64 lines
1.5 KiB
GDScript
64 lines
1.5 KiB
GDScript
tool
|
|
|
|
extends Area2D
|
|
|
|
class_name GameObjectLightbulb
|
|
|
|
enum Direction { LEFT, RIGHT, UP, DOWN }
|
|
|
|
export(Direction) var direction = Direction.DOWN setget set_direction
|
|
export var lit = true setget set_lit
|
|
|
|
onready var activationRange = $ActivationRange as ActivationRange
|
|
onready var manager = $PowerManager as PowerManager
|
|
|
|
func _ready():
|
|
if not Engine.editor_hint:
|
|
activationRange.visible = true
|
|
refresh_sprite()
|
|
|
|
func set_direction(dir):
|
|
direction = dir
|
|
refresh_sprite()
|
|
|
|
func set_lit(val):
|
|
lit = val
|
|
update_light()
|
|
refresh_sprite()
|
|
|
|
func refresh_sprite():
|
|
var rot = 0
|
|
var lit_offset = 0
|
|
var powered = Engine.editor_hint or (manager != null and manager.powered)
|
|
if not lit or not powered:
|
|
lit_offset = 32
|
|
match direction:
|
|
Direction.DOWN:
|
|
$light.region_rect.position = Vector2(32, lit_offset)
|
|
rot =0
|
|
Direction.UP:
|
|
$light.region_rect.position = Vector2(0, lit_offset)
|
|
rot = PI
|
|
Direction.LEFT:
|
|
$light.region_rect.position = Vector2(96, lit_offset)
|
|
rot = -PI/2
|
|
Direction.RIGHT:
|
|
$light.region_rect.position = Vector2(64, lit_offset)
|
|
rot = PI/2
|
|
$Light2D.rotation = rot
|
|
$ActivationRange.rotation = rot
|
|
|
|
|
|
func _input_event(_viewport, event, _shape_idx):
|
|
if Engine.editor_hint:
|
|
return
|
|
if event is InputEventMouseButton and event.pressed:
|
|
if activationRange.in_range():
|
|
set_lit(!lit)
|
|
|
|
func _power_status_changed(_powered: bool) -> void:
|
|
update_light()
|
|
refresh_sprite()
|
|
|
|
func update_light():
|
|
$Light2D.enabled = lit and (manager != null and manager.powered)
|