[gd_scene load_steps=6 format=2] [ext_resource path="res://Graphics/tgstation/socket.png" type="Texture" id=1] [ext_resource path="res://Actors/Objects/ElectricSocket/ElectricSocket.gd" type="Script" id=2] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; render_mode blend_mix; uniform vec4 cable_color: hint_color; void fragment() { vec4 col = texture(TEXTURE, UV); if (col.r/col.g > 2.) { if (length(cable_color) == 0.) { if (UV.y > 0.6 && UV.y < 0.85) { if (float(int(UV.x * 200.) % 12) > 4.) { col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb); } else { col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb); } } else { if (float(int(UV.y * 200.) % 12) > 4.) { col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb); } else { col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb); } } } else { col.rgb = cable_color.rgb * length(col.rgb); } } COLOR = col; }" [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/cable_color = Color( 0, 0, 0, 0 ) [sub_resource type="CircleShape2D" id=3] radius = 12.0 [node name="ElectricSocket" type="Area2D"] collision_layer = 4 collision_mask = 2147483652 script = ExtResource( 2 ) direction = 2 source_color = Color( 0.937255, 0.0823529, 0.0823529, 1 ) sink_color = Color( 0.0901961, 0.533333, 0.960784, 1 ) bidirectional_color = Color( 0, 0, 0, 0 ) flow = 2 [node name="socket" type="Sprite" parent="."] material = SubResource( 2 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 32, 0, 32, 32 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 16, 16 ) shape = SubResource( 3 )