[gd_scene load_steps=12 format=2] [ext_resource path="res://Graphics/tgstation/player.png" type="Texture" id=1] [sub_resource type="AnimationNodeAnimation" id=11] animation = "left" [sub_resource type="AnimationNodeAnimation" id=12] animation = "right" [sub_resource type="AnimationNodeAnimation" id=13] animation = "up" [sub_resource type="AnimationNodeAnimation" id=14] animation = "down" [sub_resource type="AnimationNodeBlendSpace2D" id=15] blend_point_0/node = SubResource( 11 ) blend_point_0/pos = Vector2( -1, 0 ) blend_point_1/node = SubResource( 12 ) blend_point_1/pos = Vector2( 1, 0 ) blend_point_2/node = SubResource( 13 ) blend_point_2/pos = Vector2( 0, -1 ) blend_point_3/node = SubResource( 14 ) blend_point_3/pos = Vector2( 0, 1 ) blend_mode = 1 [sub_resource type="AnimationNodeBlendTree" id=16] graph_offset = Vector2( -794.59, 0 ) nodes/direction/node = SubResource( 15 ) nodes/direction/position = Vector2( -160, 140 ) nodes/output/position = Vector2( 200, 140 ) node_connections = [ "output", 0, "direction" ] [sub_resource type="Animation" id=7] tracks/0/type = "value" tracks/0/path = NodePath(".:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 0, 32, 32, 32 ) ] } [sub_resource type="Animation" id=8] tracks/0/type = "value" tracks/0/path = NodePath(".:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 0, 0, 32, 32 ) ] } [sub_resource type="Animation" id=9] tracks/0/type = "value" tracks/0/path = NodePath(".:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 32, 32, 32, 32 ) ] } [sub_resource type="Animation" id=10] tracks/0/type = "value" tracks/0/path = NodePath(".:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 32, 0, 32, 32 ) ] } [node name="Sprite" type="Sprite"] texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 0, 32, 32, 32 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 16 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/direction/blend_position = Vector2( -0.00416231, 0.751938 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/down = SubResource( 7 ) anims/left = SubResource( 8 ) anims/right = SubResource( 9 ) anims/up = SubResource( 10 )