extends StaticBody2D signal changed(open) func set_open(open: bool): if open: $Sprite.play("open") else: $Sprite.play("close") func _animation_finished(): if $Sprite.animation == "open": # Disable collider collision_layer = 16 collision_mask = 16 else: # Enable collider collision_mask = 1 collision_layer = 1 func _input_event(viewport, event, shape_idx): if event is InputEventMouseButton and event.pressed: set_open($Sprite.animation == "close")