This repository has been archived on 2020-09-30. You can view files and clone it, but cannot push or open issues or pull requests.
odyssey-old/Actors/Objects/ElectricSocket/ElectricSocket.gd

65 lines
1.5 KiB
GDScript

tool
extends Area2D
enum Direction { LEFT, RIGHT, UP, DOWN }
enum Flow { SOURCE, SINK, BIDIRECTIONAL }
export(Direction) var direction = Direction.DOWN setget set_direction
export(Array, NodePath) var connectionPaths = []
var connections = []
export(Color) var source_color
export(Color) var sink_color
export(Color) var bidirectional_color
export(Flow) var flow = Flow.SINK setget set_flow
onready var socket = $socket
var network: PowerNetwork = null
func _ready():
socket.material = socket.material.duplicate()
refresh_sprite()
for connection in connectionPaths:
add_connection(get_node(connection))
func add_connection(node: Node):
var manager = node.get_node("PowerManager") as PowerManager
manager.wired = true
func set_direction(dir):
direction = dir
refresh_sprite()
func set_flow(val):
flow = val
refresh_sprite()
func refresh_sprite():
if socket == null:
return
var rot = 0
match direction:
Direction.DOWN:
socket.region_rect.position = Vector2(0, 0)
rot = 0
Direction.UP:
socket.region_rect.position = Vector2(32, 0)
rot = PI
Direction.LEFT:
socket.region_rect.position = Vector2(32, 32)
rot = PI/2
Direction.RIGHT:
socket.region_rect.position = Vector2(0, 32)
rot = -PI/2
match flow:
Flow.SOURCE:
socket.material.set_shader_param("cable_color", source_color)
Flow.SINK:
socket.material.set_shader_param("cable_color", sink_color)
Flow.BIDIRECTIONAL:
socket.material.set_shader_param("cable_color", bidirectional_color)