gotm.io
Access Gotm's API with GDScript
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# Install _Supports versions 3.1.0 and newer._ ## 1. Download Download the plugin from the [AssetLib](https://docs.godotengine.org/en/stable/tutorials/assetlib/using_assetlib.html#in-the-editor) in the Godot Editor and follow its instructions. You can also download it directly [here](https://github.com/PlayGotm/GDGotm/archive/master.zip). Extract the contents into your project's directory. ## 2. Setup Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work. # Examples [Examples](https://github.com/PlayGotM/game-examples) # Notes This plugin serves as a polyfill when developing against the API locally. The "real" API calls are only available when running the game live on gotm.io.