[gd_scene load_steps=10 format=2] [ext_resource path="res://Actors/Objects/Door/Door.gd" type="Script" id=1] [ext_resource path="res://Graphics/tgstation/opening-sheet.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 64, 32, 32 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 32, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 0, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 32, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ], "loop": false, "name": "close", "speed": 20.0 }, { "frames": [ SubResource( 5 ), SubResource( 4 ), SubResource( 3 ), SubResource( 2 ), SubResource( 1 ) ], "loop": false, "name": "open", "speed": 20.0 } ] [sub_resource type="RectangleShape2D" id=7] extents = Vector2( 16, 16 ) [node name="Door" type="StaticBody2D"] input_pickable = true script = ExtResource( 1 ) [node name="Sprite" type="AnimatedSprite" parent="."] frames = SubResource( 6 ) animation = "close" frame = 4 playing = true centered = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 16, 16 ) shape = SubResource( 7 ) [connection signal="animation_finished" from="Sprite" to="." method="_animation_finished"]