extends Control onready var scene = $"/root/scene" as GameInstance func _physics_process(_delta): var speed_str = str(round(scene.world.map.current_ship_speed * 10000)) + " u/s" $Margin/Container/VelocityBox/HBoxContainer3/CurrentSpeed.text = speed_str var dir_str = str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg" $Margin/Container/VelocityBox/HBoxContainer2/CurrentDirection.text = dir_str var current_position_str = Coordinates.as_string(scene.world.map.current_ship_position + scene.world.map.current_ship_subpos, true) $Margin/Container/VelocityBox/HBoxContainer4/CurrentPosition.text = current_position_str var current_target_str = scene.world.map.current_ship_target if current_target_str == null: $Margin/Container/VelocityBox/HBoxContainer/CurrentTarget.text = "None" else: $Margin/Container/VelocityBox/HBoxContainer/CurrentTarget.text = Coordinates.as_string(current_target_str, true) func _ship_velocity_changed(value): scene.rpc("process_command", UICommand.new(UICommand.CommandType.SetShipSpeed, [value])) func _ship_direction_changed(value): scene.rpc("process_command", UICommand.new(UICommand.CommandType.SetShipDirection, [deg2rad(value)])) func _map_button_pressed(): scene.ui.open_map_popup() func force_close(): scene.ui.close_map_popup()