15 lines
675 B
GDScript
15 lines
675 B
GDScript
extends ColorRect
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var player = null
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var occlusion_mask: ImageTexture = null
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var occlusion_offset = Vector2.ZERO
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onready var shader = (material as ShaderMaterial)
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func _process(delta):
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if occlusion_mask != null:
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shader.set_shader_param("occlusion_mask", occlusion_mask)
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shader.set_shader_param("occlusion_rect", Color(occlusion_offset.x, occlusion_offset.y, occlusion_mask.get_width(), occlusion_mask.get_height()))
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var viewport_rect = get_viewport_rect()
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var camera_offset = player.camera.get_camera_position() - viewport_rect.size * 0.5
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shader.set_shader_param("viewport_rect", Color(camera_offset.x, camera_offset.y, viewport_rect.size.x, viewport_rect.size.y))
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