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odyssey-old/Actors/Objects/Door/Door.gd

48 lines
1.1 KiB
GDScript

extends StaticBody2D
class_name GameObjectDoor
export(NodePath) var interlockTargetPath
var interlockTarget: GameObjectDoor = null
onready var activationRange = $ActivationRange as ActivationRange
signal changed(open)
func _ready():
if interlockTargetPath != null:
interlockTarget = get_node_or_null(interlockTargetPath)
if not Engine.editor_hint:
activationRange.visible = true
func set_open(open: bool):
if open:
$Sprite.play("open")
if interlockTarget != null:
interlockTarget.set_open(false)
else:
$Sprite.play("close")
func _animation_finished():
if $Sprite.animation == "open":
# Disable collider
collision_layer = 16
collision_mask = 16
emit_signal("changed", true)
# Start timer for auto-close
$Timer.start()
else:
# Enable collider
collision_mask = 1
collision_layer = 1
emit_signal("changed", false)
func _input_event(_viewport, event, _shape_idx):
# Check if we clicked the item
if event is InputEventMouseButton and event.pressed:
# Must be in activation range
if activationRange.in_range():
set_open($Sprite.animation == "close")
func _close_timer_triggered():
$Sprite.play("close")