tool extends Panel export var title = "Unnamed panel" setget set_title var dragging = false var resizing = false var last_origin = Vector2.ZERO var last_mouse = Vector2.ZERO func _handle_drag(event): if event is InputEventMouseButton: dragging = event.pressed last_origin = rect_position last_mouse = event.global_position if dragging and event is InputEventMouseMotion: rect_position = last_origin + (event.global_position - last_mouse) func _handle_resize(event): if event is InputEventMouseButton: resizing = event.pressed last_origin = rect_size last_mouse = event.global_position if resizing and event is InputEventMouseMotion: rect_size = last_origin + (event.global_position - last_mouse) func _input(event): if event is InputEventMouseButton: if dragging and not event.pressed: dragging = false if resizing and not event.pressed: resizing = false if not chat_bar_focus: $LineEdit.release_focus() func set_title(val): title = val $DragHandle/Label.text = title var chat_bar_focus = false func _chat_bar_status(editing): $"/root/scene".writing = editing func _chat_bar_focus(entered): chat_bar_focus = entered