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odyssey-old/Scenes/UI.gd
2020-07-23 10:51:39 +02:00

57 lines
1.6 KiB
GDScript

extends Control
class_name GameUI
enum ServerMenuItem {
ServerInfo
}
enum PopupName {
SpaceMap,
EnergyUsage
}
onready var logs = $Logs
onready var scene = $"/root/scene"
onready var netgame = $"/root/Multiplayer"
const WHISPER_RADIUS = 32*3
const CHAT_RADIUS = 32*10
const SHOUT_RADIUS = 32*14
func _ready() -> void:
# Add options to menu buttons
var serverMenu = $Menu/Margins/Grid/Server.get_popup()
serverMenu.connect("id_pressed", self, "_server_option_chosen")
serverMenu.add_item("Server info", ServerMenuItem.ServerInfo)
func _server_option_chosen(id) -> void:
match id:
ServerMenuItem.ServerInfo:
$ServerInfoPopup.popup_centered()
func open_popup(popup_name) -> void:
match popup_name:
PopupName.SpaceMap:
$MapPopup.popup_centered_ratio()
PopupName.EnergyUsage:
pass
func close_popup(popup_name) -> void:
match popup_name:
PopupName.SpaceMap:
$MapPopup.visible = false
PopupName.EnergyUsage:
pass
const say_format = "%s says \"%s\"\n"
const shout_format = "%s shouts \"[b]%s[/b]\"\n"
const whisper_format = "[i]%s whispers \"%s\"[/i]\n"
func _send_chat(text: String) -> void:
var escaped_text = text.replace("[", "[\u8203") # Hacky way to escape BBCode
if text.ends_with("!!"):
scene.rpc("broadcast_zone", shout_format % [netgame.player_name, escaped_text], scene.world.player.global_position, SHOUT_RADIUS)
elif text.begins_with("#"):
scene.rpc("broadcast_zone", whisper_format % [netgame.player_name, escaped_text.substr(1)], scene.world.player.global_position, WHISPER_RADIUS)
else:
scene.rpc("broadcast_zone", say_format % [netgame.player_name, escaped_text], scene.world.player.global_position, CHAT_RADIUS)