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odyssey-old/Actors/Objects/Computer/UI/ControlComp.gd

16 lines
664 B
GDScript

extends Control
onready var scene = $"/root/scene" as GameInstance
func _physics_process(_delta):
var speed_str = "(" + str(round(scene.world.map.current_ship_speed)) + " u/s)"
$Container/VelocityBox/HBoxContainer/CurrentSpeed.text = speed_str
var dir_str = "(" + str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg)"
$Container/DirectionBox/HBoxContainer/CurrentDirection.text = dir_str
func _ship_velocity_changed(value):
scene.process_command(UICommand.new(UICommand.CommandType.SetShipSpeed, [value]))
func _ship_direction_changed(value):
scene.process_command(UICommand.new(UICommand.CommandType.SetShipDirection, [deg2rad(value)]))