[gd_scene load_steps=16 format=2] [ext_resource path="res://Graphics/tgstation/computer-screens.png" type="Texture" id=1] [ext_resource path="res://Graphics/tgstation/computer.png" type="Texture" id=2] [ext_resource path="res://Actors/Objects/Computer/Computer.gd" type="Script" id=3] [ext_resource path="res://Actors/Objects/Computer/UI/ControlComp.tscn" type="PackedScene" id=4] [ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=5] [ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=6] [ext_resource path="res://Actors/Components/PowerManager.gd" type="Script" id=7] [ext_resource path="res://Actors/Objects/Computer/UI/EnergyComp.tscn" type="PackedScene" id=8] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [sub_resource type="CanvasItemMaterial" id=2] blend_mode = 1 [sub_resource type="Animation" id=3] loop = true tracks/0/type = "value" tracks/0/path = NodePath("computer/screen:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0, 0, 0, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("computer/screen/Light2D:enabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=4] length = 5.5 loop = true step = 0.0 tracks/0/type = "value" tracks/0/path = NodePath("computer/screen:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.63955, 0.93955, 2.44742, 2.74742, 4.94041, 4.98068, 5.01527, 5.0544, 5.08947 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 0.682353, 0.682353, 0.682353, 1 ), Color( 1, 1, 1, 1 ), Color( 0.682353, 0.682353, 0.682353, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0.584314, 0.584314, 0.584314, 1 ), Color( 1, 1, 1, 1 ), Color( 0.584314, 0.584314, 0.584314, 1 ), Color( 1, 1, 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("computer/screen/Light2D:enabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=5] length = 0.2 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Control:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] } tracks/1/type = "bezier" tracks/1/path = NodePath("Control:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 10, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.2 ) } [sub_resource type="Animation" id=6] length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Control:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } tracks/1/type = "bezier" tracks/1/path = NodePath("Control:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 10, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.2 ) } [sub_resource type="RectangleShape2D" id=7] extents = Vector2( 48, 48 ) [node name="Computer" type="StaticBody2D"] input_pickable = true script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 16, 16 ) shape = SubResource( 1 ) [node name="computer" type="Sprite" parent="."] texture = ExtResource( 2 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 32, 32 ) [node name="screen" type="Sprite" parent="computer"] modulate = Color( 0, 0, 0, 1 ) material = SubResource( 2 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 32, 32 ) [node name="Light2D" type="Light2D" parent="computer/screen"] visible = false position = Vector2( 16, 16 ) enabled = false texture = ExtResource( 5 ) texture_scale = 0.5 energy = 0.5 [node name="ScreenAnimation" type="AnimationPlayer" parent="."] autoplay = "off" anims/off = SubResource( 3 ) anims/on = SubResource( 4 ) [node name="UIAnimation" type="AnimationPlayer" parent="."] anims/fadein = SubResource( 5 ) anims/fadeout = SubResource( 6 ) [node name="Control" type="Node2D" parent="."] z_index = 999 [node name="ControlComp" parent="Control" instance=ExtResource( 4 )] visible = false margin_left = -47.0 margin_top = -81.0 margin_right = 208.0 margin_bottom = 66.0 rect_scale = Vector2( 0.5, 0.5 ) [node name="EnergyComp" parent="Control" instance=ExtResource( 8 )] visible = false margin_left = -47.0 margin_top = -53.0 margin_right = 207.0 margin_bottom = 36.0 rect_scale = Vector2( 0.5, 0.5 ) [node name="ActivationRange" type="Area2D" parent="."] visible = false input_pickable = false script = ExtResource( 6 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"] position = Vector2( 16, 16 ) shape = SubResource( 7 ) [node name="PowerManager" type="Node" parent="."] script = ExtResource( 7 ) power_usage = 20.0 [connection signal="animation_finished" from="UIAnimation" to="." method="_ui_fade_completed"] [connection signal="mouse_entered" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ true ]] [connection signal="mouse_exited" from="Control/ControlComp" to="." method="_ui_focus_changed" binds= [ false ]] [connection signal="player_left" from="ActivationRange" to="." method="_force_close_ui"] [connection signal="power_connected" from="PowerManager" to="." method="_power_status_changed" binds= [ true ]] [connection signal="power_disconnected" from="PowerManager" to="." method="_power_status_changed" binds= [ false ]]