extends Control onready var scene = $"/root/scene" as GameInstance func set_current_charge(val): $Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(" + str(round(val/10)/100) + "MJ)" $Container/CurrentBox/ProgressBar.value = val func set_max_charge(val: float): $Container/CurrentBox/ProgressBar.max_value = val func init_values(max_charge: float, max_discharge: float): $Container/ChargeBox/SpinBox.value = int(max_charge) $Container/ChargeBox/SpinBox2.value = int(max_discharge)