106 lines
2.8 KiB
Text
Executable file
106 lines
2.8 KiB
Text
Executable file
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Graphics/tgstation/player.png" type="Texture" id=1]
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[sub_resource type="AnimationNodeAnimation" id=11]
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animation = "left"
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[sub_resource type="AnimationNodeAnimation" id=12]
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animation = "right"
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[sub_resource type="AnimationNodeAnimation" id=13]
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animation = "up"
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[sub_resource type="AnimationNodeAnimation" id=14]
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animation = "down"
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[sub_resource type="AnimationNodeBlendSpace2D" id=15]
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blend_point_0/node = SubResource( 11 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 12 )
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blend_point_1/pos = Vector2( 1, 0 )
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blend_point_2/node = SubResource( 13 )
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blend_point_2/pos = Vector2( 0, -1 )
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blend_point_3/node = SubResource( 14 )
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blend_point_3/pos = Vector2( 0, 1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeBlendTree" id=16]
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graph_offset = Vector2( -794.59, 0 )
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nodes/direction/node = SubResource( 15 )
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nodes/direction/position = Vector2( -160, 140 )
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nodes/output/position = Vector2( 200, 140 )
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node_connections = [ "output", 0, "direction" ]
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[sub_resource type="Animation" id=7]
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 32, 32, 32 ) ]
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}
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[sub_resource type="Animation" id=8]
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 32, 32 ) ]
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}
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[sub_resource type="Animation" id=9]
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 32, 32, 32, 32 ) ]
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}
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[sub_resource type="Animation" id=10]
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 32, 0, 32, 32 ) ]
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}
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[node name="Sprite" type="Sprite"]
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 0, 32, 32, 32 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 16 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/direction/blend_position = Vector2( -0.00416231, 0.751938 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/down = SubResource( 7 )
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anims/left = SubResource( 8 )
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anims/right = SubResource( 9 )
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anims/up = SubResource( 10 )
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