/b]\"\n" const whisper_format = "[i]%s whispers \"%s\"[/i]\n" func _send_chat(text: String) -> void: var escaped_text = text.replace("[", "[\u8203") # Hacky way to escape BBCode if text.ends_with("!!"): scene.rpc("broadcast_zone", shout_format % [netgame.player_name, escaped_text], scene.world.player.global_position, SHOUT_RADIUS) elif text.begins_with("#"): scene.rpc("broadcast_zone", whisper_format % [netgame.player_name, escaped_text.substr(1)], scene.world.player.global_position, WHISPER_RADIUS) else: scene.rpc("broadcast_zone", say_format % [netgame.player_name, escaped_text], scene.world.player.global_position, CHAT_RADIUS) var inspect_offset = Vector2(20, 20) func set_inspect(active: bool) -> void: inspect_box.visible = inspect_box.visible and active inspect_mode = active inspect_box.rect_global_position = get_viewport().get_mouse_position() + inspect_offset func _input(event: InputEvent) -> void: if event.is_action_released("inspect"): set_inspect(false) elif event.is_action_pressed("inspect"): set_inspect(true) elif event is InputEventMouseMotion: var mousemotion = event as InputEventMouseMotion if inspect_mode: inspect_box.rect_global_position = mousemotion.position + inspect_offset