extends Node2D class_name GameWorld enum Map { RUNTIME, ODYSSEY } export(Map) var mapToLoad = Map.RUNTIME const runtimeRes = preload("res://Scenes/Maps/runtime.tscn") const odysseyRes = preload("res://Scenes/Maps/odyssey.tscn") const playerRes = preload("res://Actors/Player/Player.tscn") var map = null var player = null func _ready(): match mapToLoad: Map.RUNTIME: map = runtimeRes.instance() Map.ODYSSEY: map = odysseyRes.instance() add_child(map) for tilemap in map.tilemaps: if tilemap is MapTiles: tilemap.set_occluder_origin(player) player = playerRes.instance() player.is_controlled = true var spawnpoints = map.get_pois(POIData.POIType.SpawnPoint, POIData.POIClass.Player) if spawnpoints.size() > 0: player.transform.origin = (spawnpoints[0] as Node2D).transform.origin else: print("Map does not have Player spawnpoint POI! Spawning at origin (very bad)") add_child(player)