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odyssey-old/Scenes/World.gd

13 lines
287 B
GDScript

extends Node2D
class_name GameWorld
export(NodePath) var player_path
export(NodePath) var map_path
onready var player = get_node(player_path) as Node2D
onready var map = get_node(map_path) as GameMap
func _ready():
for tilemap in map.tilemaps:
tilemap.set_occluder_origin(player)