extends Control onready var scene = $"/root/scene" as GameInstance func set_current_charge(val: float): $Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(%.2fMJ)" % (val / 1000.0) $Container/CurrentBox/ProgressBar.value = val func set_max_charge(val: float): $Container/CurrentBox/ProgressBar.max_value = val func init_values(max_charge: float, max_discharge: float): $Container/ChargeBox/SpinBox.value = int(max_charge) $Container/ChargeBox/SpinBox2.value = int(max_discharge)