extends Node2D var debug_areas := false const ProbeElectricity := preload("res://Actors/Systems/Electricity/ElectricProbe.tscn") onready var tilemaps := [ $tiles/base, $tiles/cables, $tiles/floor, $tiles/walls ] onready var pois := $pois func _ready(): pass # Run autotile conversions and generate occlusions #$tiles/walls.run_conversions() # Electricity setup #make_electric_probes($tiles/cables, "Wire") # Tileset related functions func make_electric_probes(tilemap: TileMap, tile_name: String): var tile_id := tilemap.tile_set.find_tile_by_name(tile_name) for cell in tilemap.get_used_cells_by_id(tile_id): var coord := tilemap.map_to_world(cell) var probe := ProbeElectricity.instance() probe.position = coord tilemap.add_child(probe) func get_pois(type_filter, class_filter) -> Array: var filtered := [] for child in $pois.get_children(): if type_filter != null and child.poitype != type_filter: continue if class_filter != null and child.poiclass != class_filter: continue filtered.append(child) return filtered