[gd_scene load_steps=8 format=2] [ext_resource path="res://Graphics/light_shadow_light.png" type="Texture" id=1] [ext_resource path="res://Graphics/tgstation/light.png" type="Texture" id=2] [ext_resource path="res://Actors/Objects/Lightbulb/Lightbulb.gd" type="Script" id=3] [ext_resource path="res://Actors/Components/ActivationRange.gd" type="Script" id=4] [ext_resource path="res://Actors/Components/PowerManager.gd" type="Script" id=5] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 48, 32 ) [node name="Lighttube" type="Area2D"] script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="light" type="Sprite" parent="."] texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 32, 0, 32, 32 ) [node name="Light2D" type="Light2D" parent="."] enabled = false texture = ExtResource( 1 ) texture_scale = 3.5 energy = 1.2 mode = 2 shadow_color = Color( 0, 0, 0, 1 ) shadow_filter_smooth = 10.0 __meta__ = { "_edit_group_": true, "_edit_lock_": true } [node name="ActivationRange" type="Area2D" parent="."] visible = false input_pickable = false script = ExtResource( 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="ActivationRange"] position = Vector2( 0, 16 ) shape = SubResource( 2 ) [node name="PowerManager" type="Node" parent="."] script = ExtResource( 5 ) power_usage = 5.0 [connection signal="power_connected" from="PowerManager" to="." method="_power_status_changed" binds= [ true ]] [connection signal="power_disconnected" from="PowerManager" to="." method="_power_status_changed" binds= [ false ]]