[gd_scene load_steps=9 format=2] [ext_resource path="res://Scenes/Maps/odyssey.tscn" type="PackedScene" id=1] [ext_resource path="res://Scenes/Rendering/SSLO.shader" type="Shader" id=2] [ext_resource path="res://Scenes/UI.tscn" type="PackedScene" id=3] [ext_resource path="res://Scenes/Rendering/SSLO.gd" type="Script" id=4] [ext_resource path="res://Scenes/Game.gd" type="Script" id=5] [ext_resource path="res://test.png" type="Texture" id=6] [sub_resource type="GDScript" id=1] script/source = "extends Node2D enum Map { RUNTIME, ODYSSEY } export(Map) var mapToLoad = Map.RUNTIME const playerRes = preload(\"res://Actors/Player/Player.tscn\") var map = null var player = null func initiate(): player = playerRes.instance() player.is_controlled = true map = $map var spawnpoints = map.get_pois(POIData.POIType.SpawnPoint, POIData.POIClass.Player) if spawnpoints.size() > 0: player.transform.origin = (spawnpoints[0] as Node2D).transform.origin else: print(\"Map does not have Player spawnpoint POI! Spawning at origin (very bad)\") $players.add_child(player) $\"/root/scene\".lighting.player = player var occlusion_mask = map.get_occlusion_mask() $\"/root/scene\".lighting.occlusion_mask = occlusion_mask $\"/root/scene\".lighting.occlusion_offset = map.get_occlusion_offset() print(map.get_occlusion_offset()) ($\"/root/scene/CanvasLayer/TextureRect\" as TextureRect).texture = occlusion_mask func initiate_editor(): map = $map var occlusion_mask = map.get_occlusion_mask() $\"/root/scene\".lighting.occlusion_mask = occlusion_mask ($\"/root/scene/CanvasLayer/TextureRect\" as TextureRect).texture = occlusion_mask " [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 2 ) shader_param/viewport_rect = Plane( 0, 0, 1280, 800 ) shader_param/occlusion_rect = Plane( -12, -9, 32, 33 ) shader_param/cell_div = 0.03125 shader_param/diffusion = 0.3 shader_param/scale_factor = 0.5 shader_param/occlusion_mask = ExtResource( 6 ) [node name="scene" type="Node"] script = ExtResource( 5 ) [node name="systems" type="Node" parent="."] [node name="world" type="Node2D" parent="."] scale = Vector2( 2, 2 ) script = SubResource( 1 ) [node name="map" parent="world" instance=ExtResource( 1 )] [node name="players" type="Node2D" parent="world"] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="TextureRect" type="TextureRect" parent="CanvasLayer"] visible = false margin_right = 20.0 margin_bottom = 15.0 rect_scale = Vector2( 4, 4 ) mouse_filter = 2 __meta__ = { "_edit_use_anchors_": false } [node name="sslo" type="ColorRect" parent="CanvasLayer"] material = SubResource( 2 ) anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 color = Color( 0, 0, 0, 0.764706 ) script = ExtResource( 4 ) __meta__ = { "_edit_use_anchors_": false } [node name="ui" parent="CanvasLayer" instance=ExtResource( 3 )] visible = false