[gd_scene load_steps=5 format=2] [ext_resource path="res://Graphics/tgstation/light.png" type="Texture" id=1] [ext_resource path="res://Actors/Lightbulb/Lightbulb.gd" type="Script" id=2] [ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [node name="Lighttube" type="Area2D"] script = ExtResource( 2 ) [node name="light" type="Sprite" parent="."] texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 32, 0, 32, 32 ) [node name="Light2D" type="Light2D" parent="."] texture = ExtResource( 3 ) offset = Vector2( 0, -10 ) texture_scale = 4.0 energy = 1.2 mode = 2 shadow_enabled = true shadow_gradient_length = 5.0 shadow_filter = 5 shadow_filter_smooth = 10.0 __meta__ = { "_edit_group_": true, "_edit_lock_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )