[gd_scene load_steps=10 format=2] [ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.gd" type="Script" id=1] [ext_resource path="res://Graphics/tgstation/smes.png" type="Texture" id=2] [ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=3] [ext_resource path="res://Actors/Objects/PowerStorage/UI/PowerUI.tscn" type="PackedScene" id=4] [ext_resource path="res://Actors/Components/PowerManager.gd" type="Script" id=5] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [sub_resource type="Animation" id=2] length = 0.2 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Control:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] } tracks/1/type = "bezier" tracks/1/path = NodePath("Control:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 10, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.2 ) } [sub_resource type="Animation" id=3] length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Control:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } tracks/1/type = "bezier" tracks/1/path = NodePath("Control:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 10, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.2 ) } [sub_resource type="CircleShape2D" id=4] radius = 56.0 [node name="StaticBody2D" type="StaticBody2D"] input_pickable = true script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 16, 16 ) shape = SubResource( 1 ) [node name="smes" type="Sprite" parent="."] texture = ExtResource( 2 ) centered = false [node name="UIAnimation" type="AnimationPlayer" parent="."] anims/fadein = SubResource( 2 ) anims/fadeout = SubResource( 3 ) [node name="PowerManager" type="Node" parent="."] script = ExtResource( 5 ) [node name="Control" type="Node2D" parent="."] position = Vector2( 16, 0 ) z_index = 999 [node name="PowerUI" parent="Control" instance=ExtResource( 4 )] visible = false margin_left = -50.0 margin_top = -85.0 margin_right = 150.0 margin_bottom = 57.0 rect_scale = Vector2( 0.5, 0.5 ) [node name="ActivationRange" type="Area2D" parent="."] visible = false position = Vector2( 16, 16 ) input_pickable = false script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"] shape = SubResource( 4 ) [connection signal="mouse_entered" from="Control/PowerUI" to="." method="_ui_focus_changed" binds= [ true ]] [connection signal="mouse_exited" from="Control/PowerUI" to="." method="_ui_focus_changed" binds= [ false ]] [connection signal="player_left" from="ActivationRange" to="." method="_force_close_ui"]