74 lines
2 KiB
GDScript
74 lines
2 KiB
GDScript
extends Control
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export var scale = 4 setget set_scale
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export var upThreshold = 1.0/59.0
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export var downThreshold = 1.0/30.0
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export var delay = 1.0
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onready var viewport = $Viewport
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onready var background = $Background
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onready var netgame = $"/root/Multiplayer"
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onready var server_list = $Popup/MarginContainer/VBoxContainer/ItemList
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var servers = []
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func _ready() -> void:
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set_scale(scale)
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$"/root/Music/BGM".play()
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netgame.connect("ms_updated", self, "_ms_update")
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request_servers()
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func _process(delta: float) -> void:
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# Give the system time to adjust
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if delay > 0:
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delay -= delta
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return
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if delta > downThreshold:
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print("GPU is taking too much (", delta, "s < ", downThreshold, "s), adjusting shader scale")
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set_scale(scale+1)
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elif delta < upThreshold and scale > 2:
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print("GPU is taking it easy (", delta, "s < ", upThreshold, "s), adjusting shader scale")
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set_scale(scale-1)
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func request_servers():
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netgame.ms_get_entries()
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func _ms_update(action, result):
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if action == "list_games":
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# Reset server list
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server_list.clear()
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servers = result
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for server in servers:
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server_list.add_item(server.data.name + " (" + server.address + ") - " + str(server.data.players) + "/" + str(server.data.max_players) + " players")
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func set_scale(val) -> void:
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scale = val
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if viewport:
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viewport.size = rect_size / scale
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background.update()
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func _on_resized() -> void:
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if viewport:
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viewport.size = rect_size / scale
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background.update()
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func _host_pressed() -> void:
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$"/root/Music/BGM".stop()
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$"/root/Multiplayer".host()
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func _join_pressed() -> void:
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$Popup.popup_centered_ratio()
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func join_server(addr: String) -> void:
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$"/root/Music/BGM".stop()
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$"/root/Multiplayer".join(addr)
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func _server_addr_changed(new_text: String) -> void:
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$Popup/MarginContainer/VBoxContainer/HBoxContainer/Button.disabled = new_text.length() < 1
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func _manual_join_pressed():
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join_server($Popup/MarginContainer/VBoxContainer/HBoxContainer/LineEdit.text)
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func _server_item_clicked(index):
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join_server(servers[index].address)
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